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Clan analoges of confirmed IS mechs?


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#41 Thorn Hallis

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Posted 21 May 2012 - 08:11 AM

View PostJaroth Winson, on 18 May 2012 - 10:21 AM, said:

Clan pilots are superior PERIOD.


Well, no Clan pilot with gunnery/piloting skill of 0 was ever seen, while the IS has at least one of them. :)

#42 Kreisel

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Posted 21 May 2012 - 08:38 AM

I would say that while they might not really be equivalent, I would expect to see the following Clan mechs in game, if for no other reason than the devs can save time on modeling them based on the confirmed IS Mechs that are going to share a great deal of the same body.

Atlas AS7-D ©
Hunchback IIC
Commando IIC
Jenner IIC

As a side note Clanners may have superior training in lore, but I don't think that really is something that can be applied in MWO (at least without ruining the fun for a lot of players) seeing as it's player driven and we aren't segregated into groups that have been trained for this game since birth.

Edited by Kreisel, 21 May 2012 - 08:42 AM.


#43 Noble

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Posted 21 May 2012 - 10:02 AM

Well, from being a neutral party (Lonewolf avatar ftw) Clanners are typically better in 1v1 engagements while the Innersphere are just better at teamwork (Some of the MW intros show this well, especially like the Mechcommander 1 intro..) As many have pointed out clanners have a dueling mind set going on, not exactly following the traditional military value as the Innersphere do. Sure, they have better technology and training which you can reflect this as WWII German while you can give the Innersphere the WWII US military. Clanners just fell to mistakes which the Innersphere were more and happy to apply pressure too. Which all just goes to show, trueborn, freeborn or Spheroid, we're all still human.

#44 Evinthal

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Posted 21 May 2012 - 10:56 AM

View PostThorn Hallis, on 21 May 2012 - 08:11 AM, said:


Well, no Clan pilot with gunnery/piloting skill of 0 was ever seen, while the IS has at least one of them. :)


Natasha Kerensky, and several others would love to point out how wrong you are with a multitude of weapons.

#45 Adridos

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Posted 21 May 2012 - 11:35 AM

View PostDihm, on 14 May 2012 - 10:06 AM, said:

So, historically, they have better tech and better pilots.


But they fail like French did during Battle of Agincourt.

They had superior nubers, training, postioning, they were rested, they had support coming their way and they still lost. :)

#46 Thorn Hallis

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Posted 21 May 2012 - 11:45 AM

View PostEvinthal, on 21 May 2012 - 10:56 AM, said:

Natasha Kerensky, and several others would love to point out how wrong you are with a multitude of weapons.


Doubt that, as she was rated 4/3. Probably because Stackpole did not wrote Tales of the Black Widow.

#47 Aaron DeChavilier

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Posted 21 May 2012 - 12:57 PM

View PostEvinthal, on 20 May 2012 - 06:16 PM, said:


Did not earn the tech boost? Ha to that good sir, Ha to that. They are 'handed' that stuff after they successfully complete training. If you do not complete training, you get dumped into one of the lower castes. No second chances really (with the rare exception of Aidan Pryde).

You surrats get it easy with your simulators. Clanners suck it up and take live fire for their trials of positions.

Clans EARN every bit of that tech.

I guess the sad part is you must believe I'm speaking in some form of character or Roleplay, I assure, I am not. So when I say clan players 'choose,' I literally mean, they choose. Most clan players don't jump in and say 'ok my character failed his/her ToP and now is another caste'

no, clan players go 'I am a clan warrior of blah blah blah, I passed my ToP blah blah blah'

whether or not you've ever passed a ToP, which is quite impossible seeing as how it's a fictional universe, so yes, clan players choose to be clan and choose to take the over-powered tech.

#48 Uncle Totty

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Posted 21 May 2012 - 04:19 PM

View PostAaron DeChavilier, on 21 May 2012 - 12:57 PM, said:

...Clan tech is over-powered.


Are you sure IS tech isn't just under-powered? They have been bombing them selves to a new stone age for hundreds of years after all.

Edited by Nathan K, 21 May 2012 - 04:23 PM.


#49 CMDR Sunset Shimmer

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Posted 21 May 2012 - 04:31 PM

Check out Sarna.net and then look at clan mechs... usually while you're looking at the information, it'll tell you about other mechs that are 'related' to said clan mech... for instance the "Loki" clan mech, was said to have design features Reminicent of the old Warhammer design.

The Timberwolf, when first encountered by the inner sphere was misnomered as the 'mad cat' because the targeting system's of a mechwarrior's mech kept alternating between Marauder, and Catapult for the mech, as it easily fit the bill for both of these mechs. ComStar later named the clan Timberwolf the "Mad Cat"

There are plenty of mechs in use by Clanners that are Innersphere staples... NIck Kerensky piloted an old Star League era Orion into battle... Clans upgraded the design with the Orion iiC

#50 Dmitri Ravenoff

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Posted 21 May 2012 - 04:56 PM

I hope that the designers delay the release of Clan tech for a little while, and then make it remarkably hard to come by for longer still. If some hot shot Mech jockey happens to defeat and capture a Clan Mech, and he decides to field said Mech, I believe he will just be a much bigger target. If it is going to be an entire team of Clanners vs IS, that will be more than a little unbalanced unless they are handicapped in numbers (say 8-10 on 12 for fairness) or hampered by weight restrictions.

Clan tech is most often superior to it's IS counterparts, but can cause some serious disadvantages as well. Looking at the primary configurations of most Clan Mechs, most tend to run insanely hot unless they are very careful about weapons management. (Example: in TT CBT, a single alpha strike from a Vulture Prime will make it nearly hot enough to cook off it's LRM ammunition)

I think perhaps restricting customization for a while with the Clan Mech's would make it a hard crutch to bear, since we could all make better configurations than the Clan engineers apparently could.

#51 Aaron DeChavilier

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Posted 21 May 2012 - 07:49 PM

View PostNathan K, on 21 May 2012 - 04:19 PM, said:

Are you sure IS tech isn't just under-powered? They have been bombing them selves to a new stone age for hundreds of years after all.


no from gameplay perspective, the upgrades to most clan tech makes no sense. To rabbit-hole down why its better is to start picking apart how game patches and expansions are made, and not a lot of people around here like doing that.

seriously, look at the stats of the C. LPL versus the stats of an I.S. LPL; the clan version violates the concept behind the pulse lasers.





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