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Uac/5... Seriously?


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#41 Gaeb

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Posted 10 December 2012 - 09:16 AM

At present UAC5 is one of the best weapons in the game, if not the best.

(Medium Laser may always be high up there ^_^ Gauss is still extremely strong)

Edited by Gaeb, 10 December 2012 - 09:19 AM.


#42 Purlana

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Posted 10 December 2012 - 09:18 AM

UAC5 is fine, they are probably > GR at this point.

#43 Roland

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Posted 10 December 2012 - 09:19 AM

View PostRex Budman, on 09 December 2012 - 04:54 AM, said:


Chance to Jam, 1/4...

It's a ****** useless weapon. These fools who single fire the damn thing arn't making the most of the weapon, because if they were, they'd be jamming it.



I use the UAC's to great effect, to the extent that people accuse me of cheating after I burn them down so fast. Currently, the UAC5 is without question one of the best weapons in the game.

If you are unable to use it effectively, perhaps it is because YOU are the one who is not using the weapon to its utmost effectiveness, rather than the people who actually find the weapon extremely useful.

Turns out, "making the most of the weapon" doesn't equate to "firing the weapon as fast as possible, in all situations, and jamming it."

#44 Codejack

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Posted 10 December 2012 - 09:21 AM

I too was using the UAC/5 in closed beta, all the way up until they removed the unjam mechanic. I now have 4 of them gathering dust in my mechbay.

If they were that worried about the macro, why didn't they just make it one button to unjam?

#45 Kraven Kor

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Posted 10 December 2012 - 09:33 AM

View PostKuruptU4Fun, on 07 December 2012 - 10:17 PM, said:


it was initially at .1 (10%) and then raised to .25(25%) a couple of days later as PGI felt the jam percentage made it OP.

Using macros in FPS's is just lame dude, get some skill.


Using automated targeting systems in war is just lame dude, get some skill ^_^

I will use any and all advantages, that do not directly break the EULA or involve actual "hacking" or "cheat" programs (like Aimbots or texture packs or whatever.)

Using a Macro is not cheating. It is using technology to make a complex task simple.

That being said, I am far too lazy to get macros working :unsure:

#46 Namicus

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Posted 10 December 2012 - 02:29 PM

I chainfire 3 UACs in my Ilya and have not jammed once yet in any of my matches. Awesome fun.

#47 Sephlock

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Posted 10 December 2012 - 03:07 PM

If current trends continue we will get RACs tha have. 99% chance to jam after the third shot

#48 PANZERBUNNY

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Posted 10 December 2012 - 05:15 PM

Ya, if you think UAC's jam a lot now, RAC's are going to be stupid.

#49 Kraven Kor

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Posted 10 December 2012 - 05:53 PM

View PostSephlock, on 10 December 2012 - 03:07 PM, said:

If current trends continue we will get RACs tha have. 99% chance to jam after the third shot


In like 2020 :)

#50 Crunk Prime

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Posted 10 December 2012 - 05:59 PM

Ive had them jam on me firing the first shot 3 times in a row before without even double firing. Saying "just dont double fire and they work great!" is an outright lie.

#51 PANZERBUNNY

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Posted 10 December 2012 - 06:06 PM

I wouldn't mind a feature where you damage it to build UP to a jam. Sort of like heat, but permanent until a jam happens. Then it eventually clears and start the process all over again.

#52 Rex Budman

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Posted 10 December 2012 - 07:58 PM

View PostRoland, on 10 December 2012 - 09:19 AM, said:


I use the UAC's to great effect, to the extent that people accuse me of cheating after I burn them down so fast. Currently, the UAC5 is without question one of the best weapons in the game.

If you are unable to use it effectively, perhaps it is because YOU are the one who is not using the weapon to its utmost effectiveness, rather than the people who actually find the weapon extremely useful.

Turns out, "making the most of the weapon" doesn't equate to "firing the weapon as fast as possible, in all situations, and jamming it."


No, sorry, it just isn't like that on my end.

I've been using it since closed beta, and they were much more reliable. No one seems to understand the concept of reliability anymore...

Read this, before reposting; Because the RoF is so high, it can initiate a double shot very easily with a single press. no one wants to define what a "single press" is though. Delay between fire needs to be expanded, to allow the mouse button to be clicked in a reasonable manner, not in an erratic quick click method. Even the quick click, with input lag and the like, can initiate a double shot. Heck, sometimes the thing won't shoot if you click too fast.

This is why people complain of jamming on single shots and they always usually occur upon subsequent shots, not initial ones. The weapon is unreliable. I use it in single fire mode by my own method, I wait for CD's, and yet I initiate double shots without holding the mouse button down. This is the issue.

RoF needs to be reduced to make this weapon reliable, not effective.

#53 Gaeb

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Posted 10 December 2012 - 08:30 PM

View PostRex Budman, on 10 December 2012 - 07:58 PM, said:

RoF needs to be reduced to make this weapon reliable, not effective.

I like that idea. I rock UAC5s in most mechs that can carry them atmo, because they're jus so stronkz... no seriously, its a really superior weapon right now if you're not getting accidental double taps.

#54 Rex Budman

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Posted 10 December 2012 - 08:34 PM

Back when it had more reliability, yeah I loved it to death. I still have an affinity towards it, which is why I am so upset about the current state.

Glad someone likes the idea. I'd rather see a lower RoF than a lower Jam rate.

I carry them in my K2 Catapault. 4 Med pulse and 2xUAC5. 34dmg max in an Alpha strike, but packs one heck of a punch.

#55 Tuoweit

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Posted 10 December 2012 - 09:22 PM

View PostVermaxx, on 07 December 2012 - 10:05 PM, said:

DPS only matters to the people who can aim it effectively.


And shouldn't weapons be balanced based on people who can use them effectively? After all, just about anyone can learn them given the time and effort.

#56 SpiralRazor

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Posted 11 December 2012 - 09:57 AM

View PostAlfred VonGunn, on 07 December 2012 - 09:56 PM, said:

It only jams after you double tap a few times.. Carry 2 and chain fire... jamming problem solved(mosty)


Um..no..it can jam on the first shot, double tap or not.

#57 Roland

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Posted 11 December 2012 - 10:09 AM

View PostSpiralRazor, on 11 December 2012 - 09:57 AM, said:


Um..no..it can jam on the first shot, double tap or not.

No, this has been fixed. The UAC no longer jams on the first shot, ever.

#58 SpiralRazor

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Posted 11 December 2012 - 10:20 AM

If thats what was hotfixed, then its a good fix. However, you can still jam them on chain fire, and the IM still most definitely jams with 3 UAC 5s going.

Even so, ive not ONCE been accused of cheating using my 4x ballistics.....there are occasional bursts of HIGH dps from UACs, but often you are lower then an AC/5. Unless of course, you have a macro that slows the firing rate to just below the refire of the double tap, thereby taking advantage of the faster CD of the UAC system. Not everyone can do that.

My system gets rid of having to use a Macro entirely.

Edited by SpiralRazor, 11 December 2012 - 10:21 AM.


#59 DoRkcHoPs

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Posted 11 December 2012 - 12:54 PM

I think they just need to change it so that it cannot fire a second shot within the first 1/4 of the cooldown. Hold down the fire button and see what happens once in a while it will shoot 2 shots so close together they might as well be an AC10 round. That kind of ultra fast recycle and the server side authority is what makes it jam even if you "clicked once"





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