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Ecm Is So Op For Its Tonnage That Mechs Without It Are Second Class Citizens.


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#141 BoomDog

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Posted 09 December 2012 - 03:00 PM

View PostRocket2Uranus, on 09 December 2012 - 01:48 PM, said:


u just had good teammates. that gave u the chance to take aim at the enemy. i've had lucky runs where i've had 2 assists and 5 kills.



Sorry, but one look at the amount of damage he did tells me his kills were legit.

I've never used LRMs (except when I was a noob grinding in trial mechs), and never used SSRMs. I've always considered them low skill weapons, but even I think they over did it with ECM. I think it was a knee-jerk reaction to some dev getting hosed by a streakcat.

I can see premades adapting easily to this, but I solo pug, and there's no hard counter for ECM except more ECM. You currently rely on the luck of the draw. Yes, there are soft counters, and yes, I've won matches without ECM, but the reality is, you're team is at a disadvantage for the cost of one 1.5 ton piece of equipment on just a single mech.

Part of the skill in this game was targeting an enemy and quickly determining the optimal location to shoot him. Then using precision aiming, and hitting that location. Now it seems to be boiling down to huge brawls with brute force winning, and whoever has the most ECM has the advantage in brawls.

#142 ollo

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Posted 09 December 2012 - 03:00 PM

View PostKousagi, on 07 December 2012 - 06:35 PM, said:

First, the null signature system blocks Heat not radar. So, if you turn on your heat vision, you can see a ECM mech. So its not a null signature system. Only thing ECM is blocking is the radar from obtaining a lock on, but it does not stop you from seeing them with your eye balls, or using heat to see them far easier at distance.


Maep, wrong, well, at least not right. http://www.sarna.net...rdian_ECM_Suite

The way i see it, ECM should block/disturb/jam next to anything, but only IF YOU'RE INSIDE THE BUBBLE, which funnily is their GREATEST DRAWBACK, as opposed to the unlimited range that PGI implemented.

#143 Fetladral

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Posted 09 December 2012 - 03:10 PM

My guess though is on the 18th the D-DC will no longer be able to carry ECM and it is a placeholder for the Stalker 3F because the 3Fb (basically a upgraded 3F) does have ECM equipment. Of course it is just speculation on my part.

#144 Tennex

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Posted 11 December 2012 - 09:17 PM

it really is. Its Btech ECM + AoE Null signature for the price of only ECM

#145 Redmond Spiderhammer

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Posted 11 December 2012 - 09:48 PM

View PostSTRONG LIKE BEAR, on 07 December 2012 - 03:25 PM, said:

love all the kids who are mad they can't press R and know exactly where the enemy team is.

more please.


Kinda a jerky way to point it out, but its fair to say that MWO targeting and sensor systems are a fair bit more effective than TT rules also. We basically all have C3 for free. I did NOT like the way enemy mechs show up as far away as they do as soon as you get LOS on them. I kind of wish there was a click to target mechanic for mid to long range targeting.. and that should still work on ECM mechs

#146 Redmond Spiderhammer

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Posted 11 December 2012 - 10:01 PM

View PostOdins Fist, on 07 December 2012 - 07:06 PM, said:

.
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Adapt and overcome, or uninstall I guess... You're bad luck, not mine..


The problem with this kind of advice is that people will.. at some point... if the game keeps lurching from one ludicrous cheese build to the next, that is what more and more people will do... and then where does your game go? At a certain point if there aren't enough players the game goes into a death spiral, where the lack of players is one of the key issues making the game less fun, and because the game is less fun it loses more players and so on and so on....

so to any over inflated ego who gives this idiotic advice, I just have to say I really hope you don't truly stand by it.
I'm glad your having fun and racking up the kills, but a lot of people are not... and that's not good for the game at all.

#147 Odins Fist

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Posted 11 December 2012 - 10:25 PM

View PostRedmond Spiderhammer, on 11 December 2012 - 10:01 PM, said:


The problem with this kind of advice is that people will.. at some point... if the game keeps lurching from one ludicrous cheese build to the next, that is what more and more people will do... and then where does your game go? At a certain point if there aren't enough players the game goes into a death spiral, where the lack of players is one of the key issues making the game less fun, and because the game is less fun it loses more players and so on and so on....

so to any over inflated ego who gives this idiotic advice, I just have to say I really hope you don't truly stand by it.
I'm glad your having fun and racking up the kills, but a lot of people are not... and that's not good for the game at all.

