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Pgi It Is Time To Care About New Players


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#21 Erik Jast

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Posted 07 December 2012 - 06:53 AM

View PostMrPenguin, on 07 December 2012 - 06:50 AM, said:

People don't smurf to grind.
People smurf to face roll noobs.

Its like that for every single game that lets you do it and it will be true here.


Yet, they already do that now, in our current system. Many premades break up their 8 man groups into two 4 man groups because they couldn't hack it in 8v8. Now they are back in pug stomp land. With even more pug stomping items like ECM.

If everyone was forced to use Trial Mechs, then we have a much better chance than what we have now.

#22 Chrithu

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Posted 07 December 2012 - 06:54 AM

Changes are on the way. Go to Command Chair and read the feature roadmap.

#23 Joseph Mallan

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Posted 07 December 2012 - 06:55 AM

This is beta. Cause if this is the Game, as is. No meta game 4 maps, One Mission, I have played the game to boredom! I haven't faced a Clan Omni yet so this is not the finished game.

#24 Erik Jast

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Posted 07 December 2012 - 06:58 AM

View PostJason Parker, on 07 December 2012 - 06:54 AM, said:

Changes are on the way. Go to Command Chair and read the feature roadmap.


The road map is about 2 months too late. Now if this was still closed beta? It would be a nice road map.

View PostJoseph Mallan, on 07 December 2012 - 06:55 AM, said:

This is beta. Cause if this is the Game, as is. No meta game 4 maps, One Mission, I have played the game to boredom! I haven't faced a Clan Omni yet so this is not the finished game.


I agree, this shouldn't be a game. But they are marketing as one right now. No more resets planned so if they implement something that screws up the economy then it is permanent. Accepting payment and when you spend MC, even to test stuff out, you don't get reimbursed. This game is already released to the open public.

It looks like a game, plays like a game, feels like a game. I believe it is a game with a beta sticker on it.

#25 Chrithu

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Posted 07 December 2012 - 06:59 AM

View PostErik Jast, on 07 December 2012 - 06:57 AM, said:

Now if this was still closed beta? It would be a nice road map.


Wether you like it or not. You should get used to the fact that for PGI obviously Open Beta still truely means Beta as in: "Game's not finished, we keep testing and adding to it until it is at the pace we see fit".

#26 MrPenguin

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Posted 07 December 2012 - 07:01 AM

The only thread with good ideas I've seen is this one:

View PostTaryys, on 07 December 2012 - 06:32 AM, said:



View PostErik Jast, on 07 December 2012 - 06:58 AM, said:


The road map is about 2 months too late. Now if this was still closed beta? It would be a nice road map.



I agree, this shouldn't be a game. But they are marketing as one right now. No more resets planned so if they implement something that screws up the economy then it is permanent. Accepting payment and when you spend MC, even to test stuff out, you don't get reimbursed. This game is already released to the open public.

It looks like a game, plays like a game, feels like a game. I believe it is a game with a beta sticker on it.

Its more of a game then sword of the stars 2 on release and that game costed 40$. You don't know what qualifies as a game and what doesn't.

Edited by MrPenguin, 07 December 2012 - 07:16 AM.


#27 Penance

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Posted 07 December 2012 - 07:02 AM

So, in a game that is free to play, a game you can jump in start playing and earn things through actual work, you need even more incentive?

I'm sorry OP, when you're given something for free, then cry for more, you're spoiled. You can jump in and earn just about everything in this game for 0 dollars. All it will take is a fair amount of time on your part.

I will agree to the extent that MC prices must be adjusted to make them more attractive purchases for new players and vets alike. I think they're terrible. The purpose of this game is to pay for the ability to reduce the grind hence the Premium account, but MC prices push people away. The Hero mechs are meant to help free players fund the game if they like it enough, and provide that extra Cbill bonus as an incentive. Again, prices are a little out of whack. Standard chassis mechs can all be bought with Cbills, and MC for those who choose lessen the grind.

Is the system perfect? Nope, but for what it is, it isn't bad, but could use some adjustments here and there.

#28 Apoc1138

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Posted 07 December 2012 - 07:05 AM

this forum is hilarious... people post up massive whine threads and then when pointed to posts by devs that say "we already know this is a problem, we are working on it, please bear with us while we complete it"... people then reply and say "too little too late you suck"

#29 Erik Jast

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Posted 07 December 2012 - 07:06 AM

View PostPenance, on 07 December 2012 - 07:02 AM, said:

So, in a game that is free to play, a game you can jump in start playing and earn things through actual work, you need even more incentive?

I'm sorry OP, when you're given something for free, then cry for more, you're spoiled. You can jump in and earn just about everything in this game for 0 dollars. All it will take is a fair amount of time on your part.


Someone doesn't know that games are suppose to be fun for everyone. New players are not suppose to be target practice for founders or premades. You are not suppose to force a new player to grind through multiple games of agony and frustration before they may get a chance at a little fun. If this concept is foreign to you, then I can't help you make more qualified decisions on what a successful game is.

#30 MrPenguin

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Posted 07 December 2012 - 07:07 AM

View PostApoc1138, on 07 December 2012 - 07:05 AM, said:

this forum is hilarious... people post up massive whine threads and then when pointed to posts by devs that say "we already know this is a problem, we are working on it, please bear with us while we complete it"... people then reply and say "too little too late you suck"

Nailed it. Just... nailed it.
I would kiss you if I could. But... with the beak and all... no lips...

Edited by MrPenguin, 07 December 2012 - 07:08 AM.


