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#1 Archm4ge

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Posted 05 December 2012 - 11:47 PM

1) When the 15:00 timer runs out, there is no Draw. So i like to know exactly how does the system determine which team wins & which team loses, a step-by-step check. I was in a game where my team had 7 kills, caps the enemy base 90%. Enemy team had 6 kills, 1 disconnect, caps our base 60%, but the summary screen shows a DEFEAT. Can anyone explain?

2) Regarding LRM behaviour: If u acquire lock, fire half salvo, lose lock, continue next half salvo, is it right to say both half salvos completely loss the target and will trajectory towards the point your crosshair is AT THE MOMENT u lose the lock? What happens if u regain lock on the same target/different target?

3)Regarding ECM: If u set your ECM to counter, what is the range of the counter?

3a) Lets just assume the ECM counter range is 180m: My mech is running ECM at "counter". if enemy mech A is at 160m under the enemy ECM umbrella which orginates from enemy mech B at 300m, do i still counter the ECM benefit given to A although i am out of range to counter B???

#2 xenoglyph

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Posted 05 December 2012 - 11:55 PM

Draws ARE possible, but you make less for a draw than a loss, so sometimes losing is good after all I guess.

2.) this has changed a bit over the course of MWO. Currently if you lose lock while firing, only the missiles that left the tube with target locked are eligible to regain lock. You can only regain lock for the same target that was previously locked & only if you don't cycle targets.

edit: and FYI if the fired missiles don't regain lock, they'll hit the last known location of the locked target. The missiles that leave the tubes after losing lock will follow the normal LRM dumb fire arc.

Edited by xenoglyph, 06 December 2012 - 12:12 AM.


#3 ArmandTulsen

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Posted 05 December 2012 - 11:57 PM

1) No idea. That's just OMFGWTFBBQ to me. There is such thing as a draw. If memory serves correct, you get 85,000 c-bills. It happened to me only ONCE. Ever.

2) AFAIK, the part of the salvo that fire when you still have lock will hit the target. If you quickly regain lock, the missiles will change course. I've had this from experience firing 50 LRMs accidentally, then finding a target to lock from 800m away from a spot.

3) AFAIK, the counter range is the same as the disruption range: 180m.

3a) That's a good question that I don't have to answer to. I think the safe assumption is that the cloaked, non-ECM mech will be disrupted only.

Edited by ArmandTulsen, 05 December 2012 - 11:58 PM.


#4 Critical Fumble

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Posted 06 December 2012 - 12:15 AM

I think 3a is "yes, you do cancel his ECM effect".

The Command chair post is here: http://mwomercs.com/...dian-ecm-suite/

It says counter mode can, "Cancel the effect of one enemy ECM on Mechs (friendly or enemy) within range of your ECM (180 m)," in addition to beeing able to, "Completely cancel all effects of an ECM in disrupt mode equipped on an enemy Mech that is within range (180 m)." The first applies to non ECM mechs in your AOE, the other applies if their ECM is in your AOE and cancels theirs.

#5 Redshift2k5

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Posted 06 December 2012 - 04:33 AM

Draw matches are based on number of kills per team (not deaths, kills). Base cap percent is irrelevant.

I've had several draw matches which were especially tight, precise, down-to-the-wire firefights.

Edited by Redshift2k5, 06 December 2012 - 04:34 AM.


#6 Vincent Lynch

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Posted 06 December 2012 - 06:00 AM

View PostRedshift2k5, on 06 December 2012 - 04:33 AM, said:

Draw matches are based on number of kills per team (not deaths, kills). Base cap percent is irrelevant.


That can't be true.
I was in a match where, when time ran out, the kill ratio was 7-6 on our side. (and our base cap percentage too, by the way.)
still it said "defeat" at the end, and it paid exactly as much as every defeat.
I suppose that currently a draw counts as defeat for both sides.

#7 Thorn Hallis

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Posted 06 December 2012 - 06:04 AM

1) This is just based on an observation of mine, but I think that the victory condition in your case was who started to cap first.





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