Ac/20 Blues
#1
Posted 08 December 2012 - 09:43 PM
PGI, I know you guys gotta make some coin and understand fluff content. But please fix the hit detection and fire delay of the AC/20.
Please share your AC/20 blues.
#2
Posted 08 December 2012 - 09:49 PM
Edited by Viterbi, 09 December 2012 - 08:01 AM.
Removed directed language
#3
Posted 08 December 2012 - 10:03 PM
It sucks and its stupid for a weapon that requres so much investment in weight, ammo, heat creation, recycle times, and being up close
#4
Posted 08 December 2012 - 10:03 PM
to which i will ask 4 shots that hit WHERE exactly...
note that MWO currently have a pretty bad interpolation system as well which makes aiming things unreliable on the move (both if the target is on the move and when you are on the move) and often resulting in us needing to lead moving targets by ungodly amount...
but judging from the sound of OP situation, he hit the target ...
the question is WHERE EXACTLY did he hit the target...
4 AC-20 shells spread all over the rear hitting all the torso sections (right, left) isn't exactly as lethal as 4 shells DEAD ON the center torso... and if all 4 was on center torso rear, it SHOULD be dead... if it's not dead then either he piled all his center torso armor to the rear (which is unlikely and suicidal)...
or more likely... he hit the hunch rear in various sections...
#5
Posted 08 December 2012 - 10:06 PM
Anyhow, yeah, the AC/20 is pretty muffed. For a weapon I love, it's sad to see it in it's current state. I take the explody Gauss over it on my 'D' Atlas and it's insanely more effective than the AC/20 on my DDC...even brawling. The ACs are all amess.
Edited by Viterbi, 09 December 2012 - 08:02 AM.
Removed reference to removed content
#6
Posted 08 December 2012 - 10:24 PM
I have the same trouble sometimes. I put it down to my lag. sometimes if i notice it in time i lead the target just slightly more and it seems to do the job.
Edited by Viterbi, 09 December 2012 - 08:03 AM.
Removed reference to removed content
#7
Posted 08 December 2012 - 10:28 PM
#8
Posted 08 December 2012 - 10:28 PM
Edited by Jenorra Bekker, 08 December 2012 - 10:28 PM.
#9
Posted 08 December 2012 - 10:36 PM
#10
Posted 08 December 2012 - 10:37 PM
Zolaz, on 08 December 2012 - 09:49 PM, said:
Just wondering.. since you are MLG
What did I do wrong, with an AC20, shooting a non moving jenner twice and doing 0 damage. Damage doll flashes but didn't change.
I have a 14-15 ping in game.
Please gaming god, tell me what I did wrong. Thanks!.
#11
Posted 08 December 2012 - 10:37 PM
Riffleman, on 08 December 2012 - 10:03 PM, said:
It sucks and its stupid for a weapon that requres so much investment in weight, ammo, heat creation, recycle times, and being up close
No, they didn't. It was confirmed by the devs that no such change was recently added. The OP in that post basicly lied to everyone, and no one bothered to question his credibility.
#12
Posted 08 December 2012 - 10:42 PM
MrPenguin, on 08 December 2012 - 10:37 PM, said:
Source? Can't find it but the search on here isn't so great.
#13
Posted 08 December 2012 - 10:45 PM
#14
Posted 08 December 2012 - 10:46 PM
#15
Posted 08 December 2012 - 10:48 PM
With exploding Gauss Rifles, I think twice putting one in my Brawlers.
AC/20s are great for High Alpha builds.
Projectile speed will help it's 'usable' range.
Soon-to-be highest 'knock' in the game.
I would love to see a boost to it's internal health. I find it very fragile, which suprised me a bit.
Perhaps a slight 1 or 2 shot ammo/ton increase as well, as free-75%-ammo and an AC/20 usually don't go well together where other ammo dependant builds can plan around it due to the ton/shot ratio.
Mr 144
Edited by Mr 144, 08 December 2012 - 10:51 PM.
#16
Posted 08 December 2012 - 10:50 PM
aspect, on 08 December 2012 - 10:42 PM, said:
http://mwomercs.com/...e/page__st__160
All the way on the bottom.
#17
Posted 08 December 2012 - 10:52 PM
as satisfying as it is to pop something with an ac20--and oh is it satisfying--the slightly smaller ac's are just so much more versatile, and so much less fragile
#18
Posted 08 December 2012 - 11:14 PM
#20
Posted 08 December 2012 - 11:27 PM
p00k, on 08 December 2012 - 10:52 PM, said:
as satisfying as it is to pop something with an ac20--and oh is it satisfying--the slightly smaller ac's are just so much more versatile, and so much less fragile
That depends...on the mech for instance. In a Hunchback or Centurion, where everyone is aiming for the hunchs box or for the cents arm, you might as well have the biggest and hardest hitting weapon possible in there before it inevitably breaks apart.
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