silentD11, on 05 February 2013 - 07:29 AM, said:
The AC's and lasers take some skill to hit with, the LRMs are the perfect definition of no skill though. There is a difference. I can respect the former, I can't respect someone who uses the latter.
I'm so tired of this blatant lie. LRMs take DIFFERENT skills to hit with. They don't take twitch aiming skills but you need to have good positioning and know where your target is going to be in 5-10 seconds time. They are easier than ANY other weapon to avoid, plus need at least 1 mech on the team to have a lock for indirect fire, meaning the mech with LOS is still vulnerable to direct fire.
ECM completely counters LRMs unless you spend 1t and an energy weapon slot for Tag, which then has a chance of sometimes letting you fire your weapons with a lock.
ECM just flat out completely counters streaks, unless you are some sort of god that can stay in the 20m bracket at which you can still fire them.
For Artemis to work, you need LOS, which means you are vulnerable.
LRMs need further balancing yes, but they are a valid weapon and take skill to use properly. Spamming them blindly from 1k away never amounted to much damage if the opponent used cover effectively.
How would you feel about a direct-fire weapon that travelled 100kph and you needed to lead your target by 10 seconds? Yeah eactly.