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Radar Vs Ecm


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Poll: Radar vs enemy ECM (13 member(s) have cast votes)

Is Radar working as it should be?

  1. Yes. (4 votes [30.77%])

    Percentage of vote: 30.77%

  2. Yes, But... (5 votes [38.46%])

    Percentage of vote: 38.46%

  3. No. (3 votes [23.08%])

    Percentage of vote: 23.08%

  4. No, Please explain... (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. I dont care I just wanna click fire and hopefully kill stuff. (1 votes [7.69%])

    Percentage of vote: 7.69%

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#1 Woopass

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Posted 07 December 2012 - 05:56 AM

Ok by now, we all know how you feel about ECM.

Remember back in the earlier Mechwarrior games. You would be moving up to your nav point. And you would hear. "Enemy Power up detected" And they would pop up on your radar. No matter what the line of sight was.

In MWO as it stands right now. Radar only works with "Line of sight" Once that Line of Sight is lost. Radar signal is lost.

Now this is related to bump in a post about ECM. I think if Radar worked like it is suppose to or like it did in other MW games. Then ECM would more or less work as it should.

Right now ECM is a global effective device. With a max effective range of 180 meters but yet it can shut down radar over 1,000 meters? Doesnt make sense to me.

I think Radar should be fixed and work like it always has in past MW games. I believe that would balance out the ECM capabilities a little bit.

Because if I am running BAP and or other range extending options. And yet someone on an enemy team is powered up and either outside my Radar sensor range or within my Radar sensor range. It should not have that "radar cloak effect" that is blocks out that mech and the other enemy mechs. Or else there is no point in BAP or other range extending devices/options.

Edited by Woopass, 07 December 2012 - 06:02 AM.


#2 Peiper

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Posted 07 December 2012 - 06:08 AM

I admit, I did enjoy the option of going to passive on my radar in MW4. Radar is sound bouncing off of stuff, right? Well, sensors can pick up sounds, and with computers, figure out where/what the sound is bouncing off of. (I guess the same could be said about the sound of a mech engine.)

I think the thing that makes me wonder is: if ECM creates a bunch of actual noise that counters radar, then it should also probably screw up friendly AND enemy radar.

ECM just does TOO MUCH for one piece of gear.

These are my thoughts, though I admit I don't have a good solution or suggestion at this time to figure out how it SHOULD BE.

#3 Critical Fumble

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Posted 07 December 2012 - 06:39 AM

The radar is fine for the most part, I wish there was more shown on it, and that it and the HUD gave a better clue of what your teammates were doing; but no seeing through solid objects, no omniscience. ECM shouldn't be able to totally negate BAP, though.

Hypothetically, you could create a transmission based ECM device that could nullify some detection and homing techniques. One option would be to emit a very large amount of white noise, like shining a flashlight in someone's eyes to keep them from seeing you. This would loudly announce where you were (at least in general), and effect yourself and your allies the same way. It could also jam communications like ours does, but again, it would effect everyone. The other way to do it would be to use interference to cancel the waves headed from the user towards an enemy detection device. It wouldn't be perfect, there would be a spot on radar that showed nothing, but it could stealth you pretty well. Come to think of it, this paragraph is neither here nor there in the land of 100 ton bipedal war machines.

The only comparable piece of equipment in the game right now is the AMS, weighing in the same but the ECM has far more capabilities than an AMS setup.

#4 Bobzilla

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Posted 07 December 2012 - 06:41 AM

ECM should actually make picking up something easier as in order to jam it would have to transmit, couldn't tell what or how many but it would definatly have the opposite effect of cloaking.
But who knows how the sensors work in mechs?

#5 Elder Thorn

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Posted 07 December 2012 - 07:51 AM

View PostPeiper, on 07 December 2012 - 06:08 AM, said:

I admit, I did enjoy the option of going to passive on my radar in MW4. Radar is sound bouncing off of stuff, right? Well, sensors can pick up sounds, and with computers, figure out where/what the sound is bouncing off of. (I guess the same could be said about the sound of a mech engine.)



let's be petty: no it's radio waves bouncing off of stuff :)
sonar is the thing with sound

but nevertheless, this is way jamming works: you just spam the area with waves. Everyone will know there is something, but not what and where. You can jam radio frequencies by putting music on them - no one will be able to communicate if your signal is strong enough. To make it more effective you can use a bubble effect, for example.

So i would say, what our ECM does is, it spams the enemys sensors with signals so they have to get closer to get a true positive and thank good, your sensors can decide which positive is false and which not, otherwise you might see 20 atlases walking up to you instead of 1 and you wouldn't know which one to shoot.
Though, i am not a canonguy, so i don't know if this is actually the truth, but given that our mechs shouldn't even have cockpitwindows, but the pilots are whearing helmets so sensor data gets streamed to them, this seems to make sense to me

OP, why do you open another thread with exactly the same text but without permission to reply?
http://mwomercs.com/...7-radar-vs-ecm/

Edited by Elder Thorn, 07 December 2012 - 07:56 AM.






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