In Field Repair
#1
Posted 07 December 2012 - 03:07 PM
#2
Posted 07 December 2012 - 03:17 PM
Repairs of the scale you need to even fix up your armor would take a lot longer then a few seconds or minutes.
It would promote defensive play on a scale not yet seen.
Just to name three arguments against it.
#3
Posted 07 December 2012 - 03:20 PM
#4
Posted 07 December 2012 - 03:30 PM
#5
Posted 07 December 2012 - 03:38 PM
Oppresor, on 07 December 2012 - 03:30 PM, said:
Nope.
I played games in the past that had base defense systems. It allowed unskilled players to simply hug the base and let the AI make up for their lack of skills in the game.
Caught at a disadvantage? Run to the base!
#6
Posted 07 December 2012 - 03:40 PM
#7
Posted 08 December 2012 - 02:25 PM
#8
Posted 08 December 2012 - 02:47 PM
#9
Posted 09 December 2012 - 02:03 PM
FerrolupisXIII, on 08 December 2012 - 02:47 PM, said:
This is exactly how the system should work. It's very similar to the way repair worked in Mechwarrior 4; the mech would enter and powerdown for repair and re-am. Of course this takes time, but if your mech is an Atlas, running with heavy assault weapons, it could be worth it.
#10
Posted 09 December 2012 - 02:17 PM
This being said, I don't see the need for a repair facility in our current game structure. The repairs would take too long. Also, given the speed of the game, pulling a mech away would weaken the team significantly.
Edited by Willie Sauerland, 09 December 2012 - 02:18 PM.
#11
Posted 09 December 2012 - 04:52 PM
#12
Posted 09 December 2012 - 05:15 PM
#13
Posted 09 December 2012 - 05:41 PM
Almost like a Mechmedic
#14
Posted 09 December 2012 - 05:54 PM
The clans omni mechs are more modular and quicker to repair.
Maybe if things get moving to a series of missions in a row have limited repairs instead of the current fresh mech every match. but it would be handled out of game between matches.
Previous Mechwarrior games had in field repairs to make them playable. It had to be done to make the game work even though it bent the physics of the game a bit to do it. I'd rather MWO not go that route. As others have said would create camping problems.
#15
Posted 09 December 2012 - 06:03 PM
#16
Posted 09 December 2012 - 06:14 PM
Mechanix460xvr, on 09 December 2012 - 06:03 PM, said:
just my thoughts I'd
say yes if.
the maps were larger and game time runs for up to 30mins,
it could add more tactics if you had to capture a repair base before it could be used,
#17
Posted 10 December 2012 - 12:49 AM
#19
Posted 10 December 2012 - 03:04 PM
- The power generator was on the opposite side of the base from the repair bay,
- The repair process too between 45 - 120 seconds depending on damage
- Cancelling repairs and deploying takes 30 seconds
- If the repair bay is destroyed while you are in it your mech is destroyed
- One mech can use the repair bay at a time
Edited by Ceribus, 10 December 2012 - 03:06 PM.
#20
Posted 10 December 2012 - 04:06 PM
But field repair may be interesting in a different game type, like conquest.
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