Aegis Kleais™, on 14 May 2012 - 11:39 AM, said:
Well, yeah. But by this logic, wouldn't it be the same thing as saying EVERYTHING remains to be seen?
Yep, pretty much. Since this is a multiplayer game, it won't be "finished" until its been tested in a real multiplayer game setting. Family and friends don't make the best testers. Devs themselves make for the worst type of tester of all...unless its a paid tester not directly invested in the success of the game.
Heres a good video on playtesting.
http://penny-arcade....ode/playtesting
EDIT:
Garth Erlam, on 14 May 2012 - 12:22 PM, said:
You think we're trying not to break the game? You've never seen a testing team at work have you?
The first thing the testers did was make that mach 1 Jenner, then came the Small Laser Armada, followed by the SRM Renaissance. We have competitions for the best K:D, the best W:L ratio. Our best player uses a Hunchback -
s/he used to use a Catapult.
We do 2v1's, 10v10's, 3v4's, everything. We stack teams on purpose, we try to see if our best player can take on two, three times his/her number in opponents - with each 'Mech.
We give kudos and (not real) 'prizes' for discovering the best cheats, the best abuses.
And I dunno about your friends, but mine like ruining my stuff more than telling me how pretty it is
Didn't see you post till after I responded to Aegis. It sounds like you guys are testing well, but unfortunately like aegis said players are good at breaking games in ways the devs never thought of. You are going to have to give the players at large a go at testing to know for sure.
Edited by =Outlaw=, 14 May 2012 - 12:37 PM.