"Awful" is subjective, and in the OP also very vaguely defined. The first thing to come to my mind is the Hellstar, not so much because it's "over-optimised," or because in some contrived theoretical scenario you can end up with a boring 'mech selection due to every one bringing one and not be able to just drop it from the list of available options, nor even because it ruffles so many feathers it sucks a lot of fun out of the game. For me it's mostly because it just gets a reputation that seems unfairly exaggerated. Clan über-Peepers and "almost but not quite enough" cooling are both over-valued by the standard BV system, and it really shows in the 3000 base BV. It's also a specialised design that is not nearly so hot against almost anything that's not another battlemech, (perhaps most dramatic in the case of infantry
) and is not really even optimal for its particular focus since it uses a sub-optimal actuator configuration and weapons placement- not to mention having one double heat sink less than it really ought have.
Prosperity Park, on 14 May 2012 - 05:08 PM, said:
[image of nightmarish Proto omitted]
Ugh, I wish I could just forget about all those horrible Protomech illustrations, and a bunch of idiotic WizKids-era quads for that matter...
This is kinda tangential but I wanna put something positive here, so... I am a fan of the Urbie's cheeky style. I think of it as a capability-enhancing add-on system for infantry, primarily a morale-boosting glorified field gun. Maybe while you're busy stepping on its foot and laughing at its head popping open, you get lots of squishies trying to bite your knees off. Personally, I prefer Quickscell's urban armor, (because it's fluffed as poorly put together) but to each their own. (My "standard" fluffy tank lance for that role is an SRM Carrier and 3 Hetzer; lotsa ouchies for the money.)
I like quads, too. They're probably not great for powergaming, but to me one of the most definitive characteristics of the battlemech is that it's harder to mobility kill than a tank, so I like the extra legs and PSR bonus. Speaking of PSR bonus, melee attacks are another of those definitive characteristics, and though I'd rather punch than kick with a biped, I'd prefer kicking most of the time if I had the quads' -2 bonus.
Edited by Owl Cutter, 15 May 2012 - 01:46 AM.