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When Are We Gonna Get A Coolant Flush Module



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#1721 Monky

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Posted 04 March 2013 - 04:39 PM

We're mad about robots obviously.

#1722 Hawks

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Posted 04 March 2013 - 04:39 PM

Coolant flush? Neato. When can we expect force fields and magic spells?

#1723 StalaggtIKE

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Posted 04 March 2013 - 04:40 PM

View PostNoobzorz, on 04 March 2013 - 04:35 PM, said:


It is good that you are staying positive, I suppose. For my part I'm interested to see if this was just a gameplay/balance bad decision, or a genuinely game destroying dealbreaker.

I feel that this has the potential to make or break MWO.

#1724 Nicholas Carlyle

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Posted 04 March 2013 - 04:41 PM

See this is the problem, the system is so freaking convoluted that people can't even understand when they are getting duped.

Jesus.

View PostRayzor, on 04 March 2013 - 04:39 PM, said:

Not when the modules don't impact the game to the point of breaking. A good player running no modules will always beat a bad player running every MC module that can be bought. I don't see coolant flush being a huge game changer, and I'd assume Airstrikes would be very far from perfect.


WELL THATS JUST GREAT

Lets put a bad person against a good person and pretend that's a great example.

How about this. Great player vs Great player. Person 1 doesn't P2W. Person 2 does P2W and has all the consumables.

Guess who wins? When skill is equal, paying to win, guess what...WINS.

(Edit: Who knew dipshit would pass the filter? :lol:)

Edited by Nicholas Carlyle, 04 March 2013 - 04:41 PM.


#1725 FromHell2k

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Posted 04 March 2013 - 04:40 PM

View PostOneEyed Jack, on 04 March 2013 - 04:38 PM, said:

No, the real difference that all the Chicken Littles are failing to realize is that if you can play worth a damn and manage your heat, the two smaller flushes, or even a single small flush if you're good, will be much more useful (for emergencies) than one big flush. I've bought Hero Mechs, cockpit items, Premium time and quite a bit of paint, but I think I'll intentionally opt for CB modules from the info we have so far.

Also, reread the Consumables post. The amount of cooling depends on HS, so more HS = a higher percentage. Which I think was a mistake, since the Heat Threshold increases with more HS, so it's kind of stacking the benefit.


Next thing: 3 MC-Consumables (example Air Strikes etc.) = 9 CB-Consumables.

#1726 Broad5ide

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Posted 04 March 2013 - 04:40 PM

the only reason people are freaking out is that they're bad at reading. they don't understand the C-bill one is better.

#1727 Norris J Packard

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Posted 04 March 2013 - 04:40 PM

View PostArdney, on 04 March 2013 - 04:36 PM, said:

Because it's a finite amount of uses per match.

Because it requires the sacrifice of a module slot.

Because everyone has access to it.

Because it only takes 33 points of damage to kill a mech.


Hahaha, oh my god. You are absolutely delusional.

Do you know how many more Alpha Strikes I can get if I just spam it? I can literally get an additional 6 Alpha Strikes. IN A D-DDC.

This is going to be hilarious. I hope the "competitive" groups had their fun, that scene is dead and buried now if they don't make massive adjustments.

As for Modules, like I care. I have four Module slots and I brawl.

And finally, good luck headshotting an Atlas.

Edited by Norris J Packard, 04 March 2013 - 04:41 PM.


#1728 Artgathan

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Posted 04 March 2013 - 04:40 PM

View PostBudor, on 04 March 2013 - 04:34 PM, said:


Right at the bottom under summery:

The C-Bill version of coolant flushes will allow 2 uses during a match. (One cools 15%, the other cools 20%).

http://mwomercs.com/...44#entry1996644

If you think giving up 1 module slot (off which most mechs have only 2-4) is an advantage because you can now flush 15% once and than 20% again instead of 35% once and having one passive (or 1 active if possible) module additionaly is ok...well than its ok for you i guess.

But even if it is the fact remains that its not the same by any stretch.


This appears to contradict what is written earlier in the post (C-Bill Coolant Flush can be used twice per match). The wording is ambiguous on this. I've interpreted it the same way as Cache.

#1729 Tickdoff Tank

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Posted 04 March 2013 - 04:40 PM

The lvl 3 coolant pod provides an advantage over the c-bill pods. This should not be.

