QuantumButler, on 07 December 2012 - 09:13 AM, said:
IMO, remove it from the Atlas, give all Ravens access to ECM, give ECM to a dragon variant since dragons are bad, and maybe give ECM to the terrible Awesome variant with 2 missile and 3 energy hardpoints, plus if they ever add the Cyclops [90 ton command mech], give it access to ECM as well
Pretty much this. I don't know about giving it to the Awesome, as it's pretty much a simple combat mech, doesn't traditionally carry much electronics, I can see the reasoning however. I think don't remove it from the Atlas DC, just make it's hardpoints a bit crappier.
I think ECM in a Dragon would be a plus. The Dragon is traditionally a command mech for the Draconis, so some extra electronics definately would be a booster for it. Give that same variant a Command Console (for when ever that thing becomes useful) and an extra module ofr two.
Definately give ECM to the Spider next month (at least on a variant) That mech will probably have THE absolute worst hardpoints of any mech in the game so far, though it will also have outstanding agility and speed.
The story in the Highlander introduction SOUNDS like one variants going to get some heft electronics, so that could work also..
A variant of the Treb in Feb with ECM might also be a good thing.
Pugastrius, on 07 December 2012 - 09:18 AM, said:
I honestly don't think the ECM can be saved.
Think about it this way...
Which would you rather have an AMS or the ECM operating with any of those options above?
The strongest part of the ECM (cloaking while at long distances) has NO counters (because you have to get close to counter the ECM).
TAG, 750 meters next patch. Get's rid of most missile difficulties re ECM. Displays mechs on the minimap. Makes scouts and scouting more important.
Edited by verybad, 07 December 2012 - 09:23 AM.