Angelicon, on 13 December 2012 - 07:04 AM, said:
I don't care to have my Premium time counting down while the game is in this state. Call it beta all you want, but many of us clicked "Activate" for our founder's premium time back before the devs totally ****** up mech diversity by rushing a totally broken piece of equipment into the game.
Internal testing before releasing new features ... might want to try it PGI.
Bingo bango hit the nail on the head, give the man a gold star. I luckily decided not to start my time due to knowing I would be on the road a fair bit shortly, but I feel the pain of those founders, especially those who chose an LRM catapult as their founders mech who started their premium time ticking.
And for those who don't think that there's something rotten with the way ECM was done, let's review>
You are suggesting that there is nothing wrong with having a 1.5 ton 2 slot piece of equipment counter
Artemis
BAP
Tag bonuses (and the whole system inside of 180m)
NARC - a system which takes more space, weighs more, requires real coordination and skill and has ammo.
other ECMs
LRM locks except in a 20 metre ribbon...
SRM locks in a tiny ribbon of space...
general targeting info, and monkey hammers situational awareness
relegate AMS to almost pointlessness
have no exploding ammo
generate no heat
cost less than a module by a factor of 15
If you are honestly asserting that there is nothing wrong with this from a game balance point of view, you are saying that an ECM is only about as useful as a small laser + a single heatsink, or slightly less useful than 2 medium lasers.
There is a serious problem with the implementation of ECM, both in how much it does, and how little it costs to do it.