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When Are We Gonna Get A Coolant Flush Module



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#801 Broceratops

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Posted 04 March 2013 - 01:33 PM

moar stuff to sell

#802 Oppresor

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Posted 04 March 2013 - 01:33 PM

For me it's a 100% Yay. This brings the reality of the Alpha Strike, Alpha Strike, Flush, Alpha Strike, Alpha Strike etc, tactic back into MechWarrior and make no mistake this tactic works, especially if you are falling back.

#803 Serapth

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Posted 04 March 2013 - 01:34 PM

View PostM3atloaf, on 04 March 2013 - 01:30 PM, said:



I'm so glad you are the community spokesperson and knows exactly what everyone single player in MWO wants.


It's not hard to get a general consensus of the communities wants and needs by simply monitoring the threads here.

I have to agree with the OP too, there are virtually zero threads about overheating, and if there are, they are confined to a certain weapon system.

This really is a solution to a problem that nobody had. It can however potentially impact the game vastly for the worse, as it is a step toward P2W ( either in the form of CBills or worse, real cash, but one inevitably feeds the other ), making the game easier for people with huge wallets, either virtual or worse, literal.


I see 10x more threads calling for external DHS to be 2.0 vs 1.4 effectiveness than I have ever seen for the ability to flush coolants, especially in this form.

#804 Artgathan

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Posted 04 March 2013 - 01:34 PM

View PostSybreed, on 04 March 2013 - 01:28 PM, said:

Seriously, energy weapons already got buffed enough and no one was really complaining about heat management except for trial mechs, so why the hell are they introducing coolant flush in the game?

Several threads were made about this and the general consensus was that we didn't want that feature in the game, it was potentially too game breaking and gave too much of an advantage to energy heavy mechs (which are already doing very well currently).

I gotta admit, I'm disappointed... feels like PGI is taking the path to the dark side...


Thanks for taking the time to poll all of the MWO player base in the hour since the announcement. I appreciate the amount of effort it must have taken!

#805 Orzorn

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Posted 04 March 2013 - 01:34 PM

View PostAngus McBeef, on 04 March 2013 - 01:29 PM, said:


It's not like it's never been brought up and discussed before. During CB, it was quite clear that any form of coolant flush was unacceptable. Coolant Pods (as per TT) were generally acceptable. However, despite the vigorous discussions in CB, they have chosen to use the label 'Coolant Flush.' People don't care how it is implemented because we were given the impression it would never be implemented in any way, shape, or form. It's not neccessarily a case of jumping to conclusions; some of us thought that the conclusion had already been reached.

Yeah, I'm pretty surprised about it too. I knew air strikes were going to be part of the consumable system, but hearing coolant flush again after all this time, especially after we weren't even under the assumption (considering they told us they wouldn't use them) that they wouldn't show up.

But here they are!

Oh man, this patch is going to be a doozy.

Edited by Orzorn, 04 March 2013 - 01:34 PM.


#806 Rigiroth

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Posted 04 March 2013 - 01:34 PM

I will save my rage thread until we know how it works, but should they fail, the rage will be great. Also, I'm out of mech bays and just saving up C-Bills. I don't want to spend any more money on this game until it is in a more satisfactory state.

#807 Serapth

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Posted 04 March 2013 - 01:35 PM

View PostMustrumRidcully, on 04 March 2013 - 01:31 PM, said:

Though to be honest, more likely to me is. "Coolant Flush was in previous game.s How do we model this in MW:O?" and they picked it as a [one shot consumable] module.


Edited that for you to point out the biggest point of contention with this change.

#808 ohtochooseaname

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Posted 04 March 2013 - 01:35 PM

The X-5 has no niche. The Treb. 3C has basically the same hardpoints, but has more versatility with launch tubes. The 3C can't go as fast at the very top end, but let's face it, the X-5 only has ~10 tons for weapons when it takes a 340 engine, so that's rather pointless. I mean, you could take 2 SSRM2's, 1 ton ammo, 4 ML's and 2 heat sinks, but you're going to be overheating like crazy.If it goes down to an XL 300 and has 15 tons or so, then its lack of missile tubes is going to make it complete crap.

Without ECM or jumpjets, this thing is useless. With ECM, it could not out-Raven a 3L (to go the same top speed, it doesn't have the tonnage to support the 3L's weapon loadout), and with a slower speed, it is much more feasible to hit it, making it not nearly as cheesy as the 3L. I don't get why people think putting ECM on this thing would be P2W, as it would be just a side grade from the 3M.


As it is, I'm not buying one because it offers nothing I don't already have better with other mechs...even in the same class. Give me jump jets and/or ECM, and I'll buy one. Otherwise, no point. The 3M is better than this thing in every way, and if you want missiles in a medium Mech, go with any other chassis for a better set of hardpoints.

#809 Franchi

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Posted 04 March 2013 - 01:35 PM

Its simple, they have finally realized that clan mechs were going to be stationary garbage cans for most of the match with the heat system in this game, rather than admit that they Fed up they are going to band-aid it just like everything else with the massive upside that the band-aid will likely contribute to their bottom line.

