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[Suggestion] A Real Fix For The New Player Experience


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#1 Quad Ace

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Posted 06 December 2012 - 01:40 PM

Lately MWO has become even more complex with the addition of ECM, and 8 man groups. Obviously, the game is that much harder for a new player to understand, let alone succeed at. MWO is a complex team game which requires coordination between players, and while information is available on how to join TS servers, many players will never see it before giving up.

This is a plea to PGI to raise the priority of in-game voice communications.

Voice comms are what makes a premade group so effective. In many cases, premades have never played with each other before but are at a significant advantage simply by being able to communicate effectively. It's not that people in premades have any skill that pug players lack.

Of course anyone can join one of the public TS servers, but this requires a level of involvement beyond simply playing the game. As developers, please do not accept a reliance on third-party software to make your product competitive.

I understand that C3 integration is planned, and to some extent already available, but when? It isn't listed on any roadmap, there hasn't even been a dev posting on the subject more than to say "it's in the works."

What we need is a system that connects a player to a VOIP channel immediately upon dropping, with ingame controls to mute or add friends while in a round, and lobbies that can be accessed while in the mechlab. If VOIP is to be provided by a third-party (C3), then that software needs to be included as part of the installation package, and a tutorial presented in-game upon first login.

Simply put, any player who downloads MWO for the first time needs to automatically have the option to hear and speak with their teammates from the very first drop, with no further setup. And this needs to happen soon.

Edited by Quad Ace, 06 December 2012 - 01:44 PM.


#2 Taryys

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Posted 06 December 2012 - 02:00 PM

Agreed!

How To Reduce The Grind And Create A Great New User Experience

#3 Alskari

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Posted 06 December 2012 - 02:03 PM

I disagree. This game isn't serious enough for most people to want to be automatically jabbered at by everyone playing the game. Consider the implications when skill based match making is in place (which will be implemented first). You'd have a bunch of randos just trying out the game asking a series of idiotic questions and insulting each other.

If you think anything else would happen, please play any other game with voice integration. This game is closer to COD or Halo in terms of complexity. Have you ever been on XboxLive?

Edit: It's a fine long term goal. But it's relatively unimportant and won't do much to help new players.

Edited by Alskari, 06 December 2012 - 02:03 PM.


#4 Quad Ace

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Posted 06 December 2012 - 02:14 PM

I have to disagree with you Alskari. I'm interested to know what the other comparison is? You said MWO is closer to CoD...closer than what? I actually play quite a bit of CoD on xbox, and this game has huge points that CoD does not. CoD allows for a lone wolf to be successful, therefore team comms are almost unheard of outside of clan play. Anyone who gets on VOIP to play MWO quickly finds that everyone communicates in a strategic way.

Will everyone be interested in VOIP? No, but anyone who just wants to troll will do that anyway. The majority will want VOIP, whether they know it when they start or not. Skill based match making won't effect this at all. People who think tactically, and work together will advance out of the low brackets; those who don't, won't.

Also, please see the part of my post about the ability to mute players in-game.

#5 Alskari

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Posted 06 December 2012 - 02:55 PM

View PostQuad Ace, on 06 December 2012 - 02:14 PM, said:

The majority will want VOIP, whether they know it when they start or not. Skill based match making won't effect this at all. People who think tactically, and work together will advance out of the low brackets; those who don't, won't.


Not sure if you're trolling or just arrogant.

I do love when people say things like 'they'll want it even if they don't know it.' This assumes that the other side is somehow ignorant. VOIP is nice. It would be nice to have the option, but it's not important. Coordination can happen without voice chat, which was my point in my post. VOIP is a low priority frill.

Being in a premade is also not really an indication of player skill. I've crashed into announced 4 mans and ruined their day plenty of times. Similarly I've had 4 mans on my team that were worthless. Not to say I haven't seen PUGs being ******* too.

Sure it's interesting to have specific team comp and voice chat, but does that really make you a better player? (No) If people actually wanted to be good at this game they'd push for a randoms only matchmaking option.

#6 Bhael Fire

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Posted 06 December 2012 - 03:00 PM

View PostQuad Ace, on 06 December 2012 - 01:40 PM, said:

Simply put, any player who downloads MWO for the first time needs to automatically have the option to hear and speak with their teammates from the very first drop, with no further setup. And this needs to happen soon.


Absolutely. This feature needs to be as simple as "plug in a microphone, then BAM! you're talking with team mates"

If they are having problems with this, the LEAST they could do would be to hotkey a few common expressions that relay tactical info that appears automatically in the team chat window.

Example: F1 = "ALL units return to base! Now!"

Edited by Bhael Fire, 06 December 2012 - 03:01 PM.


