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Gaus Ecm Gaus Ecm Gaus Ecm In Every 8Vs8 Man Premade


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#1 Kanjejou

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Posted 08 December 2012 - 06:52 AM

Gaus is still not a big enough liability to be a sniper weapon
Every mech I cross in full premade are full gaus + XL engine why simple, the biggest alpha and no heat to care about and since shoulder are almost as sturdy as CT they know that they will survive your strike and blow with as much chance a you.

Result 4 atlas DDC ECM max alpha + cataphrac max alpha

They overheat in one-two alpha but they deal about 50-70 point per alpha with pinpoint accuracy

And the problem is that the tonnage in full premad seem to not be taken in account result in the uselessness of medium.

Why take a medium when the enemy team will get a heavy or an assault.

Edited by Kanjejou, 08 December 2012 - 07:00 AM.


#2 Poisoner

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Posted 08 December 2012 - 06:58 AM

The only group I saw in all my 8 man groups that spammed Gauss have been them squawking guys that aren't really that good.

#3 Bluescuba

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Posted 08 December 2012 - 07:04 AM

Really? I run my Dragons in 8 vs 8, either a heavy direct fire mech or a fast light hunter with a capture module... both work really well in a well balanced team.

#4 Khobai

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Posted 08 December 2012 - 07:24 AM

Quote

Why take a medium when the enemy team will get a heavy or an assault.


because some mediums go fast enough to get lagshielding like the CN9-D

#5 Chemie

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Posted 08 December 2012 - 07:46 AM

gauss in arms I agree but the health/explosion nerf makes them useless for Atlas/Hunch or any torso mount except XL K2 (due to torso hit box).

But yes, if you change you title to ballistic (versus gauss), you are correct that ECM makes 8 man very boring. Limited mech chasis (those with ECM and large ballistics) and "blob" movement.

#6 Kanjejou

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Posted 08 December 2012 - 07:52 AM

Sorry for the bad title i was bit angry because of mutiple time meeting the exact same compo with 3 different team

Edited by Kanjejou, 08 December 2012 - 07:59 AM.


#7 GODzillaGSPB

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Posted 08 December 2012 - 07:54 AM

The first sentence is hilarious! The gauss was nerfed to be only viable as a sniper weapon but easily breakable in close combats. The reason many people used gaussapults to great efficency was because it's tough armor for the left and right torso, protecting the gauss even in close combat. But not anymore.

The whole concept of a gauss is to be used at long ranges and now it's exactly that. "Not big enough liability", what else should they nerf? Maybe a jamming mechanism? Or a spread? Add more heat, too. Make it so that no one would ever use it. That what you want? -.-

#8 Kanjejou

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Posted 08 December 2012 - 08:00 AM

No But I would like to people to use it as a sniper wepaon not as a brawling weapon on atlas and just put case to absorbe the explosion. maybe a longer reload time

Edited by Kanjejou, 08 December 2012 - 08:01 AM.


#9 Irreverence

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Posted 08 December 2012 - 08:06 AM

I mean no disrespect, but an Atlas D-DC definitely doesn't have pinpoint accuracy. I can only accurately hit a target at a maximum of 250 meters with an alpha and that's spread all over the place. If anything, other than another Atlas, is within 250 meters of my Atlas or closer it's the enemy pilot's fault for being too close.

I (also) think the matchmaking is the problem, not the mechs.

Edited by Irreverence, 08 December 2012 - 08:21 AM.


#10 Kanjejou

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Posted 08 December 2012 - 08:17 AM

did I said the mech was a problem..., like you said as long as there is no tonnage limitation the matchmaking will be faulty

#11 nom de guerre

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Posted 08 December 2012 - 08:18 AM

Actually there's ALOT less gauss post explosion fix, atleast in the unit I run with the AC20 works much better for how we play.

#12 Irreverence

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Posted 08 December 2012 - 08:23 AM

View PostKanjejou, on 08 December 2012 - 08:17 AM, said:

did I said the mech was a problem..., like you said as long as there is no tonnage limitation the matchmaking will be faulty

No you didn't. I agree with you in that respect. Let me add something to fix that...

View Postnom de guerre, on 08 December 2012 - 08:18 AM, said:

Actually there's ALOT less gauss post explosion fix, atleast in the unit I run with the AC20 works much better for how we play.

I actually didn't notice any explosions from my Gauss for some reason. Just the knocked out weapon. I added CASE later just in case.

#13 nom de guerre

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Posted 08 December 2012 - 08:25 AM

View PostIrreverence, on 08 December 2012 - 08:23 AM, said:

No you didn't. I agree with you in that respect. Let me add something to fix that...


I actually didn't notice any explosions from my Gauss for some reason. Just the knocked out weapon. I added CASE later just in case.


haven't actually had a gauss explode personally I switched back to the AC20 since my loadout didn't have room for case and EVERYONE shoots atlases RT first.

#14 Irreverence

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Posted 08 December 2012 - 08:30 AM

View Postnom de guerre, on 08 December 2012 - 08:25 AM, said:


haven't actually had a gauss explode personally I switched back to the AC20 since my loadout didn't have room for case and EVERYONE shoots atlases RT first.

I'm glad they shoot my RT first. My heaviest hitters are in my left torso. :mellow:

I used the AC20 for a long time, but realized that the cooler running Gauss increased my rate of fire substantially. So far, even post patch, the Gauss feels better despite the 5pt damage difference. But I suppose play style has a lot to do with it.

#15 nom de guerre

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Posted 08 December 2012 - 08:33 AM

Yea there were significant advantages to the gauss, but I always thought the 20 was cooler. With the way fights almost universally devolve into <50 meter brawls currently the ac20 is the way to go now.

#16 Joseph Mallan

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Posted 08 December 2012 - 08:34 AM

View PostKanjejou, on 08 December 2012 - 06:52 AM, said:

Gaus is still not a big enough liability to be a sniper weapon

In 28 years of being in this universe, I have never limited the Gauss to sniping.

#17 Krivvan

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Posted 08 December 2012 - 08:38 AM

I'm seeing threads with people complaining that Gauss is now useless and now this thread where Gauss is still OP.

Seems fine and dandy to me.

#18 nom de guerre

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Posted 08 December 2012 - 08:39 AM

View PostKrivvan, on 08 December 2012 - 08:38 AM, said:

I'm seeing threads with people complaining that Gauss is now useless and now this thread where Gauss is still OP.

Seems fine and dandy to me.


Gauss is hardly useless, I just have a personal preference for the 20

#19 Irreverence

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Posted 08 December 2012 - 08:40 AM

View PostKrivvan, on 08 December 2012 - 08:38 AM, said:

I'm seeing threads with people complaining that Gauss is now useless and now this thread where Gauss is still OP.

Seems fine and dandy to me.

I honestly don't notice a difference.

#20 Krivvan

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Posted 08 December 2012 - 08:43 AM

View PostIrreverence, on 08 December 2012 - 08:40 AM, said:

I honestly don't notice a difference.


Exactly, I was fine with Gauss even before the nerf.





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