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It's just awful!


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Poll: The horror! (353 member(s) have cast votes)

Which is the worst Mech ever?

  1. UrbanMech (the trash can) (118 votes [33.43%])

    Percentage of vote: 33.43%

  2. Charger (popgun pretender) (123 votes [34.84%])

    Percentage of vote: 34.84%

  3. Other (please explain) (112 votes [31.73%])

    Percentage of vote: 31.73%

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#161 AceTimberwolf

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Posted 18 May 2012 - 02:40 AM

So this was a poll for best mech of all time? go Urbie!

Edited by AceTimberwolf, 18 May 2012 - 02:40 AM.


#162 Major Bill Curtis

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Posted 18 May 2012 - 12:23 PM

The Clint, as everyone knows, which is why it's so great: "Your ride was built by the lowest bidder."

Edited by Major Bill Curtis, 18 May 2012 - 12:24 PM.


#163 Dustbunny

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Posted 18 May 2012 - 12:54 PM

most anything put out by clans.

#164 Zervziel

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Posted 18 May 2012 - 03:04 PM

In their specific roles, the Urbie and the Charger aren't that bad. As much as people laugh at the trash can, as soon as they run into one in an urban environment, it quickly promotes itself from laughing stock to major pain in the ***.

The Charger is meant to get close as fast as possible and manually restructure the opponent's cockpit with it's fists or feet. It's range is point blank so those small lasers are going to be adding to the pain.

No the worst I can think of off the bat is the Daboku, the predecessor to the Mauler everyone tries to forget. Hit it in the right spot in the torso and the cockpit ejects.

#165 Eradicator

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Posted 18 May 2012 - 04:04 PM

the worst looking mechs would probably be fafnir, king crab, and any of the quadrapeds... they look just plain stupid imo

#166 Lydia

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Posted 18 May 2012 - 04:53 PM

View PostCoffiNail, on 14 May 2012 - 04:27 PM, said:

Anything made by the Inner Sphere Houses after 2784.


#167 Roh

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Posted 18 May 2012 - 05:36 PM

I am mildly offended that my beloved urbanmech is even on this short, obviously biased, list.

I'm sure every mech out there has at least one person that has some fond memories of using it. Why waste time poking at the few you personally dont like when you could be talking about the ones you do love?

#168 JHare

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Posted 18 May 2012 - 06:06 PM

I've used a lance of urbies and trounced light lances sporting Bug mechs (Wasp, Stinger, Locust, Flea) and have been trounced in identical matches. I just have fun using urbies in TT. In light matches i don't see them as particularly good or bad

Firestarter is actually a decent design, one of my main light mechs. 6/9/6 with 2 medium lasers and better armor that most lights. ALso, given how often light mech fights in TT end up at point blank range, the machine guns and flamers get used a lot.

I would have to say the worst designs for me are TC-Pulse-Jumpers. These min/max designs represent all of the worst things about what the higher tech levels did to battletech.

#169 Der BruzZzler von Wiesndoof

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Posted 18 May 2012 - 06:34 PM

Any Inner Sphere OmniMechs! Nothing more than wannabes ...

#170 LazDude2012

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Posted 18 May 2012 - 09:14 PM

View PostArikiel, on 14 May 2012 - 04:26 PM, said:

Which is the worst Mech ever?

I actually like my Urbanmech, when loaded right, it can be a brawler, and a light mech too, meaning I can field more of them, cheaper, than the equivalent mediums. Urbie with a PPC and an AC/5 , pop some machineguns on there for backup, and you're set.

#171 Zephram Zaphod

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Posted 18 May 2012 - 10:31 PM

Worst mech ever? The Timberwolf/Mad Cat.

Why? It's simply to much. It embodies everything that is wrong with severe tech gaps. The Clan invasion made for great story on paper but the tech level is to disparate to generate meaningful gameplay. If you win with Clan Tech it's because you used Clan Tech. The playing field is not balanced and it no longer becomes tactics or skill to win.

#172 Ashla Mason

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Posted 18 May 2012 - 10:52 PM

View PostZephram Zaphod, on 18 May 2012 - 10:31 PM, said:

Worst mech ever? The Timberwolf/Mad Cat.

Why? It's simply to much. It embodies everything that is wrong with severe tech gaps. The Clan invasion made for great story on paper but the tech level is to disparate to generate meaningful gameplay. If you win with Clan Tech it's because you used Clan Tech. The playing field is not balanced and it no longer becomes tactics or skill to win.

You do know about Zelbrigen right? The warrior codes that the clans embody and that there players are supposed to use? Yeah. Those can very quickly send matches into the favor of the IS player who isn't both morally and numerically inhibited.

#173 Sassori

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Posted 18 May 2012 - 10:55 PM

I think I can speak for a lot of people when I say: Ha! Hahahahahaha!

