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When Are We Gonna Get A Coolant Flush Module



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#1661 Rina Fujimoto

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Posted 04 March 2013 - 04:34 PM

I'm going to post this in every coolant thread until you guys get that its not a 35% flat rate.

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#1662 Seanamal

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Posted 04 March 2013 - 04:34 PM

View PostLukoi, on 04 March 2013 - 04:28 PM, said:


Why do you think it won't be included in the game? HOW ELSE WILL THEY TEST IT? Of course it's coming (with C-billers getting screwed by an extra module slot.....not very equitable if you're trying to avoid P2W issues).

Why do you think the MC version isn't better. In the demonstrated table, it's CLEARLY better. No doubt about it.

As to your third point....I'm not freaking out. But I'm certainly disappointed in this course of action by PGI. Can only hope PGI revisits it and tweaks it...heavily.


My point was that this is the first pass at implementation, remember,

THIS IS STILL BETA

They may very well see that a certain module type is OP, unbalanced, or something else that causes it to disrupt gameplay. Hence they may make changes that say, make the MC version more attractive to buy, but not make it superior to c-bill version. For example By setting high c-bill price points and relatively low MC price points may cause people to purchase the MC version. Again

IT'S STILL BETA!

#1663 LordBraxton

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Posted 04 March 2013 - 04:35 PM

View PostBlackSquirrel, on 05 December 2012 - 05:38 PM, said:

They already said never in a "ask the dev post" a few months back.


THIS POST ENDS THE THREAD SORRY

#1664 Nicholas Carlyle

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Posted 04 March 2013 - 04:36 PM

View PostMonky, on 04 March 2013 - 04:30 PM, said:


This attitude is exactly how stupid things that could be fixed in beta end up getting into the final product. The point of beta is to test ideas as well as architecture.



Ding ding ding, need to *** things in the bud. Not let them fester until release.

Know what happens on release? They cut the dev team to work on another game.

It becomes infinitely harder to get changes done.

View PostRayzor, on 04 March 2013 - 04:33 PM, said:

This where I actually listen to what the devs say, rather than people raging over something that might not happen.


So you think that the dev's will put consumables into matchmaker, but not ECM?

That makes a TON of sense. You are in la la land dude. Have fun playing a P2W game.

Edited by Nicholas Carlyle, 04 March 2013 - 04:36 PM.


#1665 Vandal

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Posted 04 March 2013 - 04:35 PM

I voted for everything.

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#1666 Raiskoen

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Posted 04 March 2013 - 04:35 PM

I don't like P2W items.....

Honstely PGI, you blamed this games enough, by implementing a totally broken ELO system. Don't you?

#1667 Kunae

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Posted 04 March 2013 - 04:35 PM

View PostCache, on 04 March 2013 - 04:32 PM, said:

That's not how I read it. See above.

You read it wrong.

It's a lvl 1 module for 15% and a lvl 2 module for 20%. You can't equip more than one of any particular module, just as you can't equip two "Target info aquisition" modules.

We can keep repeating this til it sinks in. :lol:

#1668 Redshift2k5

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Posted 04 March 2013 - 04:35 PM

They considered it. Then reconsidered it.

Module slots will be an important cost when they add more useful modules and you can only ring a limited number of them.

#1669 Hawks

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Posted 04 March 2013 - 04:35 PM

You're all missing the point here. You're all getting pissed off that the MC Coolant Flush is going to be better than the C-Bill Coolant Flush, when in actual fact what you should be getting pissed off with is the fact that they're putting Coolant flush in at all.

#1670 Rina Fujimoto

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Posted 04 March 2013 - 04:35 PM

I'm going to post this in every thread until you guys understand that it's not a 35% flat rate.

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#1671 Noobzorz

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Posted 04 March 2013 - 04:35 PM

View PostStalaggtIKE, on 04 March 2013 - 04:14 PM, said:

Consumables? I don't really like were this is heading. I'll wait and see before I make judgment.

Edit: A positive. This may beat ECM as my new pet peeve.


It is good that you are staying positive, I suppose. For my part I'm interested to see if this was just a gameplay/balance bad decision, or a genuinely game destroying dealbreaker.


