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When Are We Gonna Get A Coolant Flush Module



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#2541 anonymous175

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Posted 04 March 2013 - 06:01 PM

Posted Image

#2542 LordBraxton

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Posted 04 March 2013 - 06:01 PM

I LIKE HOW THIS IS THE ONLY ONE THEY DIDN'T DELETE BECAUSE THE TITLE SOUNDS LIKE WE WANT IT

#2543 ObsidianSpectre

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Posted 04 March 2013 - 06:02 PM

View PostDeamhan, on 04 March 2013 - 05:56 PM, said:


Actually they are saying that the c-bill modules will have two uses per match. So if you take the 20% module, you will get two uses at 20%. If you take the 15%, you will get two uses at 15%. If you equip both, you will get two uses at 35%.
...

You're misunderstanding it. You'll get two flushes total, one for 20%, and one for 15%, for a total of 35%.

#2544 PainGod30

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Posted 04 March 2013 - 06:02 PM

Coolant flush? Ha no! I was really upset when I read that in the monthly update. Purchasing air strikes and stuff, okay i'm fine with. I looked at the command chair and you can have a large coolant flush if you use c-bils to buy the small and medium. So it's NOT P2W techinically. MC player is not gaining an advantage over a c-bill player. However, I just do not like the idea of a coolant flush period. it's a cheap way to go about making up for skill. Just learn how to ride the redline. Not hard to do as long as you don't alpha strike everything which is all coolant flush is going to encourage.

#2545 Gandalfrockman

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Posted 04 March 2013 - 06:02 PM

View PostXIRUSPHERE, on 04 March 2013 - 06:01 PM, said:

Let's see if we can get a kotaku article before the muppet squad can come up with a song and dance.

I like this plan!

#2546 Melcyna

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Posted 04 March 2013 - 06:02 PM

View PostPrimetimex, on 04 March 2013 - 05:55 PM, said:

Sooooo .... does this mean if I'm loaded up, I can basically SPAM air/artillery strikes my way to victory??? So then why even bother shooting them at all - just spot them and rain death on enemies - no need for coolant flush then! ^^

Until we get more info on how many uses the consumables are aside of the coolant flush? no?

since we have limited module slot and each consumables have limited use if not one shot, you can use as many air or artillery strikes as you can fit into your module slots effectively

so if the consumable for air strike is 1 shot, then on a mech with 4 module slot there's 2 possibility:

A. you can stack as many of the same off map strike consumable which means u get 4 air strikes
B. you cannot stack them which means you get 1 air strike

Edited by Melcyna, 04 March 2013 - 06:03 PM.


#2547 Zso Sahal

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Posted 04 March 2013 - 06:03 PM

Anyone know an IGN reporter? I'm guessing they could gin up a story for Russ and Co. to wake up to.

Seriously,[REDACTED] coolant flush ptw [REDACTED].

Edited by Helmer, 04 March 2013 - 06:13 PM.
Language


#2548 HurlockHolmes

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Posted 04 March 2013 - 06:03 PM

Posted Image

#2549 Grrzoot

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Posted 04 March 2013 - 06:03 PM

so i tried to make another thread, about the flush , without all the pay to win yadda yadda, but now it's point was lost, put in here. I think it was another very valid concern/question that i would like to see addressed i just don't like seeing it lost in the now consolidated thread.

#2550 Team Leader

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Posted 04 March 2013 - 06:03 PM

Just say no to consumables

#2551 Khobai

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Posted 04 March 2013 - 06:04 PM

Blatant pay to win.

#2552 Synaps3

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Posted 04 March 2013 - 06:04 PM

Haven't seen a team fail this badly with microtransactions since Eve Online.

Paying MC for module slots I can fit more airstrikes/arty drops in is epic fail.

Edited by Synaps3, 04 March 2013 - 06:05 PM.


#2553 Sacrosanct

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Posted 04 March 2013 - 06:05 PM

View Postder langsamere, on 04 March 2013 - 05:56 PM, said:

youre gonna get banned. they do bans for referencing that place


rofl its their place.

#2554 Skizzak

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Posted 04 March 2013 - 06:06 PM

Problem is I dont know if I want coolant flush or not. Sounds cool on principle but since all of the threads have been combined into a *********** of nonsense, I have unleashed a fury of nonsense within myself. I AM NOT WHO I ONCE WAS. I AM A BEING OF COMBINATION THEREFORE I SEEK OUT KNOWLEDGE OF MY FORMER SELF SO THAT I CAN FIND MY CURRENT SELF IN A FLUSH OF NONSENSE THAT IS MYSELF. Follow me ya digg?

#2555 MoonUnitBeta

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Posted 04 March 2013 - 06:06 PM

It's not pay to win.

Prove me wrong.

#2556 Tabrias07

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Posted 04 March 2013 - 06:07 PM

Devs,

Please do not add instant coolant flush. It is a bad mechanic.

Instead, add coolant pods, at their appropriate point in the timeline.

Coolant pods are 1ton/1crit, and allow you to double your heat dissipation for 10 seconds with single sinks, or 1.5x with double sinks. They can be crit out and do damage equivalent to an ammo explosion.

#2557 stjobe

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Posted 04 March 2013 - 06:07 PM

View PostPainGod30, on 04 March 2013 - 06:02 PM, said:

MC player is not gaining an advantage over a c-bill player.

MC player: 1 module slot, 1 x 35% flush.
CB player: 2 module slots, 1 x 15% flush, 1 x 20% flush.

I'd say that the MC player is gaining a significant advantage over the CB player.

#2558 Psikez

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Posted 04 March 2013 - 06:08 PM

View PostMoonUnitBeta, on 04 March 2013 - 06:06 PM, said:

It's not pay to win.

Prove me wrong.

Its a series of tubes!



#2559 TempestWolf1

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Posted 04 March 2013 - 06:08 PM

View PostMoonUnitBeta, on 04 March 2013 - 06:06 PM, said:

It's not pay to win.

Prove me wrong.


you can fit 1 large cooling flush 1 arty and 1 airstrike... provided the mech HAS the slots... and 1 advanced sensor module... for mc

#2560 zatren

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Posted 04 March 2013 - 06:08 PM

Silencing the community is PGI's way of saying, yup we sold out like little biatchs

Edited by zatren, 04 March 2013 - 06:08 PM.






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