Weekly Screenshot #2 is up in the Media section... I didn't see this formally announced on the website. Did I miss it, or has it not been announced, because I think it should have been.
Note - I have not added any UrbanMechs to this one, I promise.
1
Weekly Screenshot #2 - should these be "formally" announced?
Started by Felicitatem Parco, May 14 2012 05:14 PM
6 replies to this topic
#1
Posted 14 May 2012 - 05:14 PM
#2
Posted 14 May 2012 - 05:15 PM
It's very pretty, would love to see some other maps though.
Semyon
Semyon
#3
Posted 14 May 2012 - 05:16 PM
No its been up for awhile there was no announcement.
You didnt miss anything
You didnt miss anything
#4
Posted 14 May 2012 - 05:18 PM
Good find!
#5
Posted 14 May 2012 - 05:26 PM
The pilot's thinking. .oO( DFA baby! Get some! )
#6
Posted 14 May 2012 - 05:32 PM
Next one should be up tomorrow-ish. It was a bit underwhelming because we got dozens of new screens via news/promotional pieces off-site last week as well.
#7
Posted 14 May 2012 - 05:39 PM
That's interesting. The indicated range is whatever the arms are targeted at, but it's placed beside the torso crosshair. That might get confusing.
If he's managed to get and/or maintain a missile lock while jumping, that's a good sign of stability in the air.
It's disconcerting that the compass has a much wider range than the actual fov. Surely it'd be more intuitive if the catapult's marker was directly above its head rather than compressed?
Still don't like the enemy damage display in top right. Also really hating on the opaque rectanges around the crosshair. That's exactly the real estate in which I'm going to want unobscured vision.
Strange that the arms are so greatly separated from the torso, but straight down. That would be quite hard to do, as he'd have had to move his mouse very fast but also very precisely. Weird. JJ effect maybe?
If he's managed to get and/or maintain a missile lock while jumping, that's a good sign of stability in the air.
It's disconcerting that the compass has a much wider range than the actual fov. Surely it'd be more intuitive if the catapult's marker was directly above its head rather than compressed?
Still don't like the enemy damage display in top right. Also really hating on the opaque rectanges around the crosshair. That's exactly the real estate in which I'm going to want unobscured vision.
Strange that the arms are so greatly separated from the torso, but straight down. That would be quite hard to do, as he'd have had to move his mouse very fast but also very precisely. Weird. JJ effect maybe?
Edited by Belisarius†, 14 May 2012 - 05:40 PM.
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