Issue with the ECM Modul. It seems to be very heavy on the Connection.
I have an Educated Guess what it could be:
It seems that every Module affecting a Mechs is worked over the
Positioning of the Client and ask the Client if he is affected or not.
To reduce Server Loadout. This may be a good Answer to some Problems on the
Server Loadout and Costcuttings there, but give other Problems. Especially with Oversee Connections.
I come to this Conclusion as i watched the Ping of some Matches now and it seems
that an ECM Field add about 50% to the Ping of every Player.
But every ECM field does. So someone with a Ping of 50 Ends up with a Ping of 150
and an Europen Player with a Ping of 120 Ends up with a Ping of 350 at the
Start of the Game, but later when he Parts from the Group his Ping Drops as long
as he don't enter Enemy ECM.
I don't know the Code of the ECM, but it there maybe some fast and
Easy Solutions to this Problem:
- Make the ECM inert, by setting a fixed interval of 1 Second. So that every Secound the ECM is checked not Realtime. This would increase affecting time of the ECM little but reduce Network Loard of the ECM to 10%. I think a Interval of 5 Seconds would be Max Suiteable and Improve Network Load of the ECM.
- Make the ECM totally Server based without rechecking of the Clients.
- Reduce the Client Checking (Again Interval would be great) for ECM and remove the HUD Flickering.
I think the Checks and Request for HUD Informations and beeing in the ECM etc are to frequently and if there is a counterchecking for Low Signal, i am affected etc, this genuinely would increase the Ping.
I Guess a Rework at this Point for one Hour or counter checking would remove most of the current ECM Problems, as Fast Mechs got with the ECM an Lagshield Item. They aren't realy hindered by the ECM but can Putt 50% of the Base Ping to their Enemy by circling them and when they do it between 150 and 200 Meters the Enemy is simply helpless by unpredictable Pings.
Fastest Solution would be "Remove ECM" but i think this would be out of Question.