#810 EyeOne

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Posted 04 March 2013 - 01:35 PM

View PostExtinction, on 04 March 2013 - 01:29 PM, said:



Actualy i dont care even the slightest if anyone thinks i am gona troll their favorite game or not. If things like over 6 months "payed" beta is something normal and the whole gaming industry should adapt to this new developement style, then its your opinion and i respect it. Pls respect mine if i say its complete Bull....

But instead you could have answered my question about metagame and pugstomping. Thx


Yeah, I guess I could have. Of course I'm not sure why anyone should. Go read past patch notes, or play the game. Seriously, posting a thread here is the worst possible way to get the information you want.

#811 Sybreed

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Posted 04 March 2013 - 01:36 PM

View PostJosef Nader, on 04 March 2013 - 01:32 PM, said:

It's a one-time use and it eats up a module slot.

Sounds awfully familiar, give or take the technical details.

Not everyone will have it, and I think it's an interesting way to use modules. I'm much more excited about Long Toms and the like.

yeah, perhaps they have something to back it up lore-wise, but this is starting to feel like WoT's system, which is something that is worrying me a lot at the moment. People who put the most money per-games on items have a huge advantage. To be able to do this you need, guess what, premium accounts. I guess it's too early to tell, but if people who put money on said items have a huge advantage, people will start screaming p2w faster than a Bugatti Veyron.

#812 SuperJoe

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Posted 04 March 2013 - 01:36 PM

yes i wanted this game to be just like mechwarrior 4 because that game wasn't hell at all.

#813 Oppresor

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Posted 04 March 2013 - 01:36 PM

Because it's cool LOL. Seriously, it opens up long term options for the escort missions that have been discussed in future mission related threads. The idea is that you would have to escort or attack a vehicle based convoy carrying amongst other thins Coolant.

#814 Khobai

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Posted 04 March 2013 - 01:36 PM

Why would clan mechs be stationary garbage cans? You can always choose to put less weapons on a mech so you know you dno't overheat. And clan mechs get better damage per heat than IS mechs.

#815 Bfvmg

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Posted 04 March 2013 - 01:37 PM

View PostJodoKaden, on 04 March 2013 - 01:26 PM, said:

byist


My OCD coming out...Sorry couldnt resist. Call me Sheldon! :D

"Biased"

#816 VEightFreak427

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Posted 04 March 2013 - 01:38 PM

View PostBfvmg, on 04 March 2013 - 01:37 PM, said:


My OCD coming out...Sorry couldnt resist. Call me Sheldon! :D

"Biased"


I love doing this.

#817 Sybreed

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Posted 04 March 2013 - 01:38 PM

View PostArtgathan, on 04 March 2013 - 01:34 PM, said:


Thanks for taking the time to poll all of the MWO player base in the hour since the announcement. I appreciate the amount of effort it must have taken!

enough with that kind of crap post already, this is coming from a closed beta player who read most threads on the subject. If you have done the same thing, then you'd know most people don't want coolant flush.

View PostSerapth, on 04 March 2013 - 01:34 PM, said:

It's not hard to get a general consensus of the communities wants and needs by simply monitoring the threads here.

I have to agree with the OP too, there are virtually zero threads about overheating, and if there are, they are confined to a certain weapon system.

This really is a solution to a problem that nobody had. It can however potentially impact the game vastly for the worse, as it is a step toward P2W ( either in the form of CBills or worse, real cash, but one inevitably feeds the other ), making the game easier for people with huge wallets, either virtual or worse, literal.


I see 10x more threads calling for external DHS to be 2.0 vs 1.4 effectiveness than I have ever seen for the ability to flush coolants, especially in this form.

my point exactly

#818 Angus McBeef

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Posted 04 March 2013 - 01:39 PM

View PostArtgathan, on 04 March 2013 - 01:34 PM, said:


Thanks for taking the time to poll all of the MWO player base in the hour since the announcement. I appreciate the amount of effort it must have taken!

What about the weeks of discussion in Closed Beta where it became obvious that this was not a desired feature? Polls then indicated that almost nobody wanted Coolant Flush of any sort (coolant pods are a different animal). Current sentiment appears to be about the same. I forget what date the old Beta forums were taken down, so you might not have seen that.

#819 topgun505

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Posted 04 March 2013 - 01:39 PM

How bout you put some forethought regarding heat management into your builds when you are making your mech instead of looking for an 'I win' button?

Maybe, just maybe, piling on 6 PPCs onto that Stalker isn't the brightest of ideas.

Build a balanced unit that is capable of dealing with the heat it generates and you won't have to rely on such a crutch.

#820 ohtochooseaname

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Posted 04 March 2013 - 01:39 PM

View PostKyone Akashi, on 04 March 2013 - 12:56 PM, said:


This isn't about "choice", it is about a superior option being available for real money only. If you think that such a Medium would easily beat a 3L, it stands to reason it has even less of a challenge with other typical "3L victims".
In essence, such a Cicada would be a Jenner-D with an added Guardian-suite and 3.5 tons of additional armor or heat-sinks for its medium lasers.


For the Cicada to load the same loadout as a 3L, it necessarily has to be slower. In fact, it would likely be going 130 kph to be competitive due to engine weight increases past 300. It could kill a 3L in a 1v1 if the 3L were a terrible shot, but it would be much easier for everything else to kill the Cicada, so I don't see it as a problem. Simplistically, it would be the rock to the 3L's scissors to everyone else's paper.





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