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[Idea] - Player Chooses Ammo Consumption Order By Critical Point Location


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#1 Ghoullees

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Posted 09 December 2012 - 12:39 PM

On a tactical level, depending on player style, and the mech they are in, it makes sense to want to prioritise the sequence in which ammunition is consumed In their mech.

Example: You may be shy space in the torso, and have a tonne of ammo located in an arm. As arms can quickly be blown off, then it would make sense to want to set this critical point of ammo to be consumed first. Or perhaps you would rather consume torso ammo first to reduce the chance of it detonating in your hull if you take too much damage.

Therefore. . . .

[IDEA] - Allow pilots to set their ammo consumption order in the mech lab.

This would add a simple, passive level to the combat tactics.

Edited by Ghoullees, 09 December 2012 - 12:40 PM.


#2 aspect

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Posted 09 December 2012 - 12:44 PM

Good idea, and it could easily just be a secondary option in mechlab that if not fiddled with, would just consume ammo as it currently does (not sure how it currently does, but you get the idea).

#3 Martin Gray

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Posted 11 December 2012 - 10:44 PM

I also like this idea.

#4 Nikuradse

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Posted 14 December 2012 - 11:22 PM

I also like the idea, especially being a passive option. This way, in-game burden is limited while adding the appropriate increase in tactics. It can be done with an ammo queue where the player ranks in numbered queues the order in which ammo is drawn (1,2,3, etc.).

This can get complicated very fast when many different ammo types are stored. So I propose using some sort of global options to keep it simple.

One way would be to always draw ammo from nearest location. This should satisfy most players wanting to deplete the ammo in the weapon location to avoid ammo explosions there.

Another way is to have a queue for all ammo types based on location (left arm, right arm, left torso, right torso, etc.) In this method, all ammo whether they be for autocannons, missiles, ams would be drawn from those locations in specified order. Having specific ammo draw locations also helps players that want to use parts of their body to shield effectively. i.e. use all the ammo in the left arm first because I want to throw away the left arm in the following battle.

The third option can be the default, for players that don't care. Deplete ammo evenly from all available locations.

Having one of theses global methods will serve the role players are trying to achieve without making the ammo management overly complex, which would discourage newbie players.

Edited by Gandalfr, 14 December 2012 - 11:25 PM.


#5 Sky walker

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Posted 15 December 2012 - 06:58 AM

+1.

#6 Ronson

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Posted 15 December 2012 - 07:54 AM

Totally agree .

#7 Elder Thorn

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Posted 15 December 2012 - 08:00 AM

good idea, would bang... err do.... you get it :P

#8 ShinVector

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Posted 06 January 2013 - 02:21 AM

If we had this... I wonder what CASE was made for.... :ph34r:
Not that many people use CASE in the first place. ;)

#9 blinkin

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Posted 06 January 2013 - 03:45 AM

View PostShinVector, on 06 January 2013 - 02:21 AM, said:

If we had this... I wonder what CASE was made for.... :ph34r:
Not that many people use CASE in the first place. ;)

so much weight and slots. i prefer to live on the edge. why should i be afraid of some explosions!

actually with this case might be used more than before. people might start putting it on the ammo stores that are last in the queue.

currently i just spread my ammo all over my mech add heatsinks or anything else to soak up crits and then pray for the best.

#10 Ghoullees

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Posted 02 August 2013 - 11:54 PM

View PostShinVector, on 06 January 2013 - 02:21 AM, said:

If we had this... I wonder what CASE was made for.... Posted Image
Not that many people use CASE in the first place. Posted Image


I actually think an ammo consumption queue would increase the use of C.A.S.E, not deminish its use.

I've been running around in Catapults for a while, and with the missile bays ( arms ) located so high, and so big and so square, they are easily knocked off first. I'd rather fire off any ammo in the arms first, and keep and torso weapons safe in a case as backup.

Legs I think have even more application for this suggestion.
It is common for folks to put ammo in legs, as they generally have better armour, and you can fit ammo in there where you can't fit a double heatsink. But you aren't going to bother losing one of your two slots by installing a CASE there. So again, an ammo consumption priority is quite important.

For many of my mech builds, I would want to dump the leg ammo pretty fast as well. Each mech has its build quirks of course.

It really would be fun to tinker with the consumption priority.





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