Jump to content

It's just awful!


226 replies to this topic

Poll: The horror! (353 member(s) have cast votes)

Which is the worst Mech ever?

  1. UrbanMech (the trash can) (118 votes [33.43%])

    Percentage of vote: 33.43%

  2. Charger (popgun pretender) (123 votes [34.84%])

    Percentage of vote: 34.84%

  3. Other (please explain) (112 votes [31.73%])

    Percentage of vote: 31.73%

Vote Guests cannot vote

#201 Orzorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,327 posts
  • LocationComanche, Texas

Posted 21 May 2012 - 03:26 AM

View PostTincan Nightmare, on 21 May 2012 - 02:32 AM, said:


??? The hellspawn was in Mechwarrior 2? How did an IS Mech make it into a game set during the big war (or trial) between Clans Wolf and Jade Falcon?

He was probably thinking of the Hellbringer.

#202 Vora MacEvedy

    Member

  • PipPipPip
  • 78 posts

Posted 21 May 2012 - 03:40 AM

Daboku

#203 Terick

    Member

  • PipPipPipPipPip
  • Survivor
  • 194 posts

Posted 21 May 2012 - 06:21 AM

View PostJHare, on 20 May 2012 - 09:46 AM, said:


I'm going to argue TT numbers since that was the basis for my bad attitude for these mechs.

If you mean the jackrabbit: 25 Tons 6/9/0, sporting an AC2 and SSRM2. So You get 45 AC shots, of whicn maybe 40% hit if you are lucky (assume you only fire when needing an 8 or lower). So 18-20 shots hit. 40 Damage, spread out because your doing it with as many rolls as is possible. So you've sanded the armor off of a flea/locust/stinger.

This becomes more laughable as you realize that firing all 45 rounds requires more than 45 turns of keeping the range open on a finite map. Even on a perfectly flat and open map this is not plausible. It would take an unbelievably bad player to let you do that. So when the other light mech eventually runs you down (in about 5 turns) and gets in range you are going to be outgunned. Most light mechs sport one or two medium lasers. 5 points damage to one location is punching holes in a light mech's armor. So as you continue to sand armor off evenly, that locust is gonna punch holes in your mech after a couple of shots.

If you face a Spider just eject, It'll be fast and cheaper in the long run.

If you want to make the jackrabbit viable - take out the AC/2 and put in an LRM10. You lose 3 hexes (90 meters) range down to 21 (which most light mechs can't hit at), gain one ton for more ammo (24 shots), and now you are averaging 6 damage a turn in 5 point groups. That will mess up a light mech, and give a medium a hard time. Then Rip out the SSRM2 and replace it with at least one medium laser.

The other option is to stop half and halfing the mech. Rip out the SSRM2 and amo, (2.5 tons), and upgrade the engine. Now you're moving 7/11 or 8/12 and might actualy be able to keep range open.

If you meant the Hornet: 20 tons 5/8/5 ML,SL,LRM5, The LRM just doesn't fit a mech that was intended as an urban support mech. Though I can see some arguments about loading the LRM with thunder ammo. The field refit that throws an SRM4 in place of the LRM5 makes it a pretty nice mech.


Your thinking the 2T model. The 9R model of the jackrabbit used a LL in place of that AC/2 and had a SRM-2 STREAK. a 6/9 Light with a LL and the HS to use it is just mean. Dropping that SRM to a standard SRM and upping the armor half a ton just made it meaner since you could still kite those other lights to some extent. Only a few lights pack enough armor to not get badly by a few LL hits.

#204 TheRuntMan

    Member

  • PipPip
  • Bad Company
  • 43 posts
  • LocationAlaska, U.S.

Posted 21 May 2012 - 08:42 PM

Definately the Hellspawn. Ridiculous design and it can't even equip a large laser. Lame. I hate that thing.

#205 PANZERBUNNY

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,080 posts
  • Facebook: Link
  • LocationToronto, Canada

Posted 21 May 2012 - 08:51 PM

I changed my vote to Kintaro. That baby needs some love.

Edited by PANZERBUNNY, 21 May 2012 - 09:23 PM.


#206 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 21 May 2012 - 09:23 PM

View PostMATEO FALCONE, on 20 May 2012 - 09:03 AM, said:

Lets not forget the Black Knight. Useless waste of mechlab space.


