l33tworks, on 09 December 2012 - 09:27 AM, said:
So I try completely hide stay back for a 1 on 1. Eventually someone gets close.
Well, your ping in Australia could be the main cause. but we really don't know.
Play style really depends on your chassis and build. When I'm in a match and it first starts, the first thing I do is a 360 to see what mechs are on my team. I almost always will then follow the assault or the next heaviest and. If I'm in an Atlas, then I'll find another one and "wingman up", whether or not the teammate realizes it. The key though is to stay in a group. Watch what happens when people start to peel off. Follow the crowd and try not to lag too far behind or ahead. If you're scouting in a light mech, scout, then as soon as your spotted run back to your crew, in all likelihood an enemy light will follow you, or the entire team.
Also, 1 v 1's are not where you want to be. In an atlas, yeah you'll most likely have more armor and firepower, but mobility plays a big part. More mobile mechs will run around you and make your life hell unless you can find a wall to prop your back up against to keep them in front of you.
Try to focus your fire. Find a target that one or two teammates is going against and attack that. Kills will come, but try not to think about them. Play the game, focus fire, and you'll see assist and spotting points racking up, then damage will start to rack up, then kills will come.
Expect droughts now and then. I'll play 3 games in a row, die in two with no kills, die in the third and get a kill, play a fourth and get 2 or 3 kills, and so on. If you PUG, this type of randomness is to be expected.
Also, I watched the 2 videos you posted.
In the second video in the light mech, that can happen to anybody. The keys to light mechs are to stick and move, like a boxer. Hit and runs. A player really needs to have a different mentality in lights...you are not Johnny "mech" Rambo.
In the first video, I think you took Johnny "Mech" Rambo to extremes. I think you left your CT facing the enemy too long (happens to everybody). If it were me, after a few moments of shooting out of that cave entrance, I would've moved to flank and went around the back entrance and shot some lrms at them to help soften them up. You were up against an SRMCAT, and another Atlas at close range, the SRMCAT owned you at that range.
You mentioned you took the Gauss rifle out...Good move as they recently nerfed it, so in a close quarter setting that thing is useless, but it's still good at long ranges.
Also, try to use weapons at their effective ranges to maximize your damage output. As you said you got 3 kills in a close quarter corridor with the AC/20...see how things fall into place?!
Edited by Penance, 11 December 2012 - 08:33 AM.