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Will there be Maps strictly dedicated to Small and Medium Mechs?


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#1 Max Grayson

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Posted 15 May 2012 - 06:22 AM

One of the better feartures of quick game play in WoT was that there were matches strictly dedicated to light and medium tanks. I would hope to see that in MW:O also. To me, some of my favorite games in the mw serires were the largish battles of light and medium mechs

Also where WoT messed up, in my opinion, was that there was not any light or medium dedicated maps in clan wars (rvr type situations) and that really limited the end game rvr for the causal and new players. In WoT and also POTBS you needed to grind to max level to seroiusly contribute in the end game rvr.

I hope MW:O adds maps for light and mediums only for end game rvr

just my 1/2 cent on the topic

Edited by Max Grayson, 15 May 2012 - 06:22 AM.


#2 Adridos

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Posted 15 May 2012 - 06:25 AM

Both lights and mediums can easily screw assaults. :lol:

No need to make some chasis only match. :)

#3 Max Grayson

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Posted 15 May 2012 - 06:28 AM

View PostAdridos, on 15 May 2012 - 06:25 AM, said:

Both lights and mediums can easily screw assaults. :lol:

No need to make some chasis only match. :)


Understood and agree, BUT i hope to see light and medium mech maps striclty for a changes in stragey for certain maps. I can about guarntee within a week of actual launch there will be an accepted pre made built for certain maps and i am not so confident that the premade build will favor light or medium mechs all that much

#4 Wyzak

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Posted 15 May 2012 - 06:37 AM

Not so sure about making special maps for weight classes (except on Solaris of course)
I think tonnage restrictions when setting up a server will be an option though, based on what we have heard.

#5 Joe Mallad

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Posted 15 May 2012 - 06:39 AM

There will be no maps for specific weight classes. All mech classes have to deal with the same maps out of fairness.

#6 MaddMaxx

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Posted 15 May 2012 - 06:41 AM

Given some more gameplay modes, there is no reason to not allow two teams to just restrict Mech selections to just Lights and Mediums. Hell it could be done in the Lobby/Queue.

Map size would not need to be restricted under those options either.

#7 Aedensin

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Posted 15 May 2012 - 06:43 AM

View PostMax Grayson, on 15 May 2012 - 06:22 AM, said:

One of the better feartures of quick game play in WoT was that there were matches strictly dedicated to light and medium tanks.

When did they add that feature? Played for a couple years and never saw it.

#8 Max Grayson

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Posted 15 May 2012 - 06:48 AM

View PostMaddMaxx, on 15 May 2012 - 06:41 AM, said:

Given some more gameplay modes, there is no reason to not allow two teams to just restrict Mech selections to just Lights and Mediums. Hell it could be done in the Lobby/Queue.

Map size would not need to be restricted under those options either.



Exactly, thats what i was trying to say, to be more clear, maps can take any class of mech, but will there be class restricted battles is the more accurate way to phrase my question.

View PostAedensin, on 15 May 2012 - 06:43 AM, said:

When did they add that feature? Played for a couple years and never saw it.



In quick play, "normally" match maker will limit a match based on tank level, again "normally" you would have tier 1& 2 tank battles and then 3-5 battles etc etc

#9 MaddMaxx

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Posted 15 May 2012 - 06:49 AM

View PostMax Grayson, on 15 May 2012 - 06:46 AM, said:



Exactly, thats what i was trying to say, to be more clear, maps can take any class of mech, but will there be class restricted battles is the more accurate way to phrase my question.


At some point, but not at Launch. The Dev confirmed 2 gameplay modes. Dropship (FFA) and TDM (whether we affect the Map right off is still unknown iirc)

#10 Redshift2k5

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Posted 15 May 2012 - 06:51 AM

Light/Medium only matches would certainly be a different metagame, and could be fun.

Could possibly make certain variants/loadouts more desirable, and thus entertaining for those who have a fondness for a certain mech or variant that isn't able to shine in regular play.

#11 Kaemon

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Posted 15 May 2012 - 06:53 AM

Why would they need to restrict maps? This is not WoT, and your 'tier 1' Hunchie has just as much of a chance to do damage to an Atlas as your 'tier 5' Swayback variant.