What version? The CBT one is one of the best energy boats there is and the pre-Hardcore MW4BK/M version was the top tier IS heavy hands down. If you got good with it's shield, you could use it to soak entire alphas from Daishis, something I used to devastating effect so I disagree about style.

I heard post-Hardcore the BK was pretty awful.

#207 Outlaw

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 321 posts
  • LocationThe Land of Hope and Glory

Posted 25 May 2012 - 10:23 PM

View PostVora MacEvedy, on 21 May 2012 - 03:40 AM, said:

Daboku

Totally agree with this one.

Was so bad as a production prototype they decided to produce it anyways, silly dracs.
Remember a apple by a different name is still an apple.

Edited by Outlaw, 25 May 2012 - 10:25 PM.


#208 whiteknight

    Member

  • PipPipPipPipPip
  • 171 posts
  • LocationToronto, ON

Posted 25 May 2012 - 10:37 PM

Original flavour Jagermech...

Some of the later versions get up towards passable... and 2 RAC5s with a TarComp is something evil, but most variants are just weaksauce

#209 DrnkJawa

    Member

  • PipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 488 posts
  • LocationIn an urbie aiming at your crotch

Posted 25 May 2012 - 10:41 PM

Worst Mech ever would be that madcat, its useless, looks like a cheap catapult remake too its awfull!

Best Mech is the UrbanMech IS because its a monster when used right, if you claim you havent then you should get your head out of your arse. Besides Urbies are monsters when you make em right Gaus...AC20's...

#210 whiteknight

    Member

  • PipPipPipPipPip
  • 171 posts
  • LocationToronto, ON

Posted 25 May 2012 - 10:51 PM

Assassins are pretty bad, SLDF Pork barreling at some of its worst

#211 Suicidal Idiot

    Member

  • PipPipPipPipPipPip
  • 404 posts

Posted 05 June 2012 - 11:04 PM

View PostVictor Morson, on 15 May 2012 - 02:04 PM, said:

EDIT: PGI is going to have it's work cut out for it implementing the Mad Cat, as 99.9% of the Clan players will probably fight tooth and nail to get one.


I'm going to get one, one way or another.

#212 Adrienne Vorton

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,535 posts
  • LocationBerlin/ Germany

Posted 05 June 2012 - 11:15 PM

there are so many mechs that are ugly in my eyes... not as much as cool designs, but many... Uller and Puma are 2 that come to my mind when i think about "baaah"...

useless? well... in its primary configuration there my be some, but i don´t think any mech is really useless, except for the elite-mechs only used for parades :( and even those have the use to entertain the people, preventing them from rebellion xD

Edited by Adrienne Vorton, 05 June 2012 - 11:20 PM.


#213 Ratzap

    Member

  • PipPipPip
  • 86 posts
  • LocationScotland

Posted 06 June 2012 - 03:04 AM

I'm going with the Timberwolf too - it's a great mech but that's why it's the worst ever. Plus the fanboi effect it has on people is akin to a crime against humanity :(

#214 Polymorphyne

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 489 posts
  • Facebook: Link
  • LocationAustralia

Posted 06 June 2012 - 03:06 AM

Firstly, no mech is as terrible as this poll- It only gives two mechs as options!

Now, for some mechs that really blow away the charger and urbanmech in badness!


Posted Image Posted ImagePosted Image
Posted Image

I'll stop before we get to the heavies and assaults :(

#215 Ratzap

    Member

  • PipPipPip
  • 86 posts
  • LocationScotland

Posted 06 June 2012 - 04:00 AM

View PostLongsword, on 06 June 2012 - 03:06 AM, said:

Firstly, no mech is as terrible as this poll- It only gives two mechs as options!

Now, for some mechs that really blow away the charger and urbanmech in badness!


Posted Image


A friend of mine had the figurine of this phawk thing. We played a few matches with him in it but no-one was terribly impressed :(

#216 Kazzamo

    Member

  • PipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 180 posts

Posted 06 June 2012 - 04:06 AM

The Ares tripod mech, those are about the worst things I can think of.

