focuspark, on 10 December 2012 - 12:39 PM, said:
Nothing to see here.
You're right. MWO should be more like checkers. Oh wait, you can get a king in checkers, and that would be too powerful...
Maybe rock-paper-scissors? Damn, that doesn't work either... one always beats another...
Oh, I know! MInesweeper! You should play Minesweeper! Every click is the same as the last!
But seriously. If every weapon was fully balanced, what's the point of even having different weapons? How do you balance for different ranges, knockback, explosions blocking your HUD, etc? Should weapons that shoot twice as far do half the damage? Half the heat too? How do you factor in knockback? Sure, missiles do lots of damage, but not all hit - how do you calculate the average DPS/missiles hit? How do you measure weapons you need to lead against ones you need to track on target? Heck, what about colour -- what if some players are red-green colorblind and can't tell if they are getting hit with a MLAS or SLAS? Might make a difference to attack vs run, right? Seriously, where do you draw the line?
C'mon. You can't possibly balance everything, so why try? Enjoy each weapon for it's unique experience, and don't use the stuff you don't like or can't use effectively. If some mech is tearing you apart with a different weapon, play differently or pick a different mech that can equip something. Don't like LRMS? Grab an ECM and load up on small lasers and heatsinks. Don't like PPCs? Get in under 90m. Or just load up on AC2s and snipe from 1200m using thermal imaging. This is a strategy game - gray matter goes a long way.
Maybe if PGI spent less time pandering to people crying "Balance, balance!" we'd have more in-game content, bug fixes, FPS improvements, economy corrections, maps where teams just don't run headlong into brawls, and stuff that actually matters.
Really, I think you'd be happier with Minesweeper.
And Mustrum, since you didn't troll, you can have a serious response.
Hardpoints do make a difference -- you're always limited to the slots available. Take a HBK-4P. Sure, it has 9 Energy slots. But you can't equip 9 ERPPCs, because, there just isn't enough weight for it. Or heat sinks (SHS or DHS) to cool it. So you load up on MLASes since you can max out your DPS. Guess what - no ECM, no range. Take it across some maps and see if you can even get it into close range against a LRM-and spotter-heavy team. So back to the mechlab and load up on ERLLASes -- damn, those are hot and heavy and burst DPS sucks.
And if the OP weapon of the day is the SRM6 or whatever, guess what, you're buying a new mech.
Hardpoints mean it's all about balance -- you can't just take the overpowered flavor-of-the-month weapon and load them in there.
MW as a franchise is more like chess than checkers. Sure, used properly against an improper defense, any one piece can dominate the board. But that doesn't mean you still can't easily wipe out the queen if you know what you're doing on the other side.
Now, if MWO actually HAD in-game team chat, shortcuts to team commands and stuff that would facilitate teamwork, you'd find stuff is probably way less unbalanced than you think. Too bad PGI is worrying about all the "balance, balance!" whiners. In fact, I'll bet that once team matching and communications get better, they're going to need to re-rebalance everything again anyway.
Besides, this thread is about DHS, and non-2.0x-DHS still make no sense.
Edited by HighTest, 10 December 2012 - 01:28 PM.