Projectiles Do Not Do Concentrated Damage Anymore
#141
Posted 06 December 2012 - 09:20 AM
So, the above combined with ECM killing off the LRMs and SRMS spreading out like a blunderbuss, I'll probably go back to a laserboat Awsome... or go buy Black Ops II...
*sigh*
*Actualy, I wouldn't mind a Yugo / VW Golf launcher in the RT of my Atlas.
#142
Posted 06 December 2012 - 09:22 AM
Krivvan, on 06 December 2012 - 09:19 AM, said:
I think spreading out the damage actually makes lights far weaker. Few people are able to actually consistently land hits on a single part of a moving light mech (blame lagshield if you desire). Having the spread means that you're more likely to actually destroy a single already damaged component of a light mech rather than having to work through every part of it.
Basically, if I had a red critical side torso in a Jenner before, then I still wouldn't care because it's unlikely anyone will get another shot on that torso. Now I'd be even more scared of streaks and ballistics putting out just enough damage to destroy that spot.
Or, they could fix the netcode so that when you hit a light, it actually does damage . . . that'd be neat to test out . . .
Edited by Banditman, 06 December 2012 - 09:22 AM.
#143
Posted 06 December 2012 - 09:25 AM
And to play devil's advocate (or not really, since I don't have an opinion on this matter), there are others on other forums (Reddit, etc.) that say that this change is positive since it means a return to Battletech rather than modern FPS games.
Edited by Krivvan, 06 December 2012 - 09:26 AM.
#144
Posted 06 December 2012 - 09:33 AM
#145
Posted 06 December 2012 - 09:36 AM
#146
Posted 06 December 2012 - 09:43 AM
TruePoindexter, on 06 December 2012 - 09:36 AM, said:
It just got worse after last patch (more likely after previous one).
Though, conditions for this to happen will be tested more properly.
Edited by Undead Bane, 06 December 2012 - 09:45 AM.
#147
Posted 06 December 2012 - 09:45 AM
Undead Bane, on 06 December 2012 - 09:43 AM, said:
Though, conditions for this to happen will be tested more properly.
I've noticed myself it creep up each patch. It kind of makes sense with the sheer size of an AC20 shell. Concentrated damage kills fast in any MW based game so spreading out that massive burst damage helps keep the weapon from being an insta-kill stick.
Plus with the coming AC buffs we will probably be seeing AC10s and AC20s a lot more.
#148
Posted 06 December 2012 - 09:48 AM
Bitslizer, on 06 December 2012 - 07:42 AM, said:
I was playing Dual AC20 cat last night and I did not notice "damage spread" if i'm single firing them. So from my own test I did not see damage spread
Well we are going to try controlled testing on static targets. Whatever the findings I will try to post tonight or tommorow what we found or someone in our drop will. Do some testing too everyone else, dont get pissed off till you have tested it (you meaning everyone not the quoted person)
#149
Posted 06 December 2012 - 09:50 AM
PGI, you call this a "beta", any chance we could be treated like testers then and not children, and told what is there new to test, instead of being kept in the dark about half the changes? Is this a case of chronic internal miscommunication, or are you keeping things under wraps "for our own good" (people learn anyway)?
So... tired.
Edited by Alex Wolfe, 06 December 2012 - 09:52 AM.
#150
Posted 06 December 2012 - 09:59 AM
No, a thousand times no.
Its a d-a-m-n-e-d bullet, unless I shoot you in the joint, it should limit damage to 1 armor section.
And not calling this out in the patch notes? Really?
#151
Posted 06 December 2012 - 10:46 AM
According to SARNA, the AC/20 is a HEAP weapon.....so whatever......
Either way, it would be the same concept of kill radius vs. damage/wound radius.
But why did they change this, and why didn't they tell us?
The reason I run a toe-to-toe brawler Atlas is that inside of 270 meters, I'm heavily armored and extremely deadly.
I got pretty good at hitting lights on the run and being able to put that round right where I want it in between 3x SRM6 barrages and the dual Medium Laser strikes when attacking larger/slower mechs.
It was/is such a powerful single point of damage that it would often be the coup de grâce that would put an opposing mech down....
I'm going to suggest that is exactly what it is supposed to do.
WTF?
#152
Posted 06 December 2012 - 10:50 AM
#153
Posted 06 December 2012 - 10:51 AM
#154
Posted 06 December 2012 - 10:52 AM
I am going to look into why you're being told that.
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