Valrock, on 10 December 2012 - 01:52 AM, said:
I used to run streaks with this setup, the main advantage over the SRM's was in having less weight, meaning I could run AMS and the 250 engine. And while you do lose some alpha strike fire power, i found that consistenly hitting with 4 missles (2 x 2 streaks) provided more reliable damage than the slightly more shotgunned SRM's, particularly when chasing off pesky light's.
This was before ECM, of course.
Overall tho great build, I think I might go get my 4SP out of the garage and blow off the dustballs =)
You should, because it's a great mech! Anyways, the discussion at hand...
Loadout always depends on what you want to get out of the mech. Like I said, I myself used to run streaks as well. With pulse lasers in the arms it was one of the meanest things you could run to chase pesky light mechs away from your team, because it was just fast enough to chase a short distance to get some extra damage into their backsides, and was responsive enough in the arms and torso twist department to score hits with the lasers, and on top of that lights can't really outmaneuver a streak missile that's locked on. Even better, out of desperation if you stood in place and took what a light mech threw at you, you were fast enough with a 250 engine to rotate to keep facing them, which means that they cannot out race you on the circle. And if they tried to trade shots with you in the circle dance anyway, blow for blow, you win because you have the armor of a medium mech, and they didn't.
The *problem* I ran into that changed my mind ultimately had to do with weight distribution, my own playstyle, and my skill level. I run my SP in the thick of a pack of the largest mechs I can follow. I like to be just behind something bigger, ideally. What ended up happening every match was the enemy got their usual 2-4 light mechs, which ran everywhere like light mechs do. Stay with the pack, and even stray shots are enough to eventually run a light mech pretty raw over time. The real action was when their mediums, heavies, and assaults would crash into our mass of larger mechs... with me caught in the middle of it all! I was getting my butt kicked by every random medium or heavier mech that came my way. A common loadout for a Centurion might be an AC10, a couple medium lasers, and a couple streaks... 30 damage? With 4-5 medium lasers and a pair of SSRM2, I'm coming in at about the same 30-35. Other hunchbacks were frequently meaner than I was, with a damage output of roughly 31 (common ghetto delight) to 55 (for an SP packing the same loadout that I now use).
So basically whenever my team got stormed by any real tonnage, that tonnage was hitting as hard or harder than I was, and there are definite limits to what I can pull off with fancy piloting. The SRM6 combo provides a 20 point difference on alpha strikes... that's nearly like having an AC20 sticking out of this thing's center torso, other than that it's not focused damage. On top of that, the streak SRMs couldn't lock onto a target fast enough for me when I was taking shots of opportunity while taking evasive action, but the SRM6 is point and click.
My new solution on those pesky lights? Equip the head laser for some extra firepower when I don't want to take chances with the SRM ammo stores, and... I learned to aim better! The 4 lasers on the arms are still very dangerous weapons in the right hands, and I get probably as many kills against light mechs as I used to, honestly.
That's why these days it's not even a close decision to my mind. SSRMs started including the side torso as a target, and now they no longer target the torso exclusively at all, so their damage isn't much more focused than my SRM6s, which I tend to fire at point blank range anyway. I'm admittedly a poor snap shot with an autocannon, but I'm shooting SRMs at <100m, so that usual handicap doesn't apply to me. And then when you include ECM on *top* of that, the complications that arise from SSRMs outweigh any benefit I could come up with.