Jump to content

Remove The Capture Function


  • You cannot reply to this topic
21 replies to this topic

#21 RussianWolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,097 posts
  • LocationWV

Posted 10 December 2012 - 07:39 PM

View PostWillie Sauerland, on 10 December 2012 - 02:22 PM, said:


My apologies. I either misread or misunderstood this to mean you are more of a lone-wolf type (which there is nothing wrong with, mind you):

I can play either role, just with limited time and not having the ability to be on at a set time, it's hard to be on a real team. It sucks but that is life.

Free-for-all removes that need.

View PostSuper Mono, on 10 December 2012 - 02:48 PM, said:

Posted in another thread but I'll post it here as well.

The time to capture a base needs to be modified by the number of surviving mechs on a team. If they're all still alive then capture should take about 5 minutes to capture the base, if they're down by 7 mechs it should only take 10 seconds.
10 seconds is a bit extreme, but that sounds workable overall.

#22 RussianWolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,097 posts
  • LocationWV

Posted 10 December 2012 - 07:47 PM

View PostOppresor, on 10 December 2012 - 02:16 PM, said:

The base is an integral part of Mechwarrior; it helps to develop defensive and offensive skills because it introduces a risk factor. If your lance automatically defaults to an offensive stance, then you leave your base unprotected and vulnerable, open to capping. If your lance automatically defaults to a defensive stance, then you loose any chance of capturing the enemy base, unless you can take out all of the enemy Mechs.

The simple answer is communication and a battleplan. At the beginning of the mission ask the question, Defend or Assault? wait for the replies; if the majority or all go for assault, assume that you will be the defender but tell the assaulting group what you are doing.

It is the responsibility of all members of the lance to feed into the tactical picture, give sitreps as often as possible. Even if the other members of your lance disagree with your actions; at least they know what you are doing and can call for help if needed.
risk factor, you mean other than dying???? and what about players that don't have the time to be a part of a real team? You do realize this is a game right? its supposed to be entertainment. I dealt with enough tactics in the Navy for a lifetime. This is supposed to be fun.

And by the way, if you read through, I was giving sitreps on the base capture, but my Jenner couldn't defend it by itself. I'm not opposed to team play, just want something for those of us who can't be on a real team. And a 2 minute capture regardless of mode of play is boring.

Here's hoping that they come out with free-for-all (solaris) or some other game modes soon.

Oh, funny story, just played in my Commando, "team" told me it was a ****** mech and laughed when I went into a brawl with it. I was one of two mechs left alive on my "team" when the dust cleared. :) I'll keep my ****** mech.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users