

How long have you been a Mechwarrior?
#121
Posted 05 June 2012 - 12:13 AM
#122
Posted 05 June 2012 - 12:27 AM

#123
Posted 05 June 2012 - 12:52 AM
#124
Posted 05 June 2012 - 08:34 AM
#125
Posted 05 June 2012 - 10:23 AM
#126
Posted 05 June 2012 - 07:30 PM
#127
Posted 06 June 2012 - 02:41 PM
#128
Posted 06 June 2012 - 03:07 PM
#129
Posted 06 June 2012 - 11:04 PM

Edited by Adrienne Vorton, 06 June 2012 - 11:07 PM.
#130
Posted 07 June 2012 - 08:02 AM
#131
Posted 07 June 2012 - 12:05 PM

Edited by Bob Blast, 07 June 2012 - 12:12 PM.
#132
Posted 12 June 2012 - 07:13 AM
I dabbled in the Table Top and RPG rules. Ran a few sessions, but found the system too unwieldy. I attempted to make a SilCore (the Heavy Gear system) module. It sort-of worked. The feel was close, but not perfect. The combat was much faster... it would still take several turns to take down a 'mech, but turns only took a few minutes. The downside is that we still had to rely on the original 'mech construction rules, then convert each 'mech over. While it worked well, that part of it felt like an awful kludge.
Roleplaying is my big hobby, so I tend to dabble in systems a great deal. I enjoy the meta-game somewhat. As far as MW/BT goes, I always find myself going back to my trusty PPCs in the end.
Edited by Archwright, 12 June 2012 - 07:14 AM.
#133
Posted 12 June 2012 - 08:14 AM
did mostly fantasy themed PC games until this MWO ting came along.
Looks like they are getting it right, I'm going to give it a good long try.
Still trying to decide between House or Merc.
#134
Posted 12 June 2012 - 02:45 PM

#135
Posted 12 June 2012 - 08:15 PM
MechWarrior RPG since '96
MechWarrior, SNES '93
Mechwarrior 2, Win95
etc.
#136
Posted 12 June 2012 - 09:36 PM

#137
Posted 14 June 2012 - 10:39 AM
I still have my mech recognition chart from Crescent Hawk's Revenge floating around somewhere. I've been trying to find it since I found out MWO existed.
Edited by Pajamas, 14 June 2012 - 10:40 AM.
#138
Posted 14 June 2012 - 12:30 PM
#139
Posted 14 June 2012 - 12:36 PM
#140
Posted 14 June 2012 - 12:39 PM
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