First, the current form of capture is not working. It is NO FUN to play a game and have one team go route x and the other route y and never meet and each stand on a patch of ground and one team 'win'. That is not what I would pay for in a game and I am sure I am not alone.
Second, I want to say that capture is a valid mode of game play. The root cause is that the maps don't support the current form of capture.
Two issues: The maps are too big. The capture timers are too fast.
For the size of the maps after you see a 'your base is being captured' message if you aren't close to base forget about it. Don't mention that it's a strategy because I hear you. It's just not a fun one. This is a game... not a cbill farm.... keep reading for my suggestion to make it fun.
Suggestion:
- Make it so that you have to kill 20% of the team members before you can even start to capture a base
- Reduce the rate of speed for capture
- At 20% of the enemy destroyed you begin capturing a base
- At 40% ote destroyed it increases
- At 60% ote destroyed it increases again
- At 80% ote destroyed it goes to the current timer
- At 20% of the enemy destroyed you begin capturing a base
- Also, make it so that you have to defend your own base. Why would you not defend your own base?
- If each base is being captured it cancels the capture timers for both sides. Go kill that lone mech or group of mechs. Why did you leave your base undefended? That is insanity.
- Make the timer independent of the amount of mechs standing on base.
- You won't need all 8 to go stand on base. You just need 1 and the other 7 can skirmish and defend your base. Again 1 mech is all you need to start the timer. The timer will tick off based on the amount of mechs that are dead in battle from the other team.
What do you think?