#1721
Posted 04 March 2013 - 04:39 PM
#1722
Posted 04 March 2013 - 04:39 PM
#1723
Posted 04 March 2013 - 04:40 PM
Noobzorz, on 04 March 2013 - 04:35 PM, said:
It is good that you are staying positive, I suppose. For my part I'm interested to see if this was just a gameplay/balance bad decision, or a genuinely game destroying dealbreaker.
I feel that this has the potential to make or break MWO.
#1724
Posted 04 March 2013 - 04:41 PM
Jesus.
Rayzor, on 04 March 2013 - 04:39 PM, said:
WELL THATS JUST GREAT
Lets put a bad person against a good person and pretend that's a great example.
How about this. Great player vs Great player. Person 1 doesn't P2W. Person 2 does P2W and has all the consumables.
Guess who wins? When skill is equal, paying to win, guess what...WINS.
(Edit: Who knew dipshit would pass the filter?
Edited by Nicholas Carlyle, 04 March 2013 - 04:41 PM.
#1725
Posted 04 March 2013 - 04:40 PM
OneEyed Jack, on 04 March 2013 - 04:38 PM, said:
Also, reread the Consumables post. The amount of cooling depends on HS, so more HS = a higher percentage. Which I think was a mistake, since the Heat Threshold increases with more HS, so it's kind of stacking the benefit.
Next thing: 3 MC-Consumables (example Air Strikes etc.) = 9 CB-Consumables.
#1726
Posted 04 March 2013 - 04:40 PM
#1727
Posted 04 March 2013 - 04:40 PM
Ardney, on 04 March 2013 - 04:36 PM, said:
Because it requires the sacrifice of a module slot.
Because everyone has access to it.
Because it only takes 33 points of damage to kill a mech.
Hahaha, oh my god. You are absolutely delusional.
Do you know how many more Alpha Strikes I can get if I just spam it? I can literally get an additional 6 Alpha Strikes. IN A D-DDC.
This is going to be hilarious. I hope the "competitive" groups had their fun, that scene is dead and buried now if they don't make massive adjustments.
As for Modules, like I care. I have four Module slots and I brawl.
And finally, good luck headshotting an Atlas.
Edited by Norris J Packard, 04 March 2013 - 04:41 PM.
#1728
Posted 04 March 2013 - 04:40 PM
Budor, on 04 March 2013 - 04:34 PM, said:
Right at the bottom under summery:
The C-Bill version of coolant flushes will allow 2 uses during a match. (One cools 15%, the other cools 20%).
http://mwomercs.com/...44#entry1996644
If you think giving up 1 module slot (off which most mechs have only 2-4) is an advantage because you can now flush 15% once and than 20% again instead of 35% once and having one passive (or 1 active if possible) module additionaly is ok...well than its ok for you i guess.
But even if it is the fact remains that its not the same by any stretch.
This appears to contradict what is written earlier in the post (C-Bill Coolant Flush can be used twice per match). The wording is ambiguous on this. I've interpreted it the same way as Cache.
#1729
Posted 04 March 2013 - 04:40 PM
PGI has tried very hard (and, until now, successfully) to avoid a P2W scenario. The Hero mechs are not P2W, spending real money has not conveyed any advantage. But that has now changed.
Allow all 3 levels of coolant pods to be purchased with BOTH MC and C-Bills. I may not like the idea of coolant pods, but I could live with them as long as paying $$ only provides convenience and not advantage.
#1731
Posted 04 March 2013 - 04:40 PM
#1733
Posted 04 March 2013 - 04:41 PM
However, one correction, the cbill version does not do two 35%. It does one 15% and one 20%... Same total heat in the end (if both are dumped at 100), but broken up into two dumps.
Edited by Rashhaverak, 04 March 2013 - 04:43 PM.
#1734
Posted 04 March 2013 - 04:41 PM
Ardney, on 04 March 2013 - 04:36 PM, said:
That's a poor argument.
Everyone has access to small lasers. But in this case, MC-paying users get an "XL" small laser which lets them fit twice as many on their 'mech. Would that be fair? No.
Because it's NOT the same, C-bill users are getting a module that effectively "weighs" twice as much, because you can only have half as many.
#1735
Posted 04 March 2013 - 04:41 PM
#1736
Posted 04 March 2013 - 04:41 PM
Hrmmm.
#1737
Posted 04 March 2013 - 04:41 PM
haruko, on 04 March 2013 - 04:38 PM, said:

Actually it is.
http://mwomercs.com/...ost__p__1997964
CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.
To enlighten you, what the number of heatsinks affects is your total heat capacity.
Edited by Strelitzia, 04 March 2013 - 04:44 PM.
#1739
Posted 04 March 2013 - 04:41 PM
#1740
Posted 04 March 2013 - 04:41 PM
Noobzorz, on 04 March 2013 - 04:35 PM, said:
I believe he's saying that the flush is even stronger than people realize. If it was linear, then doubling your heat sinks (or switching to double heat sinks, perhaps depending on implementation) would raise it to 70%.
That's a lot of cooling power.
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