Felix, on 06 December 2012 - 07:49 AM, said:
Actually the texture flickering and the sound being broken are well known issues with the last few patches, they have been reported many times.
Hell there is a hot fix that sucks for the G35 headset to ix the sound, but it really should be on PGI to get their crap together XD
Son, go put your helmet back on, you may get hurt without it.
PGI and the MW:LL team were working on their projects around the same time. They couldnt have gotten the license as there was already someone working on it, (The kids at PGI in this case) and it would be utterly stupid to release the license to two folk and split the player base between two games.
Gramps, you should really find out, how the company's interactions work. And please, get the crystal ball back to the fairy country you took it from, it is lying.
mekabuser, on 06 December 2012 - 08:21 AM, said:
mwll was never intended as a commercial release<news flash>!! Its a mod, done by volunteers.
Sorry if you couldnt install a game and then install a download.
Sorry if you couldnt be satisfied with hundreds of variants and just HAD to have a mechlab.
Sorry if you couldnt compete.
Sorry if the concept of combined arms,which is bt cannon, makes your head hurt.
Sorry if you couldnt handle having to start out in a light mech... oh noes., and had to <gasp> earn a med, heavy , or assault.
Sorry if you couldnt handle ba swarms.
Sorry if you couldnt handle aero and vtol
And finally, sorry if your preconceived notions of what a mechwarrior game is made it impossible for you to appreciate a game that even with ONE server full is still better at this point than mwo.
So sorry.
Don't get me wrong, looking at MWLL as a mod - it is a great mod. And I love combined warfare too.
But when some people start saying phrases like "If MWLL devs had as much money they would have made a better game" - the ignorance in these words makes me laugh too hard. Because yeah, MWLL is a good, interesting MOD. Not a game, and never intended to be one.
Edited by Undead Bane, 06 December 2012 - 08:37 AM.