PGI has tried very hard (and, until now, successfully) to avoid a P2W scenario. The Hero mechs are not P2W, spending real money has not conveyed any advantage. But that has now changed.

Allow all 3 levels of coolant pods to be purchased with BOTH MC and C-Bills. I may not like the idea of coolant pods, but I could live with them as long as paying $$ only provides convenience and not advantage.

#1730 AztecD

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Posted 04 March 2013 - 04:40 PM

View Postharuko, on 04 March 2013 - 04:36 PM, said:

I'm going to post this in every thread until you guys understand that it's not a 35% flat rate.

Posted Image


Yes, more heatsinks, more reduction

#1731 AntiCitizenJuan

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Posted 04 March 2013 - 04:40 PM

****** biased poll

#1732 Shumabot

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Posted 04 March 2013 - 04:41 PM

View PostCache, on 04 March 2013 - 04:37 PM, said:

That's a misquote if I've ever seen one. Try again.


It isn't. It truly isn't.


Confirmed for not understanding the patch notes.

#1733 Rashhaverak

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Posted 04 March 2013 - 04:41 PM

Totally agree. I'll take the advantage of flushing coolant twice over the one time use any day of the week. This makes the Cbill version twice as good as the MC version from a tactical standpoint. The MC use is a one shot hail mary. Not a game killer.

However, one correction, the cbill version does not do two 35%. It does one 15% and one 20%... Same total heat in the end (if both are dumped at 100), but broken up into two dumps.

Edited by Rashhaverak, 04 March 2013 - 04:43 PM.


#1734 Pale Jackal

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Posted 04 March 2013 - 04:41 PM

View PostArdney, on 04 March 2013 - 04:36 PM, said:

Because everyone has access to it.


That's a poor argument.

Everyone has access to small lasers. But in this case, MC-paying users get an "XL" small laser which lets them fit twice as many on their 'mech. Would that be fair? No.

Because it's NOT the same, C-bill users are getting a module that effectively "weighs" twice as much, because you can only have half as many.

#1735 Dr B00t

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Posted 04 March 2013 - 04:41 PM

this is a biased poll...if you want to be serious at least take both sides of the argument seriously...waste of forum space this is

#1736 AMC Eagle

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Posted 04 March 2013 - 04:41 PM

And yet I wonder how people would react if the game went to a subscription based program instead of free to play to guarantee the revenues necessary to keep the game alive. But then, all the games that used to be that way (outside of WoW, with it's 6 million plus subscriptions) went free to play with the same kind of micro transaction model.

Hrmmm.

#1737 Strelitzia

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Posted 04 March 2013 - 04:41 PM

View Postharuko, on 04 March 2013 - 04:38 PM, said:

I'm going to post this in every thread until you guys understand that it's not a 35% flat rate.

Posted Image


Actually it is.

http://mwomercs.com/...ost__p__1997964

CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.

To enlighten you, what the number of heatsinks affects is your total heat capacity.

Edited by Strelitzia, 04 March 2013 - 04:44 PM.


#1738 Kunae

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Posted 04 March 2013 - 04:41 PM

View PostArtgathan, on 04 March 2013 - 04:40 PM, said:


This appears to contradict what is written earlier in the post (C-Bill Coolant Flush can be used twice per match). The wording is ambiguous on this. I've interpreted it the same way as Cache.

You're both wrong.

#1739 Royalewithcheese

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Posted 04 March 2013 - 04:41 PM

I dunno. I think there's a good chance that these things will be (like modules in general) completely useless and it will be hilarious to watch people waste money and/or fictional space cellphone minutes on them. There's also a chance they'll make the game less fun. Too early to call.

#1740 Orzorn

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Posted 04 March 2013 - 04:41 PM

View PostNoobzorz, on 04 March 2013 - 04:35 PM, said:

EVERYONE GETS THAT. IT IS NOT RELEVANT UNLESS YOU CAN MATHEMATICALLY DEMONSTRATE THAT 2 MODULE SLOTS = 1 MODULE SLOT OR 35%=25%.

I believe he's saying that the flush is even stronger than people realize. If it was linear, then doubling your heat sinks (or switching to double heat sinks, perhaps depending on implementation) would raise it to 70%.

That's a lot of cooling power.





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