Jump to content

Don't Worry, Ecm Balance Is On Its Way...


1 reply to this topic

#1 Mudslinger

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 184 posts
  • LocationHouston,TX

Posted 07 December 2012 - 05:32 PM

...IMO

I believe ECM will find its place of balance without any changes to it. It is a bit over used right now, but it currently gives biggest tactical advantage without a true counter (of course you can jam, but when an 8 man team is ECM turtle'ing, you prolly won't get close enough to jam them before 8 reticles alpha your face, or at least make you run for the hills!).

I think it will eventually be balanced due to the "Information Warfare" Dev post (posted a while back). There is A LOT not yet implemented. This isn't the full post, just the info related to detection and such.


View PostInnerSphereNews, on 04 January 2012 - 10:27 AM, said:

Dev Blog 2 - Information Warfare


Detection

So how do you gather LOSD information? Well there are several ways.
  • Direct – You can see the target directly (LOSD).
  • Radar – Your radar can detect a target in a predetermined arc, also LOSD.
  • Satellite Scan – Orbital scan of the battlefield, highly efficient however still limited to top-down LOSD.
  • UAV – Similar to a Sat Scan, but localized to a specific area on the battlefield.
  • Detectors – Dropped off on the battlefield.
  • Units – Any non-BattleMech present on the battlefield.
Detection Modes




Each type of detection device may also have different primary or secondary modes of detection as follows:
  • Night Vision – Allows players to see more detail in low light situations.
  • Thermal Vision – Allows players to see heat signatures that can be detected through obstacles.
  • Magnetometer Assisted – Allows players to detect metal and metal densities which can uncover a BattleMech hiding behind a building.
Some of these modes will not be available at launch, but I want to give you an overview of where we plan to take this concept.




Disruption/Spoofing

With such an emphasis on detection and tracking, we also needed a counter balance, something that players could equip. Using the module system, we allow players to equip Electronic Counter Measures (ECM) devices in the form of:
  • Spoofers – Beacons that send out a false target signatures.
  • Disruptors – Disrupt or block modes, communication, target acquisition and locks.
  • Surveillance – Allows a player to intercept and decode enemy intel.
We've opened up the Community Q&A 3 thread for your questions, so ask away!




Look at that. Satellite scans, UAV detection, detectors dropped in the battle field, and maybe even units. Not to mention spoofing.

So for now, we gotta put up with the typical 8 man teams, mostly assault/heavies, turtl'ing as a group behind cover until more Detection/Spoof equipment is implemented.

Not to mention the Commander Skills the devs have spoken about:

View PostInnerSphereNews, on 03 February 2012 - 11:00 AM, said:


Commander Skills:
  • • Order View – Allows the pilot to right click and request friendly BattleMechs to attack or defend areas/objectives on the BattleGrid
  • • Command View – Provides a layer of information over the BattleGrid including objectives and any intelligence information passed back by scout Mechs on the front line
  • • Call Air Strike – Calls in an air strike that does AOE damage in a straight line
  • • Call Artillery – Calls in a land based artillery bombardment on to a target area
  • • Call Naval Bombardment – Calls in Naval artillery bombardment that has a larger and more powerful result than regular artillery
  • • Call UAV – Calls a UAV that passes overhead of the battlefield and relays ALL enemy positions to the command pilot
  • • Call Predator Drone – Drops a heavy explosive device on a targeted area
  • • Call Satellite Sweep – Full detail information is passed to the command pilot including enemy location/direction/speed
  • • Danger Close – A short range radar detection system that lets the command pilot know of any nearby enemy BattleMechs



Airs strike? Artillery? Naval Bombardment? Predator drones? Wuuuuuut?!?!?!

Dead turtles?


Latah!

#2 Leetskeet

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,101 posts

Posted 07 December 2012 - 05:35 PM

That's all a bunch of old crap that means absolutely nothing to this game





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users