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Make The Requirements For Victory Clear


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#1 Thornfoot

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Posted 06 December 2012 - 02:11 AM

Situation:
We had 2 mechs alive, they had one. We even had more of their base capped so we ran the clock out. We lost. We lost?! Really? whats going on here.

You really need to make it crystal clear what the conditions of winning are because this situation is ridiculous. This is a really big deal. We need to know what the conditions are and that information needs to be easily available during the match.

#2 Kobold

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Posted 06 December 2012 - 02:14 AM

Agreed.

MWO has a significant lack of information right now. Tooltips and info need to abound, especially in a free to play. Many players will be just checking out MWO on a whim ("Hey, free robutts! Sweet!") but not take the time to scour the forums for information. They will quickly get frustrated and just not come back.

That is not how to turn a player into a paying customer.

#3 John MatriX82

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Posted 06 December 2012 - 02:23 AM

0 kills from both sides, we slighlty capped the enemy base (to trigger them to assault us). Result? A tie.

Some time ago in a similar situation we should have won, when did they change this?

#4 BladeXXL

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Posted 06 December 2012 - 03:29 AM

AFAIK is "most enemy kills" the one and only win:loose decision.
While teamkills count on the top of HUD - they don't count for the win! Selfdistruction won't count anywhere! :D
So if one your teammates made a TK and then a selfdistruction ... while the other side has 3 desconects .. and there is a 1:1 at the end, so your team killed 4 an the other team killed 5 - and you'll lose!

#5 PurpleNinja

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Posted 06 December 2012 - 03:30 AM

This is called information warfare.
Buy an ECM.

:D B)

#6 Apoc1138

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Posted 06 December 2012 - 03:32 AM

yeah, it's based on kills, not how many they have left, so if they had a disco or two, although it looks like they have less mechs remaining, they might have had more kills

if you deliberately played to run the clock instead of capping or killing then...

#7 xenoglyph

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Posted 06 December 2012 - 03:32 AM

The game detected pansies letting the clock run out and summarily dealt them a DEFEAT.

Working as intended.

=)

#8 Ima Diversion

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Posted 08 December 2012 - 12:27 PM

This is my primary concern at the moment.

It's not who has the most kills.

It's not who has the most base cap.

It's random. And that is Crap.

#9 p00k

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Posted 08 December 2012 - 12:34 PM

View PostIma Diversion, on 08 December 2012 - 12:27 PM, said:

This is my primary concern at the moment.

It's not who has the most kills.

It's not who has the most base cap.

It's random. And that is Crap.

wrong
it is who has the most kills

note, it's not who has the most mechs alive at the end (see above post re: dc's & tk's, the same applies if the game dropped uneven numbers to start with)
base cap percentage is irrelevant if time runs out

#10 Khobai

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Posted 08 December 2012 - 12:43 PM

If the timer runs out both teams get defeated.

Its a bug I submitted it and got a reply that its a known issue and will eventually be fixed.

#11 Soulgorger

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Posted 08 December 2012 - 01:01 PM

Funny you asked this... I asked a dev, and he didn't know the actual rules of engagement.

#12 Secundus

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Posted 08 December 2012 - 01:15 PM

Everything should have more clarity and at this point there is simply no excuse. There's no excuse for not having item and weapon descriptions and stats, there's no excuse for having no tutorial. Calling it a beta is a cop-out.

#13 BladeXXL

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Posted 08 December 2012 - 05:21 PM

From my point of view there is no excuse writing shi** like this! If you know nothing about development, so tell nothing!

#14 Secundus

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Posted 08 December 2012 - 10:03 PM

View PostBladeXXL, on 08 December 2012 - 05:21 PM, said:

From my point of view there is no excuse writing shi** like this! If you know nothing about development, so tell nothing!


Blade I'm not sure if I agree with you or disagree. Are you upset with the complaining or upset like the original poster?

#15 Wurzelkobold

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Posted 10 December 2012 - 12:37 PM

View Postp00k, on 08 December 2012 - 12:34 PM, said:

wrong
it is who has the most kills


Last game we had 2 kills and even started to cap the base. The enemy had no kills. We lost. There were no dc or suicides....

Posted Image

Edited by Wurzelkobold, 10 December 2012 - 12:38 PM.


#16 Ransack

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Posted 10 December 2012 - 12:43 PM

View PostSecundus, on 08 December 2012 - 01:15 PM, said:

Everything should have more clarity and at this point there is simply no excuse. There's no excuse for not having item and weapon descriptions and stats, there's no excuse for having no tutorial. Calling it a beta is a cop-out.


At this stage, I agree with you. There are a lot of informative things that should be in game that aren't.

#17 Congzilla

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Posted 10 December 2012 - 12:50 PM

How is it confusing? Capture the base or kill all of the enemy mechs, it couldn't be any simpler.

#18 TheCaptainJZ

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Posted 10 December 2012 - 12:57 PM

View PostWurzelkobold, on 10 December 2012 - 12:37 PM, said:


Last game we had 2 kills and even started to cap the base. The enemy had no kills. We lost. There were no dc or suicides....

Posted Image

Look at the XP points for you. It says defeat, but it awarded winning xp points to your team. So you did win. There is obviously a bug here though.





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