I like the Coolant Module. It's pretty well balanced, or at least appears to be, and 35% total cooling as a one use thing is hardly game breaking.
BUT
Giving MC purchased consumables either an effectiveness bonus or a "free" module slot is not cool, and the very definition of pay 2 win.
As has been outlined before, and will be again:
Player A:
T3 Cooling
T3 Airstrike
T3 Artillery
Advanced Sensor Module
Player B:
T1 Cooling
T2 Cooling
T1 Airstrike
T2 Airstrike
Player B is using purely c-bill consumables, and is behind player A by a full T3 Artillery Module
and an Advanced Sensor Range module.
Now, if all three "tiers" had MC and c-bill costs? That would be fine. Having "Consumable Packs" available for MC purchase is awesome: I'd love to buy groups of consumables just to save some precious c-bills (I have very limited grinding time). But having the MC versions be directly, measurably
better is just not cool at all.
Edited by Wintersdark, 05 March 2013 - 07:20 AM.