Lots of people who pick Clan pick it for the shiny new toys, Zellbrigen and the bachall, very difficult things to try and enforce in an online community. There will be focus firing and stravag like behavior out of the clans.

#174 Terick

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Posted 18 May 2012 - 11:26 PM

View PostDer Kommissar, on 14 May 2012 - 04:33 PM, said:

The Charger at least has a niche as a melee brawler. Players tend to ignore it until it's kicking your leg off. Plus, there are two excellent variants/mechs built on the Charger chassis.

The Jackrabbit, on the other hand, is basically worthless.


The Jackrabbit with a Large Laser is very useful... even the AC/2 one can be useful to just keep firign at Vees from long range. Where any hit can crit kill teh vee no matter of the damage.

My Vote, Other

Shadowhawk SHD-2H
Worst mech I know of. Strip that AC/5 our for a Large laser or PPC and you have a slightly better mech. The lack of full jump is really bad. You need T2 to make it good.

Charger is an 80 ton brawler, catch up to those fast heavies and most of the line mediums and kick their legs off, and then also can go the punching route on that AWS... The T2 upgrades are really nice. LRM 20 and MPLs being my fav.

Urban mech, that AC/10 packs a pretty good punch for a light until you get tot he T2. Yes, the Urban mech is better then the SHD-2H.

In MWO... well since brawling it out the base charger just isn't as useful. It is now one of the best spotters for IDF LRMs since you will have to kill a mech with 80 ton internal structure...

#175 trycksh0t

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Posted 18 May 2012 - 11:58 PM

Well, since I simply can't pick just one, we'll go by weight class. These are, IMO, the absolute worst choices possible.

Light - I'm sticking with the BZK-F3 Hollander. It sounds good on paper, but come on. That big cannon just screams "Shoot me here", it's too slow for a 'Mech designed to work at range, can't defend itself if anything gets close, and carries enough armor it might protect against a spitball.

Medium - HOP-4D Hoplite. Weapons aren't bad, could use more ammo though. Good armor. Not exactly slow but not quick either. Why do I think it's terrible? Because of one, very simple idiotic design choice: Why does this thing need 16 frelling heatsinks?!

Heavy - EXC-B2 Excalibur. Gauss and LRM-20 with Artemis IV, cool. 2 tons of ammo for each weapon? No backup weapons? 7.5 tons of armor? What were you thinking?!

Assault - BNC-3E Banshee. Sure, it's fast...for it's size. Which isn't saying much. It's got a lot of armor, which is good, it keeps you alive long enough to be target practice. Any Assault that a Rifleman can consistently take down 1-on-1 is not a good design, period.

#176 Felicitatem Parco

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Posted 19 May 2012 - 12:14 AM

I don't think invading the Inner Sphere counts as "Firing Upon an Enemy who has Fired Upon You, FIrst." They violated their own code, and so I don't see the Honor they hold so highly among themselves.

You say "Zellbrigen," I say "Zellwiththis, I'm shooting you."

Edited by Prosperity Park, 19 May 2012 - 12:16 AM.


#177 Marowi

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Posted 19 May 2012 - 12:21 AM

I mean, even the UrbanMech had a theoretical purpose. The Charger, with, what, a thousand small lasers (I think 5)?--served virtually none. The same idea barely worked on a Nova with 14 medium lasers.

Edited by Marowi, 19 May 2012 - 12:22 AM.


#178 Sassori

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Posted 19 May 2012 - 12:22 AM

5 actually, 5 small lasers for 15 damage while it was charging you to kick your leg out at 80-odd kph :unsure:

#179 RickDiasPK

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Posted 19 May 2012 - 12:52 AM

I voted Other. Not sure if anyone has already mentioned it yet, but my 'worst mech' nod would go to the grf-5m griffin or the wlf-3m wolfhound, with dishonorable mention to the shd-7m shadow hawk and rfl-7m rifleman. Every single one of these is a case study in how to not use Light Gauss Rifles correctly. If I pull a Charger or UrbanMech, I'll find something to do with them. These things all make me go "the older version was universally better" however, and I want to slap whoever designed them.

#180 Duncan Jr Fischer

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Posted 19 May 2012 - 01:29 AM

Want to say another little something on this topic.
In TT I like Urbie and Charger, but as we are on MWO forums, I try to see these mechs in MWO environment.
I guess I would pass piloting Urbie. It's good when you command, but I wouldn't get much fun in a pilot's seat. Still, the mech will do it's job, surely, but it's not much entertaining.
The Charger, on the contrary, is quite a fun-promising mech if melee combat and all the kicking are implemented. Closing fast and crushing into some support med mech could be quite a show.

But I still can't imagine any use of SHD-2H..........





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