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Was not directed at everyone..... "FACEPALM"

#148 Nuclear Weapon

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Posted 11 December 2012 - 10:57 PM

Yet another ECM thread

You have to love forums.... ;)

#149 GoriKarafong

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Posted 11 December 2012 - 11:13 PM

Thank you OP you are spot on. I tried to write some suggestions to most of those issues before but got mostly hate from the community. Only some months back I felt this to be a battle tech/mechwarrior community now I am afraid it isn't anymore. There are so many destructive power hungry fps players in here who seem to give a **** about the canon.

Sadly it seems that PGI is not listening to there old fan base but needs more and new players and therefore goes for some very bad decisions. Just one advice PGI:

If you loose the touch with the battletech/mechwarrior fan base this game is most probably lost for good. Than it has to compete against hawken or planetside2 and it won't stand a chance while loosing the BT/MW fan base anyway.

I hope my best to be wrong. I don't like to wait another 10years for a decent MW game. Flame on guys I know I am lame in your eyes and I don't care. PGI should care that they won't see any more money from me going down further this road.

#150 Manicus

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Posted 12 December 2012 - 12:38 AM

View PostOdins Fist, on 11 December 2012 - 10:25 PM, said:

.
Was not directed at everyone..... "FACEPALM"


The way you're posting like an arrogant 12-year old and with an inability to grasp any replies directed at you tells me you're either a troll or what one poster implied. Also what's with the random periods? That's just weird.

#151 xxx WreckinBallRaj xxx

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Posted 12 December 2012 - 01:35 AM

View PostRocket2Uranus, on 09 December 2012 - 01:48 PM, said:

ECM doesn't "break" the game unless you are one of the pure SSRM/LRM boats that was infesting this game for the past month.


Lol at people at that think missiles took no skill at all to use. You can spot the obvious brawler fanboys that never even tried long range builds.

#152 STRONG LIKE BEAR

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Posted 12 December 2012 - 01:43 AM

5 pages later and people are still claiming ECM is some kind of "free" null signature system?

Nice.

edit :

In other news : Users find that they can still see enemy mechs obscured on radar by ECM by pressing the "H" key, this requires the use of one's eyes though it is claimed.

Edited by STRONG LIKE BEAR, 12 December 2012 - 01:44 AM.


#153 Mechwarrior Buddah

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Posted 12 December 2012 - 01:48 AM

View PostxDark, on 07 December 2012 - 03:24 PM, said:


Adapt or die.


hey look an eve player

#154 xxx WreckinBallRaj xxx

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Posted 12 December 2012 - 01:49 AM

Meanwhile, inside the barracks...
Raven 2X pilot: I hate this guy. He's so much better than us. At least you have jets. Wtf do I got?
Raven 4X pilot: A nice fancy shield on your left side?
Raven 2X pilot: ...
Raven 3L pilot: QQ more you guys. ECM is where it's at. LRMs can't touch this, dun dun dun dun.
Raven 4X pilot: Shut the **** up.

Edited by Bluten, 12 December 2012 - 01:49 AM.


#155 CocoaJin

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Posted 12 December 2012 - 03:47 AM

How is ECM acting as a Null Signature when I can see them at +1000m clear as day with my thermal sights?


Personally, ECM has had little to no affect on me. I run direct fire weapons(My CTF-2X has 2x Streaks in the arm and 1 ton ammo, its not a big deal if I use them or not...Im only skilling this variant so I can Elite my main CFT-4X...all direct fire), the only difference for me is that I seek out friendly ECM units to shadow in order to benefit some what from thier cloak, but once I meet the enemy, ECM doesnt mean much...except providing some protection from Streak builds.

ECM is a non-issue, because I never counted on an automagic system to kill my targets for me. Even when I have used LRMs on occasion, I keep the mech in the rear of the pack and engage targets from 200-300m out.

LRMs are supposed to be supplemental weapons on the vast majority of mech builds, the concept of a LRM boat is supposed to be a very specialized and niche build that was not intended for typical, everyday engagements unless you could dictate the engagement on your terms...Im not fool enough to think I possess the means to do that in a PuG match on random maps against random opponents...so LRM heavy builds are moth-balled until Im better capable of bring a LRM heavy, support mech into a battle where it can be effective.

