

Gauss Rifle Explosions... Why?
#1
Posted 06 December 2012 - 02:55 PM
#2
Posted 06 December 2012 - 02:56 PM
#5
Posted 06 December 2012 - 03:02 PM
CPT Hazel Murphy, on 06 December 2012 - 02:55 PM, said:
Game balancing mechanic.
Otherwise, they have too few cons to the excessive pros. Accurate, long range, no heat, high damage, ammo is non-explosive. With the fragility in them now, they cannot be used as close range brawlers as effectively and instead are better suited at sniping (counter snipers pose the highest risk to KO-ing their rifles).
#6
Posted 06 December 2012 - 03:05 PM
#7
Posted 06 December 2012 - 03:08 PM
ala capacitor explosions
http://en.wikipedia....apacitor_plague
you didn't think those magnets were running straight off the reactor did you?
the ammo itself might be inert, but the gun must then become the energy nexus and therefore subject to explosion.
#8
Posted 06 December 2012 - 03:08 PM
Edited by Umbra8, 06 December 2012 - 03:14 PM.
#9
Posted 06 December 2012 - 03:09 PM
And those are TINY ones. The capacitors for a gauss rifle are HUGE.
#10
Posted 06 December 2012 - 03:12 PM
On this note, i haven't seen an ammo explosion in awhile
#12
Posted 06 December 2012 - 03:14 PM
#13
Posted 06 December 2012 - 03:15 PM
#14
Posted 06 December 2012 - 03:16 PM
MasterZ, on 06 December 2012 - 03:12 PM, said:
On this note, i haven't seen an ammo explosion in awhile
Because of this, is why it wouldn't explode. A slug is just that, a slug of solid metal. AC ammo has an explosive charge and warhead and could very likely explode.
#15
Posted 06 December 2012 - 03:18 PM
Mr Carter, on 06 December 2012 - 03:09 PM, said:
And those are TINY ones. The capacitors for a Gauss rifle are HUGE.
Of note, they SHOULD give us a toggle where one can power off the capacitors, ESPECIALLY if one is out of ammo. Makes no sense to charge the electro-magnets if you got nothing left to shoot. Also, should include an "Ammo Dump" feature, as used in the novels, to offload ammo from a destroyed weapon. I could also see a heads up pilot realizing he is about to get cored, shutting down power to his Gauss, specifically TO keep it from exploding.
CPT Hazel Murphy, on 06 December 2012 - 03:14 PM, said:
Unless, the Capacitors were already charged and ready to fire? In which case, a serious bit of damage to the capacitors would go POP. Of course, technically, lasers and PPCs use capacitors too, I believe......

#17
Posted 06 December 2012 - 03:19 PM
#18
Posted 06 December 2012 - 03:21 PM
Davers, on 06 December 2012 - 03:19 PM, said:
Having been around a large gun in the navy for several years, i can tell you the the AC ammo has a VERY high risk of explosion.
#19
Posted 06 December 2012 - 03:22 PM

Since the Gauss Rifle fires solid metal slugs, with neither propellant nor explosive, Gauss Rifle magazines are not susceptible to ammunition explosions. However, if the weapon itself is struck by enemy fire, the capacitors that power the electromagnets will release their stored energy, with an effect similar to an ammo explosion. (In game terms, a critical hit on a Gauss Rifle is equivalent to a 20-point ammo explosion.) Some 'Mechs employ CASE in the section containing the Gauss Rifle to protect internal components in the event the weapon explodes.
#20
Posted 06 December 2012 - 03:28 PM
So instead of doing the right thing, we should make all weapons explode and then we can try to kill each other by ramming and doing leg damage.
Then we can create an all powerful EDM module that can only be mounted by light mechs and atlas, which allows you to drop kick other mechs in the kneecaps. (it also renders them completly invisible, I mean why not!)
It will cost very little and nullify the 15 million creds you spent on upgrades and modules , on top of the exp to mount them.
And for the last time, CASE can only go in the torso, this will not help arm mounted Gauss from taking out the side torso also , and in the case of an XL, the entire mech.
Edited by Doommetal, 06 December 2012 - 03:33 PM.
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