Edited by Nik Van Rhijn, 14 May 2012 - 01:20 PM.
1
mixed vs dedicated Lance setup
Started by Decision Paradox, May 14 2012 03:08 AM
23 replies to this topic
#21
Posted 14 May 2012 - 01:19 PM
In PUG matches I would assume that the makeup is going to be dependant on the MM. In that sort of situation I won't be taking a specialised mech as youc an't count on support and i assume that all lances will be a mix. Pre planned teams will go for specialised lances most of the time I would imagine.
#22
Posted 14 May 2012 - 01:20 PM
I didn't vote because I believe holding a dynamic outlook on potential combat objectives, environments, and available pilots holds better purpose than simply dropping a Lance of whatever wherever. I like the idea of static traditional Lances (1 Light, 1 Medium, 1 Heavy, and 1 Assault, per the original years of the board game) and I believe that sort of setup will be more fluid than a fixed Lance in most situations, though it will be necessary to specialize Lances and/or a Company here and there, as the situation dictates.
#23
Posted 14 May 2012 - 04:16 PM
I'm using both. my "Command lance" will consist of the lance leaders of each specialized lance, ie Commander, Brawler leader, FS leader, and scout leader, and they command a lance of their specialized type. i really hope this setup works well.
#24
Posted 14 May 2012 - 04:27 PM
I'm thinking a scout lance of lights and fast mediums equipped for LR (with extra close quarters weapons in the mix), coupled with a medium/heavy lance for close/medium ranges.
for this:
you assume how many lances? The game is said to only allow 12 players per side - that equals 3 lances. A command lance is useless, frankly, unless you have 20 or more pilots per team. Each lance should have its own commander/leader, that way independent action is easily facilitated with a drop commander having overall authority when the furball hits.
(I have my own experience as a tanker, in service when the switch from a five- to a four-tank platoon was made. Each platoon was autonomous to a point. Granted, we all had the same equipment, but a tank platoon on a screening mission was awesome, especially at speed.)
for this:
Inteli, on 14 May 2012 - 04:16 PM, said:
I'm using both. my "Command lance" will consist of the lance leaders of each specialized lance, ie Commander, Brawler leader, FS leader, and scout leader, and they command a lance of their specialized type. i really hope this setup works well.
you assume how many lances? The game is said to only allow 12 players per side - that equals 3 lances. A command lance is useless, frankly, unless you have 20 or more pilots per team. Each lance should have its own commander/leader, that way independent action is easily facilitated with a drop commander having overall authority when the furball hits.
(I have my own experience as a tanker, in service when the switch from a five- to a four-tank platoon was made. Each platoon was autonomous to a point. Granted, we all had the same equipment, but a tank platoon on a screening mission was awesome, especially at speed.)
Edited by Gremlich Johns, 14 May 2012 - 04:33 PM.
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