#7 Quad Ace

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Posted 06 December 2012 - 03:15 PM

View PostAlskari, on 06 December 2012 - 02:55 PM, said:


Not sure if you're trolling or just arrogant.

I do love when people say things like 'they'll want it even if they don't know it.' This assumes that the other side is somehow ignorant. VOIP is nice. It would be nice to have the option, but it's not important. Coordination can happen without voice chat, which was my point in my post. VOIP is a low priority frill.

Being in a premade is also not really an indication of player skill. I've crashed into announced 4 mans and ruined their day plenty of times. Similarly I've had 4 mans on my team that were worthless. Not to say I haven't seen PUGs being ******* too.

Sure it's interesting to have specific team comp and voice chat, but does that really make you a better player? (No) If people actually wanted to be good at this game they'd push for a randoms only matchmaking option.


Please read before posting. I said most will want it, even if they don't know that when they start. Do you really think that the majority of players prefer the in-game chatbox? I also specified that a premade group does not gain skill from VOIP, only an advantage in communication. Nor did I say anything about team composition, as most times VOIP groups aren't building specific lances anyway.

People who install the game without reading up on the forums ARE ignorant to the existence of public VOIP servers for MWO.

View PostAlskari, on 06 December 2012 - 02:55 PM, said:

...they'd push for a randoms only matchmaking option.


In a TEAM BASED GAME? A randoms only option will not make anyone better at a team based game.

#8 Sentinel Stone

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Posted 06 December 2012 - 06:35 PM

View PostBhael Fire, on 06 December 2012 - 03:00 PM, said:


Absolutely. This feature needs to be as simple as "plug in a microphone, then BAM! you're talking with team mates"

If they are having problems with this, the LEAST they could do would be to hotkey a few common expressions that relay tactical info that appears automatically in the team chat window.

Example: F1 = "ALL units return to base! Now!"


View PostBhael Fire, on 06 December 2012 - 03:00 PM, said:


Absolutely. This feature needs to be as simple as "plug in a microphone, then BAM! you're talking with team mates"

If they are having problems with this, the LEAST they could do would be to hotkey a few common expressions that relay tactical info that appears automatically in the team chat window.

Example: F1 = "ALL units return to base! Now!"


Clan Merc here,
Yes some basic campaign button assignments to address your team if you take the leadership role in the match.

#9 Alskari

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Posted 07 December 2012 - 08:12 AM

I did read. I'm just trying to point out that this is an unnecessary feature. If you can't install TS and get on the community server and find people to play with then you probably shouldn't be playing a beta. Excellent communication can be achieved through a chat hotkey system. (As other people mentioned above)

Also you're confusing player skill with team composition. There is a huge difference. Play 8v8 if you want to work on your team set up. If you want to be good at TEAMWORK, you should try to work with randos. You might even have to learn how to adapt your tactics: compensate for ***** teammates, support the crazy suicide chargers, brawl with a gauss cannon or contest a base cap to the death. Sure big teams allow for interesting builds and options, I'm not opposed to having them. However, as a pilot I don't see how dropping with the same people and trying to do the same thing every game means that you're good. To me it makes you lazy and inflexible.

If you need to be verbally told what to do constantly, then you probably shouldn't be playing a TEAM BASED GAME.

#10 YoMomma1991

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Posted 07 December 2012 - 08:40 AM

We could try having like a loud-out screen at the beginning of the game and being able to choose the role you would like, so that it would program into your HUD. Straying to far from your objective will result in an indication of the act from your HUD/Cockpit, or even the AI-voice can suggest.
Example: At the beginning of the game, players have the option to go their battle map and choose to label roles for people to play. I feel as if your HUD/Cockpit was more responsive about what your objective/Role was, then people wouldn't stray off and mic's would not be necessary for conventional gaming.

Kinda like playing chess, and knowing what piece you are going to play.

Mind you, it would be a choice system, so if you want to be lone wolf then why not.

It would be a great way to narrow out the people who run and gun from the ones who come up with strategies.

If you are an assault Or have ECM, then i imagine it would be nice to have people cover you correct? If you were labelled to be defended and, there is people who choose to want to help, then it would be nice if your HUD would be able to display the other person's situation you are trying to defend like, what person is attacking him, the distance you are from him, possibly display what he can see?. The game does some of these things already, but not effectively There are numerous times where people go as a group then split up as so as they go into battle.

At the same time, this also goes for the enemy. Can we have a way of prioritizing targets or locations?

Personally i have no problem listening to a guy who wants to lead. Especially if he is good and gets me points :P

It's hard to type and shoot at the same time!!!!!

Edited by Jhon117, 07 December 2012 - 08:47 AM.






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