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Ecm Is Gamebreaking Overpowered


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#21 deadeye mcduck

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Posted 06 December 2012 - 01:47 AM

Well, i'm running my Artemis LRM catapult and I can still rain LRM's on enemy mechs, It just now requires a lot more co-ordination and teamplay. It makes for far more interesting and enjoyable matches, as I was getting sick of constant LRM online, and now ECM has neutered this to what LRM;s should of been in the first place - a SUPPORT weapon.

Still not happy, join a premade, or just suck it up and stop whining that you cannot one shot with LRM's.

#22 GODzillaGSPB

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Posted 06 December 2012 - 01:48 AM

View PostQuantumButler, on 06 December 2012 - 01:30 AM, said:

with ECM this is the first time in weeks I've been having real fun with the game.

You're just mad you can't mouse 1 to victory with lock on rockets anymore.


I have a Centurion 9A. It has an uac5 as long range weapon, two medium laser as medium to close range weapon and three ssrm2 as close range weapon. I don't think anyone would call a build like that OP. Yet currently it is severely crippled. Is this fair? I don't think so.

ECM needs balance. For instance I'd like it to be limited to the Raven only. It's the iconic mech known for electronic warfare. You see a Raven, you know it might have ECM. But this also works the other way round. You see a Raven in your team you know you gotta protect it. It would add to MWO without making it a guess-game.

Because that's what it is. And if people think there is a high chance that their ssrm2 or lrm are not working in most of the game, they will not use those anymore. No matter the true effectiveness of ECM, those weapons might vanish. And that is a bad thing in my opinion.

#23 Nauht

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Posted 06 December 2012 - 01:56 AM

View PostFelix, on 06 December 2012 - 01:32 AM, said:


Always cute when people roll out the

"My fun is more important than yours so suck it."

lines. Grow the fuck up

You're nothing to me. Less than zero.

My fun is the only fun that matters and at the moment I'm having heaps of fun... especially lapping up the missile boat tears.

#24 Glythe

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Posted 06 December 2012 - 01:57 AM

The problem is that given the choice, any mech with an ECM slot is just twice as good as a mech without one of the same chassis.

ECM does bring some fairness to the game but let's talk about streaks and what not. AMS should honestly stop streaks. That should be the balance right there.

ECM is only countered by ECM that's a glaring problem. The counter to ECM should be BAP. Isn't that what BAP is supposed to do by providing better targeting data? On that note.... wow BAP is stupidly underpowered as it should give your team target data for every mech within 180m for it to be desirable.

Streaks counter lights.... thats just the balance and something has to be able to penetrate their lag shield. Its funny if you find an ECM shielded light with a DDC carrying 3 streaks.... they forget they arent invincible and die in very short order.

AMS is once again total garbage. AMS especially double AMS should be able to prevent small missile barrages from touching you (talking about massed 5 & 10 launchers).

It's not so much as ECM is OP (other than how you counter it); the real problem is that all the other optional gear is not worth bringing because it sucks so much. In that light ECM looks crazy OP.

#25 GalaxyBluestar

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Posted 06 December 2012 - 02:05 AM

this is the first post that i have to agree with... everyone else but the OP. come on you obviously weren't being stratigic when you used missles, bet you just rushed in and fired away. or just sat in one spot and waiting for the redlights to come along. now i've "lobbied" for longrange weapons to have more of a fighting chance but this post is just poor. if you run a streak cat then look for targets that don't have ecm, they're out there not too ofeten but they are and there's plenty of ways to make oppotunities arrive for streacks just lure mechs out the bubble as ecm carrier rare stick around to help teammates out with their own battle happening. lrm's are a bit different as the oppotunities for them have been grately reduced but it sounds like you're more of a FIGHT NOW FIGHTNOW rushing type so start using your head and you might find for targets coming your way.

#26 Wolf Ender

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Posted 06 December 2012 - 02:06 AM

long live ECM

#27 Omigir

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Posted 06 December 2012 - 02:27 AM

The simple fact is.. ECM is what it should be. No, not every mech on the field should have ECM. But then again, only 4 variants can have it. Not every raven, just one. One commando, one Cicada, and One atlas.

If you want to run a missile boat of any kind, you still can do it, just learn to 'self tag' or get your scouts to mount it up. If you dont have friends.. well why are you playing a team oriented game any way? Go play fall out or something. Not Fall Out Tactics though, thats a multi player game, those are not fun.

#28 Kobold

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Posted 06 December 2012 - 02:30 AM

View PostOmigir, on 06 December 2012 - 02:27 AM, said:

The simple fact is.. ECM is what it should be.


