Aegis Kleais™, on 13 May 2012 - 03:15 PM, said:
OK, again, sorry if it all looks cheesy, but this graphic goes on the TT rules (since we don't know actual numbers from PGI). The weapons are color coded, heat (flame icon) is relative to the hottest weapon. The icons on the right on top are the crit slots and below it is the tonnage. The width of the bars is the weapon's length (even though PGI said that they may go further at reduced efficiency on some weapons) and the thickness of the bars signifies the weapon's damage potential.
Hope it proves useful.
Thanks for the chart!
Two things, though:
1.) The minimum range of the LRMs is not actually 200 meters. It's 180 meters (6 hexes, 30 meters per hex).
Why people keep saying it's 200 meters (as opposed to "approximately 200 meters"... or just "180 meters"), I don't know...
2.) The standard PPC has a minimum range of 90 meters (due to the
field inhibitor), and the David Bradley's response to my question in Q&A 05 made it sound like the standard PPC might actually have some effect to its minimum range.
Has there been a more recent Dev statement confirming that not to be the case?
Edited by Strum Wealh, 13 May 2012 - 05:15 PM.