Viper69, on 07 December 2012 - 10:51 AM, said:
You think getting people to use the PPC is hard now, if you add a self imposed EMP effect, you will never have anyone use it. As it stands now the ERPPC and PPC are the least used weapon systems in the game. I bet even LBX10s are used more than the ERPPC.
IF that self-EMP is only effecting specialized electronics (ECM/BAP, maybe some HUD waving on other stuff) it would be fine.
An Awesome chainfiring PPCs and using his head hardpoint for a TAG while disrupting an Atlas DC's ECM would be an
extremely valuable part of a team... The whole point to the self disruption would be so the specialized electronics mechs weren't carrying the PPC also. That makes the counter to ECM a
NON ECM carrying mech. Make more sense now?
Elyam, on 07 December 2012 - 10:58 AM, said:
Minor EMP effects for the PPCs would be good. 5 second knockout of ELINT/ECM is too much. Perhaps a 1 second interruption; alternatively, a chance that effective broadcast/detection range is reduced for a short time; or sine ither minor, limited effect. If you make the penalty too high, constant PPC shots (possibly from multiple mechs) will render the targets equipment useless.
Disagree with self-inflicted effects.
1 second isn't enough to get anything done. PPC is a 7 ton object, ECM is a 1.5 ton object. PPC only would affect the firing mech and the target ECM affects a 180m bubble. ECM being rebooted is not like killing the opposing team, it's just removing ECM from ONE target (and many teams have more than one ECM now)
It makes PPCs a highly useful weapon. Specialized for sure, but they wouldn't need more damage or less heat, they'd be worth it as is.
Also, ECM works through hills, PPCs don't
Edited by verybad, 07 December 2012 - 11:01 AM.