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How long should prebattle be?


83 replies to this topic

Poll: How long do we wait to kill things? (120 member(s) have cast votes)

Do you want:

  1. 5 minutes: You snooze you lose! (91 votes [75.83%])

    Percentage of vote: 75.83%

  2. 15 minutes: We have to wait for everyone to get in! (27 votes [22.50%])

    Percentage of vote: 22.50%

  3. 30 minutes: Hold on! I need to change my fit! (2 votes [1.67%])

    Percentage of vote: 1.67%

Bonus:

  1. We brought 12 guys and you only found 4 guys online... Well lets do this. (62 votes [51.67%])

    Percentage of vote: 51.67%

  2. But that's not fair! (58 votes [48.33%])

    Percentage of vote: 48.33%

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#41 TheRulesLawyer

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Posted 15 May 2012 - 01:46 PM

5 minutes is insane. 60seconds tops. You shouldn't be making up a new variant at the start of a match. At most you should be picking a configuration. Hell, I'd like it more if you had to set up mechs before dropping into a room and if you roll a city map with your uber long range no armor min/max mech, tough luck.

#42 Omega59er

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Posted 15 May 2012 - 01:52 PM

Don't join a fight if you're not ready. 5 minutes tops.

Mechwarriors have to be able to adjust to the situation immediately, or end up as slag.

#43 Arbhall Sommers

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Posted 15 May 2012 - 01:53 PM

I will not wait around for longer than a couple minutes. 1 minute is fine for WoT, and should suffice for MWO. If people arent ready when the combat begins, better hope your eject button is functioning.
IF people want to work the lab in the minutes before battle, i say let them, but the clock is ticking. If you arent finished by the time the match starts, you either dont get in, or you go out as is. If that means you have no weapons or armor so be it. You should get that crap done before you choose to enter the fray.

#44 stun

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Posted 15 May 2012 - 01:54 PM

Valid topic to bring up for sure.

I would say 3-4 minutes would be perfect, thats just me though..

#45 Zakatak

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Posted 15 May 2012 - 02:06 PM

Terrible poll choices. NOBODY in their right mind would need 30 freaking minutes to prepare for battle. If you want to play around in the Mechlab that long, then don't join a match.

Options to Add:
  • 15 seconds
  • 30 seconds
  • 1 minute
  • 2 to 3 minutes
  • 4 to 5 minutes
  • 6 to 9 minutes
  • 10 to 15 minutes
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#46 McSniffles

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Posted 15 May 2012 - 03:45 PM

I dont even know what pre-battle is. Dont' you set up a mech and THEN join a queue to go fight. You're not going to get the option to change what mech you have once a game is found and make others wait. You pick a mech you want to play, you press play, and game finds a place for you in the queue on a team you'll fit into based on premade groups or solo queues, thats my guess. If I have to wait for something other than a queue timer, this game is going to lose a huge audience.

#47 Chunkymonkey

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Posted 15 May 2012 - 03:55 PM

View PostPvt Dancer, on 15 May 2012 - 04:04 AM, said:


Actually Grok, the thing I fear is people using certain mechs for certain maps. "Oh, this is a city map? Here comes the Hunchback. Oh, it is a wide open map? Here comes the Catapult." Great, so you never see the Hunch on the open map and you never see a long range mech in a city fight.
Also, from what I know, there will only be 12 vs 12 matches, and the possibility of a 'hot drop' match mode, where each player has 4 mechs and you drop in a new one as the old one dies. How many vs how many, I do not remember.

No... the best thing really is you know what planet your on, but you don't know what kind of maps you will be fighting. Thus if you know your on a ice planet, you can run mechs that run hot... but you shouldn't know if it will be a city fight or open map. This will lead to more well rounded Mechs that can deal with different maps and still be useful.

How about there is a playlist for different types of planets. EX: Atmosphere less moons, Hot high gravity deserts, cold low gravity ice caps, ETC.

Either way, 2 and a half minutes of time would be enough.

#48 Corsair114

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Posted 15 May 2012 - 04:04 PM

Pre-battle is the time before your team hits the "Join Que" button. If you have a scheduled match, be ready or be dead. When go is called, if you're sleeping you're dead.

Aren't ya, vets?

#49 McSniffles

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Posted 15 May 2012 - 04:10 PM

View PostPvt Dancer, on 15 May 2012 - 04:04 AM, said:


Actually Grok, the thing I fear is people using certain mechs for certain maps. "Oh, this is a city map? Here comes the Hunchback. Oh, it is a wide open map? Here comes the Catapult." Great, so you never see the Hunch on the open map and you never see a long range mech in a city fight.
Also, from what I know, there will only be 12 vs 12 matches, and the possibility of a 'hot drop' match mode, where each player has 4 mechs and you drop in a new one as the old one dies. How many vs how many, I do not remember.

