#1661
Posted 04 March 2013 - 04:34 PM
#1662
Posted 04 March 2013 - 04:34 PM
Lukoi, on 04 March 2013 - 04:28 PM, said:
Why do you think it won't be included in the game? HOW ELSE WILL THEY TEST IT? Of course it's coming (with C-billers getting screwed by an extra module slot.....not very equitable if you're trying to avoid P2W issues).
Why do you think the MC version isn't better. In the demonstrated table, it's CLEARLY better. No doubt about it.
As to your third point....I'm not freaking out. But I'm certainly disappointed in this course of action by PGI. Can only hope PGI revisits it and tweaks it...heavily.
My point was that this is the first pass at implementation, remember,
THIS IS STILL BETA
They may very well see that a certain module type is OP, unbalanced, or something else that causes it to disrupt gameplay. Hence they may make changes that say, make the MC version more attractive to buy, but not make it superior to c-bill version. For example By setting high c-bill price points and relatively low MC price points may cause people to purchase the MC version. Again
IT'S STILL BETA!
#1664
Posted 04 March 2013 - 04:36 PM
Monky, on 04 March 2013 - 04:30 PM, said:
This attitude is exactly how stupid things that could be fixed in beta end up getting into the final product. The point of beta is to test ideas as well as architecture.
Ding ding ding, need to *** things in the bud. Not let them fester until release.
Know what happens on release? They cut the dev team to work on another game.
It becomes infinitely harder to get changes done.
Rayzor, on 04 March 2013 - 04:33 PM, said:
So you think that the dev's will put consumables into matchmaker, but not ECM?
That makes a TON of sense. You are in la la land dude. Have fun playing a P2W game.
Edited by Nicholas Carlyle, 04 March 2013 - 04:36 PM.
#1665
Posted 04 March 2013 - 04:35 PM
#1666
Posted 04 March 2013 - 04:35 PM
Honstely PGI, you blamed this games enough, by implementing a totally broken ELO system. Don't you?
#1667
Posted 04 March 2013 - 04:35 PM
Cache, on 04 March 2013 - 04:32 PM, said:
You read it wrong.
It's a lvl 1 module for 15% and a lvl 2 module for 20%. You can't equip more than one of any particular module, just as you can't equip two "Target info aquisition" modules.
We can keep repeating this til it sinks in.
#1668
Posted 04 March 2013 - 04:35 PM
Module slots will be an important cost when they add more useful modules and you can only ring a limited number of them.
#1669
Posted 04 March 2013 - 04:35 PM
#1670
Posted 04 March 2013 - 04:35 PM
#1671
Posted 04 March 2013 - 04:35 PM
StalaggtIKE, on 04 March 2013 - 04:14 PM, said:
Edit: A positive. This may beat ECM as my new pet peeve.
It is good that you are staying positive, I suppose. For my part I'm interested to see if this was just a gameplay/balance bad decision, or a genuinely game destroying dealbreaker.
haruko, on 04 March 2013 - 04:35 PM, said:
EVERYONE GETS THAT. IT IS NOT RELEVANT UNLESS YOU CAN MATHEMATICALLY DEMONSTRATE THAT 2 MODULE SLOTS = 1 MODULE SLOT OR 35%=25%.
Edited by Noobzorz, 04 March 2013 - 04:37 PM.
#1672
Posted 04 March 2013 - 04:35 PM
Four module slots with Tier 3 consumables, versus someone with effectively two Tier 3 consumables (because Tier 1 + 2 = 3), gives the Tier 3 player an advantage.
PGI has been pretty good about avoiding P2W, even going so far as to avoid ECM on the X-5... but now MWO is sunk.
It's unfortunate, really. Hopefully the devs will see reason, like the community outcry regarding Jenners getting ECM.
Not to mention that if C-bill expenditure provides you an advantage, then that gives an inherent advantage to anyone who has a premium account.
Maybe I should just uninstall now, PGI is going to disappoint me at some point regarding P2W.
Edited by Pale Jackal, 04 March 2013 - 04:37 PM.
#1673
Posted 04 March 2013 - 04:35 PM
#1674
Posted 04 March 2013 - 04:35 PM
#1675
Posted 04 March 2013 - 04:36 PM
stjobe, on 04 March 2013 - 04:00 PM, said:
100 - 15% = 85
85 - 20% = 68
100 - 35% = 65
68 != 65
The MC one is clearly better than the CB ones combined.
Just wait 1 or 2 seconds between flushs and the 2 combined cbill versions will cool you more.
100 - 15% = 85 <whoosh>
wait 1001, 1002 (natural heat sink cooling)
80 - 20% = 64 <WHOOSH>
or I paid MC for my bucket-o-coolant
100 - 35% = 65 <BIG WHOOSH>
64 < 65
#1676
Posted 04 March 2013 - 04:36 PM
Cache, on 04 March 2013 - 04:32 PM, said:
If that were the way it works, then it really wouldn't be that bad. But consider this:
Quote
CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.
MC Coolant Flush = 35% cooling of TOTAL heat on your Mech.
Look at it this way, you get the SAME TOTAL heat dissipation on BOTH purchase methods. The C-bill one gives you the opportunity to dump twice in 1 match at the cost of a module slot.
I think the phrasing in the first post is just not very clear. I'm pretty sure each level of c-bill variant is a one shot per match.
#1677
Posted 04 March 2013 - 04:36 PM
Norris J Packard, on 04 March 2013 - 04:32 PM, said:
Because it's a finite amount of uses per match.
Because it requires the sacrifice of a module slot.
Because everyone has access to it.
Because it only takes 33 points of damage to kill a mech.
#1678
Posted 04 March 2013 - 04:36 PM
The MC version is flat out better, period.
But as I stated in a separate thread.. it doesn't matter.. because no one will use module slots for this.
They are going to use those slots for P2W airstrikes.
#1680
Posted 04 March 2013 - 04:36 PM
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