#31 Erik Jast

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Posted 07 December 2012 - 07:09 AM

It's hilarious, the entitled premade players feel this game is fine because they stomp new players. I'm glad this community is so ****** that they don't care about how new players are driven away. :)

#32 xxx WreckinBallRaj xxx

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Posted 07 December 2012 - 07:10 AM

View PostMrPenguin, on 07 December 2012 - 06:26 AM, said:

Its on the road map. They're trying to give the new players something solid instead of just doing something quick it seems.
It looks like they're waiting for the matchmaking and new UI to be implemented first. IMO thats a wise decision.


It should have been on the road map and happened before or at Open Beta. Instead they released the game to the public then just told themselves they could fix that stuff later. Not very logical because most players that leave won't come back. I bet the number of players that test this out then leave is MUCH higher than the ones that stay. Either that or they leave 1-2 weeks in after it gets stall due to the extreme grinds. This game is very poor to newbs in every way and none of that should have been true on a game opened to the public without anymore account wipes. Likewise, you can play pretty much any other beta, even closed beta, and get much better features. This game went to Open Beta far too soon and I still don't get why... unless their huge Founder's bank already ran out in a few mere months.

View PostErik Jast, on 07 December 2012 - 07:09 AM, said:

It's hilarious, the entitled premade players feel this game is fine because they stomp new players. I'm glad this community is so ****** that they don't care about how new players are driven away. :)


I'd say it's sad, not hilarious, but rest assured we aren't all that foolish.

#33 Thorn Hallis

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Posted 07 December 2012 - 07:15 AM

All this "should have and shouldn't have" doesn't change a damn thing (ok, maybe some pillows would have stayed dry at night).

#34 MrPenguin

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Posted 07 December 2012 - 07:16 AM

View PostThorn Hallis, on 07 December 2012 - 07:15 AM, said:

All this "should have and shouldn't have" doesn't change a damn thing (ok, maybe some pillows would have stayed dry at night).

Yep. Whats done is done. We can't go back in time. What we have is what we have so we're going to have to deal with it instead of crying about things we can't change.

#35 BloodyDziq

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Posted 07 December 2012 - 07:17 AM

Yes, I said this before a couple of times, I will say it again. This game is not friendly form new pilots, and matchmaking (trial mechs vs custom mechs) is just ONE of MANY problems. Other is no tutorial or training ground, and a lack of accurate descriptions in mech lab. I could go on, but bottom line is that new pilots will not come, or get quickly bored and frustrated.

#36 xxx WreckinBallRaj xxx

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Posted 07 December 2012 - 07:21 AM

View PostThorn Hallis, on 07 December 2012 - 07:15 AM, said:

All this "should have and shouldn't have" doesn't change a damn thing (ok, maybe some pillows would have stayed dry at night).


You're right, but they still aren't working on the issues, either that or they just won't drop any leaks that they're doing so. They tend to tell you what's going on some time in advance, so I don't think new user experiences are even on anyone's plate right now.

#37 Taryys

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Posted 07 December 2012 - 07:22 AM

Agreed!

See the thead-which-shall-not-be-named in my sig! :) :D



View PostSeraphims Blood, on 07 December 2012 - 07:17 AM, said:

Yes, I said this before a couple of times, I will say it again. This game is not friendly form new pilots, and matchmaking (trial mechs vs custom mechs) is just ONE of MANY problems. Other is no tutorial or training ground, and a lack of accurate descriptions in mech lab. I could go on, but bottom line is that new pilots will not come, or get quickly bored and frustrated.


#38 Shae Starfyre

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Posted 07 December 2012 - 07:22 AM

There was a suggesting to only have two man premade drops in pug, and if you make trial mechs never lose a profit when destroyed (which I think is the case), what's the problem?

I can get a new mech in about a day or two using trial mechs, and as long as you learn from your experience, and (puts a little mini-me pinky to his lips) balance your c-bill, build to win/loss ratio on bought mechs, you will always profit.

Also, buy a Hero Mech!!!! ECM is no longer that much a drag due to direct fire design, and you get a boost to c-bills (I net a million in 10 matches with my Muuuuuuuuuuu! or my Say Yen'lo to my lil' Wang!)

Edited by Aphoticus, 07 December 2012 - 07:23 AM.


#39 Apoc1138

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Posted 07 December 2012 - 07:28 AM

View PostErik Jast, on 07 December 2012 - 07:09 AM, said:

It's hilarious, the entitled premade players feel this game is fine because they stomp new players. I'm glad this community is so ****** that they don't care about how new players are driven away. :)


I don't stomp new players, I play in 8v8... even when we were running 4 player, my group would always announce ourselves and suggest that the non-grouped players stick with us or move to where they could help most

we do care about new players, we have all suggested to the devs that they create a better new player experience... they have responded and they have said they are... phase 1 of which is hopefully being deployed in the next 2 weeks... I don't know what else you expect of them?

#40 xxx WreckinBallRaj xxx

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Posted 07 December 2012 - 07:28 AM

View PostSeraphims Blood, on 07 December 2012 - 07:17 AM, said:

Yes, I said this before a couple of times, I will say it again. This game is not friendly form new pilots, and matchmaking (trial mechs vs custom mechs) is just ONE of MANY problems. Other is no tutorial or training ground, and a lack of accurate descriptions in mech lab. I could go on, but bottom line is that new pilots will not come, or get quickly bored and frustrated.


100% truth. They'll also feel forced to drop for a Premium or hero variant right out of the gate to get anywhere because they start with nothing and grinding for a Mech you want couldn't be more boring when you don't already have a few of your own to customize and upgrade. Piranha didn't even have the mercy to give you a few day's of starting Premium or some starting bank to get an initial Mech sooner. What would have been wrong with starting players out with 4M so they could buy a Centurion or Hunchback? Is that really going to ruin their revenue?





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