No... the best thing really is you know what planet your on, but you don't know what kind of maps you will be fighting. Thus if you know your on a ice planet, you can run mechs that run hot... but you shouldn't know if it will be a city fight or open map. This will lead to more well rounded Mechs that can deal with different maps and still be useful.


I think the only way to keep something fair is to keep it random. Don't tell us anything. Just pick a mech you want to fight with and then get thrown on a random map.
Sometimes you will be at an advantage and sometimes you wont, you just have to react to what you get and I think that makes you a better overall pilot. You wont be using a lasered out mech on an ice planet the same as you would a really hot planet, and learning how to deal with both is good..

#50 Slystone

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Posted 15 May 2012 - 04:17 PM

I'm wonder if the waits will be longer based on weight class.... If your in a med will it take you longer in que cause there are more med mechs then anything else, will assaults insta que cause maybe there aren't that many. I wonder how they will address that.

#51 Kudzu

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Posted 15 May 2012 - 04:51 PM

View PostSlystone, on 15 May 2012 - 04:17 PM, said:

I'm wonder if the waits will be longer based on weight class.... If your in a med will it take you longer in que cause there are more med mechs then anything else, will assaults insta que cause maybe there aren't that many. I wonder how they will address that.

You'll probably be thrown into a match with a bunch of other mediums.

#52 Chunkymonkey

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Posted 15 May 2012 - 06:00 PM

I think that they will change it because of the new information warfare stuff

#53 Rasmus

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Posted 15 May 2012 - 06:13 PM

2 minutes tops

#54 Kargush

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Posted 15 May 2012 - 06:22 PM

I'm amused by the short attention spans on display.

Maybe I have the patience of a saint (hah!), or perhaps I'm just used to waits from ArmA II, but up to 20 minutes of pre-battle briefing, going over the map and the general plan, rally points, radio frequencies, LZs and other things like that doesn't bother me in the slightest.

I mean, come on. We're talking tactics here. Just dropping in and going at the enemy with no clear plan (and at least a back-up plan or two) is a recipe for disaster. Spending a few minutes actually making a plan and making sure everyone knows it (and have gotten any questions answered) is just good manners.

#55 LordKnightFandragon

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Posted 15 May 2012 - 06:24 PM

So there has been news on how its going to be before each battle? Is this game going to be like WoT? you click battle and it throws your lances into a big Yahtzee cup and whatever it ends up with is what you get? Or is there going to be actual servers where you come in and can sit and wait, discuss? then when you are all raedy hit battle and go in with a predetermined team?

#56 Kanatta Jing

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Posted 15 May 2012 - 06:57 PM

View PostLordKnightFandragon, on 15 May 2012 - 06:24 PM, said:

So there has been news on how its going to be before each battle? Is this game going to be like WoT? you click battle and it throws your lances into a big Yahtzee cup and whatever it ends up with is what you get? Or is there going to be actual servers where you come in and can sit and wait, discuss? then when you are all raedy hit battle and go in with a predetermined team?


We have no idea! But while we're here, how do you think it should be?

#57 kidney stones

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Posted 15 May 2012 - 07:31 PM

Posted Today, 10:33 AM
Okay I can see there being like an open D rank defense Contract for Lone Wolves and stray Mercenary Company lances to defend a world, when the company doesn't have enough online forces to do it themselves.

And I can see those slots being filled up in the last 60 seconds.

But I'm still leaning towards 15 minutes for the people that would be all invested in the conflict.


15 minutes is way to long if you cant get ready in 5 minute wait for the next match and 5 minute is to long u should already have your mech set up with diffirent config and then chose one why make everyone wait because you are not ready

#58 kidney stones

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Posted 15 May 2012 - 07:36 PM

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Posted Today, 10:22 PM
I'm amused by the short attention spans on display.

Maybe I have the patience of a saint (hah!), or perhaps I'm just used to waits from ArmA II, but up to 20 minutes of pre-battle briefing, going over the map and the general plan, rally points, radio frequencies, LZs and other things like that doesn't bother me in the slightest.

I mean, come on. We're talking tactics here. Just dropping in and going at the enemy with no clear plan (and at least a back-up plan or two) is a recipe for disaster. Spending a few minutes actually making a plan and making sure everyone knows it (and have gotten any questions answered) is just good manners.

do that in game enough said

#59 Kargush

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Posted 15 May 2012 - 07:56 PM

View Postkidney stones, on 15 May 2012 - 07:36 PM, said:

do that in game enough said

Formulate a plan for how to deal with the enemy while the enemy is advancing on you and executing their own plan?

Remind me never to play with you on my team.

#60 Kanatta Jing

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Posted 15 May 2012 - 08:39 PM

Those are things...

Deciding who stays near the base for defense, who takes the center road into the enemy base and just what supporting maneuver is lance number 3 going to do?

I'd certainly like to type out my Plan A before the start of a match.





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