View Postharuko, on 04 March 2013 - 04:35 PM, said:

I'm going to post this in every thread until you guys understand that it's not a 35% flat rate.


EVERYONE GETS THAT. IT IS NOT RELEVANT UNLESS YOU CAN MATHEMATICALLY DEMONSTRATE THAT 2 MODULE SLOTS = 1 MODULE SLOT OR 35%=25%.

Edited by Noobzorz, 04 March 2013 - 04:37 PM.


#1672 Pale Jackal

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Posted 04 March 2013 - 04:35 PM

It's pay to win.

Four module slots with Tier 3 consumables, versus someone with effectively two Tier 3 consumables (because Tier 1 + 2 = 3), gives the Tier 3 player an advantage.

PGI has been pretty good about avoiding P2W, even going so far as to avoid ECM on the X-5... but now MWO is sunk.

It's unfortunate, really. Hopefully the devs will see reason, like the community outcry regarding Jenners getting ECM.

Not to mention that if C-bill expenditure provides you an advantage, then that gives an inherent advantage to anyone who has a premium account.

Maybe I should just uninstall now, PGI is going to disappoint me at some point regarding P2W.

Edited by Pale Jackal, 04 March 2013 - 04:37 PM.


#1673 JohnoBurr

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Posted 04 March 2013 - 04:35 PM

I love the fact that some people are totally okay and completely with PGI on this decision. Just goes to show fanboys will defend anything to the death.

#1674 Rina Fujimoto

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Posted 04 March 2013 - 04:35 PM

I'm going to post this in every thread until you guys understand that it's not a 35% flat rate.

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#1675 Helbourne

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Posted 04 March 2013 - 04:36 PM

View Poststjobe, on 04 March 2013 - 04:00 PM, said:

Ah, but they're not. You see, percentages are funny. Subtracting 15% first and then 20% is not the same as subtracting 35% in one go:
100 - 15% = 85
85 - 20% = 68

100 - 35% = 65

68 != 65

The MC one is clearly better than the CB ones combined.

Just wait 1 or 2 seconds between flushs and the 2 combined cbill versions will cool you more.

100 - 15% = 85 <whoosh>

wait 1001, 1002 (natural heat sink cooling)

80 - 20% = 64 <WHOOSH>

or I paid MC for my bucket-o-coolant
100 - 35% = 65 <BIG WHOOSH>

64 < 65

#1676 Hekalite

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Posted 04 March 2013 - 04:36 PM

View PostCache, on 04 March 2013 - 04:32 PM, said:

That's not how I read it. See above.


If that were the way it works, then it really wouldn't be that bad. But consider this:

Quote

Eeesh. Saw some numbers people were throwing around and this needs clarification now....


CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.

MC Coolant Flush = 35% cooling of TOTAL heat on your Mech.

Look at it this way, you get the SAME TOTAL heat dissipation on BOTH purchase methods. The C-bill one gives you the opportunity to dump twice in 1 match at the cost of a module slot.


I think the phrasing in the first post is just not very clear. I'm pretty sure each level of c-bill variant is a one shot per match.

#1677 Ardney

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Posted 04 March 2013 - 04:36 PM

View PostNorris J Packard, on 04 March 2013 - 04:32 PM, said:

Why in god's name would no one see a problem with this?

Because it's a finite amount of uses per match.

Because it requires the sacrifice of a module slot.

Because everyone has access to it.

Because it only takes 33 points of damage to kill a mech.

#1678 Roland

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Posted 04 March 2013 - 04:36 PM

Actually, while the CB version can be triggered twice (if you have both), they each do their stated effect. So you need to trigger them both to be equivalent to the MC version.

The MC version is flat out better, period.

But as I stated in a separate thread.. it doesn't matter.. because no one will use module slots for this.

They are going to use those slots for P2W airstrikes.

#1679 Mystere

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Posted 04 March 2013 - 04:36 PM

And so it begins.

#1680 Rina Fujimoto

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Posted 04 March 2013 - 04:36 PM

I'm going to post this in every thread until you guys understand that it's not a 35% flat rate.

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