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Ac/2 Rof Reduction -- An Intentional Nerf Or A Bug?


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#1 enomosiki

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Posted 07 December 2012 - 09:34 PM

After the patch, AC/2 rate of fire has definitely been decreased.

What I don't understand is if this has been done intentionally to nerf the weapon or there is a glitch affecting it.
  • The supposedly planned nerf was for the impact force, not rate of fire. Yet, I still get my cockpit shaken all over the place when struck by AC/2.
  • I've seen someone pull up the game data and its cooldown is apparently as same as before, at 0.5 seconds. So, the rate of fire still reflects the pre-patch rate, at least according to the game file.
  • Then there is the sync issue where several AC/2 being chain fired in different groups gradually coming to fire synchronously.
  • Finally, there has been no mention of AC/2's ROF being tweaked within the patch note.
I just want to know if this reduction in ROF is intentional or a bug.

#2 Conraire

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Posted 07 December 2012 - 11:31 PM

I honestly haven't noticed an ROF decrease. But then again being a quad AC2 user on a Phract, I can say, they need to lower the ROF, AC2 were never meant to be DPS kings, even in TT.

#3 _Rorschach_

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Posted 08 December 2012 - 03:16 AM

View PostConraire, on 07 December 2012 - 11:31 PM, said:

I honestly haven't noticed an ROF decrease. But then again being a quad AC2 user on a Phract, I can say, they need to lower the ROF, AC2 were never meant to be DPS kings, even in TT.

They aren't. Every other AC except for the AC5 has higher DPS and ofc higher alpha. They are just a lot easier to boat than the bigger guns.
Nerfing AC2 because of quad-builds would make them useless for dual or single AC2 builds that use it as a long range or harassment weapon. If you really are concerned about your quad build being op switch them for AC5s, you won't notice much of a difference :ph34r:
The problem isn't the AC2 itself but boating in general. But then again the same thing can be said of any other type of boat. Just find their weakness, exploit it and walk away victorious. For the quad AC2 phracts that would be the manageable alpha (well, manageable for everyone except a number of light builds), it's high heat, destroyable arms and low speed and turn rate. Just don't engage head on and you'll be fine.

#4 Stingz

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Posted 08 December 2012 - 07:15 AM

AC/2 has insane

View PostConraire, on 07 December 2012 - 11:31 PM, said:

I honestly haven't noticed an ROF decrease. But then again being a quad AC2 user on a Phract, I can say, they need to lower the ROF, AC2 were never meant to be DPS kings, even in TT.


AC/2 has insane heat build, and it's only 2 damage a shot, all over the place. Face fast/small mechs and you will notice why AC/2 is ok.

#5 Conraire

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Posted 08 December 2012 - 08:01 AM

View PostStingz, on 08 December 2012 - 07:15 AM, said:

AC/2 has insane


AC/2 has insane heat build, and it's only 2 damage a shot, all over the place. Face fast/small mechs and you will notice why AC/2 is ok.


I pretty much never allow them to get that close. Usually leg em while they're still running towards the area. Once I have a good firing lead on someone I can usually peg em 75-90% of the time. Plus with precision skill trained on the mech.... At which point thats 8dmg every 0.8 seconds, something no other weapon can manage. Bout the only issue my 4x build has is eating ammo for breakfast.

The larger AC's are ok, because the ammo is more limited, and you're not gonna fire em rapidly unless the target is standing still. I know I don't fire my AC20s unless I know I'm gonna score a good hit, which puts them in line with the TT speed. LIttle less conservative with an LB10x because it's a shotgun.

#6 Kobura

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Posted 08 December 2012 - 09:35 AM

View Postpack wolf, on 08 December 2012 - 03:16 AM, said:

They aren't. Every other AC except for the AC5 has higher DPS and ofc higher alpha. They are just a lot easier to boat than the bigger guns.


UHHH 4DPS IS THE SECOND HIGHEST OF ALL PLAYER-SKILL CONTROLLED WEAPONS IN THE GAME... (second to the AC20, thankfully :mellow:)

The heat is still a concern. Ammo isn't as big a deal as it seems since all ACs get 150 damage potential per ton of ammo, save the AC20 (7 shots for 140) and UAC5 (25 shots for 125), but your aim has to be more consistent than with the others.

I still don't think it deserves its' current terror though. Expecting an increase in cycle time of .1-.25 seconds per shot. It magically brings the numbers into line with the other autocannons (except the range, which it deserves)

https://docs.google....5QRHd5Wnc#gid=0

#7 _Rorschach_

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Posted 08 December 2012 - 09:50 AM

View PostKobura, on 08 December 2012 - 09:35 AM, said:


UHHH 4DPS IS THE SECOND HIGHEST OF ALL PLAYER-SKILL CONTROLLED WEAPONS IN THE GAME... (second to the AC20, thankfully <_<)

Nope. AC10 is also 4dps, so is the LBX10 (although with scatter), UAC5 is 4.5 or 9 when double shot (but can jam), AC20 is 5. For ballistics only the AC5 and the Gauss have lower DPS than the AC2. Well, unless you count MGs as a weapon instead of decoration.
It's a good weapon and I like using it, but it doesn't outclass other ballistics. If I had a choice I'd rather carry 4 AC5s or 2AC5s and 2 UAC5s or tripple AC10s than group 4 AC2s. If heatsinks are taken into account it even is at about the same weight and I prefer being able to deliver one or two 20 dmg alphas into someone's back that I managed to sneak up on. But to each his own :mellow:

#8 Kobura

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Posted 08 December 2012 - 10:38 AM

Can someone please get me a definite up-to-date ROF for AC10? Nobody uses it so I can't find any good numbers... still, if it's equa-DPS it'd be comparatively inferior unless used very, very strategically. LBX is unfortunately a joke :mellow:

My statistics wrap the UAC's doubletap and jam into a complete unconsidered package since they're too fluid to really calculate.

#9 Umbra8

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Posted 08 December 2012 - 12:41 PM

On topic: Yes, the ROF of the AC/2 is slower, probably a bug as it does not sync with the shown refresh bar, and yes the rocking is still there. Devs, could we restore the ROF and nerf the rocking please?

Off topic: The AC/10 has a cycle time of 3 seconds, making its DPS 3.3 The AC/2 is second only to the AC/20 in damage potential, but I'm fine with this for several reasons. The AC/2 has the highest heat generation of all AC's, it damage is naturally distributed, it's poor burst makes it a weak skirmishing weapon, it requires the mech to be exposed to reach its best potential and the necessity of carrying a large stock of ammunition mitigates it's weight advantages. That said, it is an excellent sniper weapon, out DPS'ing the gauss slightly (16 dmg over 4 seconds vs 15) with better range, but has poor burst (less likely to blow off limbs and destroy components in one shot), and cannot be used to pop tart (pop from cover, fire high burst damage, drop to cover). Seems pretty balanced to me.

TLDR: Hope the bug is fixed and the cockpit shake is reduced. Good weapon overall.

#10 Elder Thorn

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Posted 08 December 2012 - 12:47 PM

View PostUmbra8, on 08 December 2012 - 12:41 PM, said:

On topic: Yes, the ROF of the AC/2 is slower, probably a bug as it does not sync with the shown refresh bar, and yes the rocking is still there. Devs, could we restore the ROF and nerf the rocking please?




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