

Ecm Is Gamebreaking Overpowered
#21
Posted 06 December 2012 - 01:47 AM
Still not happy, join a premade, or just suck it up and stop whining that you cannot one shot with LRM's.
#22
Posted 06 December 2012 - 01:48 AM
QuantumButler, on 06 December 2012 - 01:30 AM, said:
You're just mad you can't mouse 1 to victory with lock on rockets anymore.
I have a Centurion 9A. It has an uac5 as long range weapon, two medium laser as medium to close range weapon and three ssrm2 as close range weapon. I don't think anyone would call a build like that OP. Yet currently it is severely crippled. Is this fair? I don't think so.
ECM needs balance. For instance I'd like it to be limited to the Raven only. It's the iconic mech known for electronic warfare. You see a Raven, you know it might have ECM. But this also works the other way round. You see a Raven in your team you know you gotta protect it. It would add to MWO without making it a guess-game.
Because that's what it is. And if people think there is a high chance that their ssrm2 or lrm are not working in most of the game, they will not use those anymore. No matter the true effectiveness of ECM, those weapons might vanish. And that is a bad thing in my opinion.
#23
Posted 06 December 2012 - 01:56 AM
Felix, on 06 December 2012 - 01:32 AM, said:
Always cute when people roll out the
"My fun is more important than yours so suck it."
lines. Grow the fuck up
You're nothing to me. Less than zero.
My fun is the only fun that matters and at the moment I'm having heaps of fun... especially lapping up the missile boat tears.
#24
Posted 06 December 2012 - 01:57 AM
ECM does bring some fairness to the game but let's talk about streaks and what not. AMS should honestly stop streaks. That should be the balance right there.
ECM is only countered by ECM that's a glaring problem. The counter to ECM should be BAP. Isn't that what BAP is supposed to do by providing better targeting data? On that note.... wow BAP is stupidly underpowered as it should give your team target data for every mech within 180m for it to be desirable.
Streaks counter lights.... thats just the balance and something has to be able to penetrate their lag shield. Its funny if you find an ECM shielded light with a DDC carrying 3 streaks.... they forget they arent invincible and die in very short order.
AMS is once again total garbage. AMS especially double AMS should be able to prevent small missile barrages from touching you (talking about massed 5 & 10 launchers).
It's not so much as ECM is OP (other than how you counter it); the real problem is that all the other optional gear is not worth bringing because it sucks so much. In that light ECM looks crazy OP.
#25
Posted 06 December 2012 - 02:05 AM
#26
Posted 06 December 2012 - 02:06 AM
#27
Posted 06 December 2012 - 02:27 AM
If you want to run a missile boat of any kind, you still can do it, just learn to 'self tag' or get your scouts to mount it up. If you dont have friends.. well why are you playing a team oriented game any way? Go play fall out or something. Not Fall Out Tactics though, thats a multi player game, those are not fun.
#29
Posted 06 December 2012 - 02:32 AM
#30
Posted 06 December 2012 - 02:34 AM
Kobold, on 06 December 2012 - 02:30 AM, said:
This is an opinion, not a fact.
ECM is broken is also an opinion, and not a fact. If you run it right with your team, you can use any manner of weapon you like, and any variant you like. Just need a team, bro.
(and i did not take it personally

Edited by Omigir, 06 December 2012 - 02:36 AM.
#31
Posted 06 December 2012 - 02:35 AM
The only people moaning do not understand this and need to play more, communicate with their team more and thus making the game more enjoyable for themselves.
#32
Posted 06 December 2012 - 02:38 AM
#33
Posted 06 December 2012 - 02:45 AM
Teox, on 06 December 2012 - 02:38 AM, said:
Thing is they still can, all they need to do is find one mech outside the ecm range and pounce on it, I have seen a very good streak pilot and a light (none ecm) working together to do just this and it worked. (I was one of the mechs they killed)
Or hide until the herd has been thinned and then jump out.
#34
Posted 06 December 2012 - 02:49 AM
Azuanite, on 06 December 2012 - 01:28 AM, said:
cry cry, cry me a river. LRM nooob.
#35
Posted 06 December 2012 - 02:50 AM
At the Moment I feel a lot like after the Artemis patch and its borked flightpaths. The game has been reduced to one singular tactic: clump together and stay under the ECM umbrella, everything else has become totally useless.
My favourite build before this patch was a rather unconventional Centurion with an ER Largelaser, two meds, 1 Streak Launcher and an Artemis LRM15. This is what I whould call a balanced build: No boating and able to do damage at all Ranges. In the drops I had after the inclusion of ECM I could fire my SSRMs maybe 5 times in one match and the LRM once or twice, so these weaponsystems have become utterly useless. Before you try to "L2P" me, these drops were with an organized premade...
Too those claiming LRMS take no skill and are an instant win button: They are not, keeping the lock on an moving target a high range with terrain in between can be quite difficult, I have seen countless Salvos (fired by me, my teamates and enemies) miss, hit buildings and loose lock. After the recent nerves the damage of LRMS has been low enough to not instantly destroy everything.
SSRMS are a different matter, but they also only became (now they ae useless) really powerfull if boated. One or Two are just an effiecient anti light weapon as they should be...
#36
Posted 06 December 2012 - 02:53 AM
Muffinator, on 06 December 2012 - 01:33 AM, said:
It´s christmas, how about an I3 (20-60fps) or an i5 or i7 (40-100fps). I3 is like 100$ and the mb 40$.... just sayin....
#37
Posted 06 December 2012 - 02:55 AM
#40
Posted 06 December 2012 - 03:04 AM
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