

Dumbfire Toggle Please
#1
Posted 14 May 2012 - 06:09 PM
#2
Posted 14 May 2012 - 06:16 PM
If you fire while radar passive, your missiles should dumbfire. Easy.
#3
Posted 14 May 2012 - 06:18 PM
#4
Posted 14 May 2012 - 06:22 PM
It doesn't cost you anything in combat to flick to passive and back again; that's something you should be doing all the time anyway to evade detection. There's no reason to add yet another toggle when the function can be tied to something else.
Edited by Belisarius†, 14 May 2012 - 06:25 PM.
#5
Posted 14 May 2012 - 06:28 PM
Edited by ManDaisy, 14 May 2012 - 06:31 PM.
#6
Posted 14 May 2012 - 06:33 PM
Barring additional functions being assigned to active radar, the only extra thing you could do with a toggle is get a lock on one target and dumbfire another without losing that lock... but that's not actually helpful, because retaining the lock is pointless if your missiles are cycling.
You could just as easily have gone passive, fired, gone back active and then reacquired the lock while your rack reloaded.
Edited by Belisarius†, 14 May 2012 - 06:34 PM.
#7
Posted 14 May 2012 - 06:37 PM
Edited by ManDaisy, 14 May 2012 - 06:43 PM.
#8
Posted 14 May 2012 - 08:04 PM
Dumbfiring half your loadout at one target before lock-firing the rest at a different 'mech is insanely situational. You will almost always want to concentrate fire. Dumbfiring half your missiles while sitting on the minimum range cutoff and then wanting to lock-fire the rest is both situational and silly. It's crazy to include a whole extra button for those specific situations.
Losing target tracking is more of a concern, but that's just information. It wouldn't be particularly difficult to have your 'mech "remember" the info when you came back up. Gameplay ultimately takes precedence.
Edited by Belisarius†, 14 May 2012 - 08:06 PM.
#9
Posted 14 May 2012 - 08:23 PM
also i would like possibility to fire lrms without arc.
#10
Posted 14 May 2012 - 09:35 PM
Active and locked:
arc to locked 'mech.
Active and unlocked, active tag/narc spotter:
arc to spotted 'mech.
Active and unlocked, no spotter:
arc to reticule.
Passive:
straight line to reticule
Edited by Belisarius†, 14 May 2012 - 09:38 PM.
#11
Posted 15 May 2012 - 12:24 AM
Wait, but I want my cake and eat it to. LRM's have the longest range in the game for IS outside of the plinky AC2's. With LRM 20's doing upto as much damage as an AC20 per launcher and a Catapult can carry two of those. Then rain death on most mechs, even thru indirect fire and while they are out of line of sight. So why not lets unbalance that and allow them to fire at point blank distance too. Oh wait, I know why that would be a bad idea, it would unbalance the game. How do I know this, cause I have been playing BattleTech since it came out.
Chris
#12
Posted 15 May 2012 - 05:15 AM
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