LRM heavy builds are support builds, but LRMs arent necessarily support weapons...they can be supplemental for a mech that has shorter range direct fire weapons as its primary load out. So a brawler or medium range combatant can mount some LRMs to supplement their lack of long range abilities. To inflict damage as they close or as a nimble opponent attempts to escape. Some Atlases variants re the perfect example, they can use their LRMs to pound distant targets as they slowly advance(either with line of sight or with friendly relayed target info), not waste all their tonnage and direct fire weapons sitting on the base spamming missiles from behind a rock.

A guy who brings guided missiles as a supplement wont care about ECM, like my 2x SSRMs. You'll use them when you can and wont care when you cant.

Edited by CocoaJin, 12 December 2012 - 04:06 AM.


#156 Mechsniper

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Posted 14 December 2012 - 06:36 PM

ECM's null signature, overly extensive range of effect, by itself only a minor problem for me. the problem is they added it to the Raven which is running a much larger lag shield than I realized at first. At first I thought it was a hit box problem. I shredded many bigger mechs in my jenner, then, this Raven ECM game build showed up in mass, and I can't kill one of these, one vs one, even when I have killed multiple bigger mechs in a match one on one with my founders jenner. I firmly believe it is benefiting from both and that is why people have such a problem with it. So tire of hearing skill with lag shield being such a big part of that skill at the moment. My "skill" with a jenner is certainly some portion lag by my own admission, and I am running a stock size engine in one. (only to master it out, then I am leaving it in the bay until metagame/team play gets to fruition, and hopefully the lag benefits are gone from all mechs at that time).

#157 Odins Fist

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Posted 14 December 2012 - 07:04 PM

View PostManicus, on 12 December 2012 - 12:38 AM, said:

The way you're posting like an arrogant 12-year old and with an inability to grasp any replies directed at you tells me you're either a troll or what one poster implied. Also what's with the random periods? That's just weird.

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Back it up Kiddo... <---- See the random periods, i'm doing that just to make you squirm now.
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It's not my fault if people cannot adapt to "ECM", I don't run it, and never have. "STILL" I do not have issues running against those with "ECM". So if it is such an issue for you, then too bad, drop the 2 dimensional thinking on the battlefield, and "MAYBE" you won't be so terribad.... <---- more random periods.

#158 Solis Obscuri

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Posted 15 December 2012 - 12:40 AM

View PostFetladral, on 09 December 2012 - 03:10 PM, said:

My guess though is on the 18th the D-DC will no longer be able to carry ECM and it is a placeholder for the Stalker 3F because the 3Fb (basically a upgraded 3F) does have ECM equipment. Of course it is just speculation on my part.

My guess is that Paul launches a trollthread at 10:01 AM PST Tuesday with fake patchnotes claiming that the STK-3Fb is a new MC-only "Hero 'Mech".

By 10:09 AM Russ has him hogtied in the server shed (which is sort of like a woodshed except with servers tucked in it and lots of squirrels to chew wires) and the thread has been taken down, but the damage is done, and the forums are raging.

Until three people CTD, and then everyone goes back to raging about performance issues.

#159 ArmandTulsen

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Posted 15 December 2012 - 04:22 PM

bump for great justice.

#160 Naeron66

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Posted 15 December 2012 - 04:40 PM

View PostSmeghead87, on 07 December 2012 - 03:45 PM, said:

I don't know if everyone that's calling for ECM nerf is just playing 8v8 but I'm seeing less and less ECM in pug games with each passing day. Played about 5 games tonight without a single ECM present.
Even when it does appear, it isn't a game changer, had wins without any ECM on my team and the enemy had it.
Had losses when we had the ECM advantage.
It doesn't trump good piloting in my opinion.


Less directly obvious as a game changer now because almost everyone has removed LRMs and Streaks from their mechs, its all direct fire brawling now, all caused by a system that was supposed to add a more tactical element. But that means it is indeed a huge game changer.

Be truthful, would you take LRMs into a solo pug match these days? Before ECM it was common for locks to be lost while missiles were on the way and TAG was very rare so LRMs were much less effective compared to when they were used in premades. Now you can play multiple games without seeing any LRMs being used.





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