#217 Cik

    Member

  • PipPipPipPipPipPip
  • 304 posts

Posted 06 June 2012 - 05:34 AM

View PostChristopher Dayson, on 15 May 2012 - 04:17 AM, said:


What, the variant that has even LESS armor so it is easily killed by infantry?

The variant that has even less range so that it has even more issues closing in on the enemy?

The variant that has a wopping 5 shots?

Sorry how is that thing remotely good again?



how do i into double blind? how do i into city terrain? how do i into infantile forum whoring? my god you are annoying, i resisted telling you that for the first 3 pages, but there it is. it's an ambush 'mech. if you can't ambush, of course it doesn't work.

#218 Athena Hart

    Member

  • PipPipPipPipPip
  • 136 posts
  • LocationHesperus II (Or Spanaway, Wa IRL)

Posted 06 June 2012 - 05:44 AM

Yup.. Urbie definately the worst.. Sure it was "Written" as a city fighter. But in how many books do you hear about that "Awesome Ubanmech pilot that kicked my can?", Usually it was more like, "Yup, Killed another Urbie, it shot at me.. I shot back... Next!"

#219 Absolon

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 43 posts
  • Facebook: Link
  • LocationSacramento, CA

Posted 06 June 2012 - 06:08 AM

I'm only saying this because, well it just seems right. "There is no bad mech". All mechs were built to fit a particular need. IE. Urbanmech, a mech meant for use in urban sprawls. Its not meant for toe to toe combat. Its meant for urban pacification. Its meant to keep the people in line, and take out things which may be used in a populous uprising. As far as the detractors of no speed or armor, I quote "On an open battlefield, speeds that slow would be a death warrant for any light 'Mech, but in the streets and alleys of an urban labyrinth, even with its slow speed, the UrbanMech is free to fight and fade back into the city as it sees fit" It also has jump jets, if I may add.

The Charger is an asault recon mech. Meant to scout. The books specifically say "In fact the deficiency was intentional, since anything other than gathering data quickly was seen as a distraction." So to each their own, because if they put the charger in the game. I would put it in a recon lance with some other lights. What a surprise that would be for your light recon lance. Just saying is all. There is a place where both those mechs would be your lances worst nightmare.

Pick your favorite mech, learn to use it well; and show the others when you fight them why its the best mech for the job.

#220 Wrayeth

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 221 posts
  • LocationHesperus II

Posted 06 June 2012 - 06:22 AM

For the Charger, I'll agree that the vanilla 3025 variant was...sub-par. However, there were some very nice modifications later on. For instance, you don't want to be in CQB with the CGR-SA5 - LB20-X, 3 ER medium lasers, and 2 streak SRM-6.

For the people who mentioned the Banshee, all of the 3025 variants were less than stellar with the exception of the BNC-3S. That one is, perhaps, the finest 3025 assault mech. As far as later variants go, my favorite is the BNC-8S - it basically takes the Banshee's original 3025 concept and makes it work, with an excellent weapons loadout, TSM to push it to 5/8 movement from its base 4/6, and a great, big hatchet to boot. (Ever seen what happens to a Firestarter omni when it gets hit by a 38-point axe? It's not pretty...)

For the Urbanmech, I've got to agree with most people that it's useless in most situations. There are circumstances, however, where it's useful. I played in a game where one of my teammates brought two Urbanmechs toting LB10-X's with cluster rounds as the scenario was one where VTOLs could be used to great effect. IIRC, those two Urbies shot down 4 choppers over the course of the game.

Random bit of humor, said by our local Catalyst demo team agent: "I don't shoot Urbanmechs - I stomp on their foot, wait for their head to pop open, then drop in a hand grenade. Or battle armor."

As for the people who mentioned the Hussar and its lack of armor, most of the Hussar configurations actually have a decent amount for their weight. It's just the 3025 variant that is lacking. I actually find the Hussar to be rather good at what it does - it's an excellent light sniper, able to put up extremely high target numbers from movement, then add to them by staying at medium range and sniping with its ER large laser or PPC. There's even a variant with a snubbie that can just stay at 9 hexes and fire at its own short range while everything else without a snub-nosed PPC will be shooting at medium range.

I actually hate seeing a Hussar on the opposing team - I've had two otherwise pristine assault mechs headcapped by Hussars in various games.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users