Stoicblitzer, on 12 December 2012 - 02:02 PM, said:
They targeted his left torso which contained his SSRM2s. Did he also have his SSRM ammo in that torso? Sean thought they destroyed that left torso when one of his SSRM2s was destroyed so does that mean they scored a crit on it? Then they critted one of his SSRM2 ammo slots and all of that damage destroyed his left torso and then the armor on his center torso was ignored as the damage transferred to his center torso's internal structure or did it strip the remaining armor and then destroy his CT? Is this what happened?
I pity the fool who puts his ammo where his launchers are :-) One tonne of Streak ammo means 100*2.5 = 250 internal damage. Even if the damage is halved while being transferred to another component, on tonne of SRM ammo is enough to blow up both side and center torso. And since it`s an internal explosion, it ignores the armor. If you absolutely have to store the ammo in a side torso, make sure you`ve got CASE. But I always prefer to fill legs and head with ammo and only use center torso for ammo storage on LRM boats. By the time the enemies close the distance, I`ll already used all the ammo stored there.
Stoicblitzer, on 12 December 2012 - 02:02 PM, said:
Damage will never be transferred from side torso to arm
If you loose the side torso the arm is automatically destroyed.
Stoicblitzer, on 12 December 2012 - 02:02 PM, said:
I have heard some people say there is 18 HP for the head component so two AC/20s to the noggin will strip off all 18 AP and 18 HP resulting in a headshot kill. Does every component have 18 HP or just the head?
Not the head, the cockpit. It has 15 HP, and up to 18 AP on every mech. I`ve killed a undamaged Awesome with a 2xGauss+small laser shot (2x15+3=33 damage). Also I`ve been killed by a double Gauss shot while having 15HP+14 AP = 29 points.
As for the other components you can calculate the HP by dividing MAX_TOTAL_ARMOR /2. For example an Atlas has 124 points of max total armor in the center torso, that means 124/2 = 62 points of internal HP. A Commando has 32/2 = 16. Yesterday a teammate in a Cataphract killed me, by accident, with double Gauss in the back. (damn those long monkey arms). And I use 12 points of rear armor (16+12<2x15).
The lack of engine critical hits is the reason the Atlas is so powerful right now. Even if you strip it`s armor, it takes 5 Gauss shots to the center torso to disable it. With engine critical hits implemented with the current rules, there would be a 42% chance of killing it with
ONE Gauss shot to the internals (assuming it has only the engine in the center torso)
Edited by Kmieciu, 13 December 2012 - 12:07 AM.