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Mwo Needs A Pug Only Mode


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#61 Valleros

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Posted 06 December 2012 - 04:29 PM

View PostBoomDog, on 06 December 2012 - 04:25 PM, said:

ELO will help immensely, but still doesn't address the 4-man teams using 3rd party voip to gain an advantage. Until they put voip in-game, then it wasn't "meant" to be played that way.

If both teams are guaranteed a 4 man, fine. I can learn to live with that.

Still, would much rather have a solo only queue.


If the 4 man teams don't get a much higher ELO than a comparable solo player, they would suck so much, that having them as adversaries would help pugs.

#62 Valleros

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Posted 06 December 2012 - 04:35 PM

View PostSevaradan, on 06 December 2012 - 04:28 PM, said:


Yes. Especially after being forced to endure a month of phase 1 matchmaking due to pug crying.


Oh, if it's about revenge, I can understand that. So it's just payback? OK... Lets say we double the time of phase 1, and then you stay away? Would that satiate your thirst for revenge? ;)

BTW: Phase 1 was a terrible Idea. They should have implemented some separate matchmaker for beginners instead. They really ruined the game for serious team players.

#63 Sevaradan

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Posted 06 December 2012 - 04:38 PM

3.4x or no deal.

View PostValleros, on 06 December 2012 - 04:35 PM, said:

BTW: Phase 1 was a terrible Idea. They should have implemented some separate matchmaker for beginners instead. They really ruined the game for serious team players.


all p1 did was **** people off it solved nothing.

#64 Pr8Dator

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Posted 06 December 2012 - 04:40 PM

View PostSevaradan, on 06 December 2012 - 04:28 PM, said:


Yes. Especially after being forced to endure a month of phase 1 matchmaking due to pug crying.


First of all, PuGs are NOT bad at the game. ;)

#65 Sevaradan

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Posted 06 December 2012 - 04:41 PM

View PostPr8Dator, on 06 December 2012 - 04:40 PM, said:


First of all, PuGs are NOT bad at the game. ;)


My experience from being forced to play with em is counter to your assertions.

#66 Valleros

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Posted 06 December 2012 - 04:48 PM

View PostSevaradan, on 06 December 2012 - 04:38 PM, said:

3.4x or no deal.

all p1 did was **** people off it solved nothing.


Meh, let's make it 4x to be sure... ;)

I made the grind to get my 1st mech at the beginning of open beta. When 8 man premades used me for target practice, while I figured out how to aim a frigging laser while walking arround disoriented... So, yeah I know MWO can be frustrating. Gave my account to a friend that couldn't take the pain, and started a new one... I miss my 3 Hunchies on master. :)

#67 Sevaradan

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Posted 06 December 2012 - 04:50 PM

View PostValleros, on 06 December 2012 - 04:48 PM, said:


Meh, let's make it 4x to be sure... ;)

I made the grind to get my 1st mech at the beginning of open beta. When 8 man premades used me for target practice, while I figured out how to aim a frigging laser while walking arround disoriented... So, yeah I know MWO can be frustrating. Gave my account to a friend that couldn't take the pain, and started a new one... I miss my 3 Hunchies on master. :)

Deal.

I did the same thing I didn't start running premades till a bit after i got my 1st mech.

#68 Tripzter

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Posted 06 December 2012 - 05:12 PM

At the very least trial mechs should not be opposed against fully loaded teams. Been in too many games where it's all trial bots without a single ecm vs a team with everything but a trial mech.

#69 PhalanxDeath

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Posted 08 December 2012 - 02:58 AM

View PostSevaradan, on 06 December 2012 - 02:14 PM, said:


i disagree, community warfare for the important players easily trumps pugmode.


Just love it when people throw there elitism out there for me to point to.

#70 PhalanxDeath

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Posted 08 December 2012 - 03:03 AM

View PostbLaCkMaMbA, on 06 December 2012 - 02:30 PM, said:


You're basically asking for a Lone Wolf Only area where more experienced PUGS can stomp on other inexperienced PUG's which is exactly the same argument that PUG's are using against Premades. At the end, it's all about the lone wolfs decision to not want to team but yet still expecting to Win just as much as people who teamed... not gonna happen.



An explain how we would make sure the experienced pugs would all end up on the same side to stomp the inexperienced pugs?

#71 PhalanxDeath

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Posted 08 December 2012 - 03:11 AM

View PostVulix, on 06 December 2012 - 04:03 PM, said:

This game is entirely designed around the idea that you play with a team. That's the point of merc corps, community warfare, and c3 integration. Anyone thinking making lonewolf gameplay a priority is playing the wrong game

edit: clarification, I am not saying suppoort for solo players should never come, but I dont think PGI should focus on solo gameplay for the next 6 months minimum


What this game is designed around is making money, and how do they do that? get people to play there game, and what happens when some one comes to play this game for the first time? they PUG, They get stomped, think this will make them want to stay? think this will help make money? Impressing New players should be vary high on the priority list. And dont hit me with the "its bata" line, it does not work.





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