This is an opinion, not a fact.

Edited by Kobold, 06 December 2012 - 02:31 AM.


#29 Stormwolf

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Posted 06 December 2012 - 02:32 AM

Why are people complaining about ECM? They didn't even include the Ghost Targets option for it, now that would have been fun to watch.

#30 Omigir

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Posted 06 December 2012 - 02:34 AM

View PostKobold, on 06 December 2012 - 02:30 AM, said:


This is an opinion, not a fact.

ECM is broken is also an opinion, and not a fact. If you run it right with your team, you can use any manner of weapon you like, and any variant you like. Just need a team, bro.

(and i did not take it personally :D )

Edited by Omigir, 06 December 2012 - 02:36 AM.


#31 Boymonkey

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Posted 06 December 2012 - 02:35 AM

People need to understand tactics now, ECM has made this game 10x better and more fun.
The only people moaning do not understand this and need to play more, communicate with their team more and thus making the game more enjoyable for themselves.

#32 Teox

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Posted 06 December 2012 - 02:38 AM

Another guy that can't use his fu**ing streakpult ?

#33 Boymonkey

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Posted 06 December 2012 - 02:45 AM

View PostTeox, on 06 December 2012 - 02:38 AM, said:

Another guy that can't use his fu**ing streakpult ?


Thing is they still can, all they need to do is find one mech outside the ecm range and pounce on it, I have seen a very good streak pilot and a light (none ecm) working together to do just this and it worked. (I was one of the mechs they killed)
Or hide until the herd has been thinned and then jump out.

#34 Armorpiercer M82

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Posted 06 December 2012 - 02:49 AM

View PostAzuanite, on 06 December 2012 - 01:28 AM, said:

WTF is this shet, why is it the only equipment that can render entire mechs useless?... do they want everyone to play nothing but ECM mechs?.. cuz right now i find it impossible to play my catapult with all LRMs or streak SRMS when i can never get a chance to lock onto my enemies.


cry cry, cry me a river. LRM nooob.

#35 Flash Yoghurt

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Posted 06 December 2012 - 02:50 AM

Disclaimer: I have never used an LRM or Streakboat.

At the Moment I feel a lot like after the Artemis patch and its borked flightpaths. The game has been reduced to one singular tactic: clump together and stay under the ECM umbrella, everything else has become totally useless.

My favourite build before this patch was a rather unconventional Centurion with an ER Largelaser, two meds, 1 Streak Launcher and an Artemis LRM15. This is what I whould call a balanced build: No boating and able to do damage at all Ranges. In the drops I had after the inclusion of ECM I could fire my SSRMs maybe 5 times in one match and the LRM once or twice, so these weaponsystems have become utterly useless. Before you try to "L2P" me, these drops were with an organized premade...

Too those claiming LRMS take no skill and are an instant win button: They are not, keeping the lock on an moving target a high range with terrain in between can be quite difficult, I have seen countless Salvos (fired by me, my teamates and enemies) miss, hit buildings and loose lock. After the recent nerves the damage of LRMS has been low enough to not instantly destroy everything.
SSRMS are a different matter, but they also only became (now they ae useless) really powerfull if boated. One or Two are just an effiecient anti light weapon as they should be...

#36 elbloom

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Posted 06 December 2012 - 02:53 AM

View PostMuffinator, on 06 December 2012 - 01:33 AM, said:

I'm mad because streaks were the only weapon I could hit with because of the lag. I've stopped playing now.

It´s christmas, how about an I3 (20-60fps) or an i5 or i7 (40-100fps). I3 is like 100$ and the mb 40$.... just sayin....

#37 Boymonkey

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Posted 06 December 2012 - 02:55 AM

Flash you are wrong, I run with commandos and when running my none ecm ones I use streaks and lrms and I still do the same amount of damage as I did before ecm, you just have to pick your targets better and take your time picking which fight to engage.

#38 MadcatX

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Posted 06 December 2012 - 02:59 AM

View Postelbloom, on 06 December 2012 - 02:53 AM, said:

It´s christmas, how about an I3 (20-60fps) or an i5 or i7 (40-100fps). I3 is like 100$ and the mb 40$.... just sayin....


I believe he was just sayin his problem was with network latency, not low FPS.

#39 PurpleNinja

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Posted 06 December 2012 - 03:01 AM

View PostAzuanite, on 06 December 2012 - 01:28 AM, said:

...do they want everyone to play nothing but ECM mechs?

One word, Jenners.

:D B)

#40 J4ckInthebox

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Posted 06 December 2012 - 03:04 AM

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