(yes I know Hunchies are not tiered, that was to make a comparison to how WoT does variant tiers).

They are not tiering mechs or their weapons (thank god), only the skill of the pilot will do that.

Med laser is Med laser is Med laser.

Edited by Kaemon, 15 May 2012 - 06:55 AM.


#12 Howling Mad Murdock

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Posted 15 May 2012 - 06:55 AM

It's not about the size of your Mech it's what you do with it that Counts :)

#13 Aedensin

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Posted 15 May 2012 - 06:57 AM

View PostMax Grayson, on 15 May 2012 - 06:48 AM, said:

In quick play, "normally" match maker will limit a match based on tank level, again "normally" you would have tier 1& 2 tank battles and then 3-5 battles etc etc

Ahh ok, I have bad memories of their matchmaker. Putting my tier 4, 5, and 6 in 8-9 matches. I hope MWO's matchmaker actually works.

#14 CyberCrist

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Posted 15 May 2012 - 07:02 AM

I would love to see some really small maps.

#15 FrostPaw

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Posted 15 May 2012 - 07:03 AM

The problem both WoT has and This game will have is that if you create fair balanced matches where you only ever face enemy mechs that are close to your own, most people would defaut to playing in them.

So in your example "Regular" matches would mostly have only Heavies and Assaults because why would a medium or light deliberately choose a match full of heavies and assaults when all the other lights and mediums are having their own match and not getting "wtfpned" in a couple of alpha strikes?

It's why WoT never allowed matches without artillary...because nobody would play matches with artillary because it sucks to be killed by enemies across the map that you can't actually fight.

I see a role for lights and a role for assaults, I'm not sure what role mediums and heavies have that neither a light nor an assault could do better.

#16 Adridos

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Posted 15 May 2012 - 07:04 AM

View PostCyberCrist, on 15 May 2012 - 07:02 AM, said:

I would love to see some really small maps.

Forest Colony (the one we saw in videos) is actually pretty small compared to others. :)

#17 Redshift2k5

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Posted 15 May 2012 - 07:11 AM

View PostFrostPaw, on 15 May 2012 - 07:03 AM, said:

The problem both WoT has and This game will have is that if you create fair balanced matches where you only ever face enemy mechs that are close to your own, most people would defaut to playing in them.

So in your example "Regular" matches would mostly have only Heavies and Assaults because why would a medium or light deliberately choose a match full of heavies and assaults when all the other lights and mediums are having their own match and not getting "wtfpned" in a couple of alpha strikes?

It's why WoT never allowed matches without artillary...because nobody would play matches with artillary because it sucks to be killed by enemies across the map that you can't actually fight.

I see a role for lights and a role for assaults, I'm not sure what role mediums and heavies have that neither a light nor an assault could do better.


They seem to be working very hard to make all weight classes and all roles viable in play. Good scouts with the right gear, right pilot skills, and the right players are going to be deadly to any Assault lance (and vice versa!) Hopefully there will be enough factors in place(either by making light/medium cost effective and loaded with modules, or restricting as team's total tonnage/BV) that regular play never features nothing but Heavy and Assault and one poor sap in a Jenner.

#18 Kaemon

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Posted 15 May 2012 - 07:12 AM

View PostFrostPaw, on 15 May 2012 - 07:03 AM, said:

It's why WoT never allowed matches without artillary...because nobody would play matches with artillary because it sucks to be killed by enemies across the map that you can't actually fight.

I see a role for lights and a role for assaults, I'm not sure what role mediums and heavies have that neither a light nor an assault could do better.


Huh? I've played many matches without Arty in WoT, I've also played matches with 6 arty on each side which, while tactically interesting, got old pretty quickly.

I would actually reverse that statement and say I see roles that a medium and heavy lance could cover while lights and assaults would be not necessarily (and possibly prohibitively expensive to purchase/outfit/maintain).

But without playing, it's very difficult to make these assumptions, because we do not know the limitations or mechanics in place to make all the roles viable (because the devs are actively trying to make it so).

#19 Aedensin

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Posted 15 May 2012 - 07:15 AM

View PostFrostPaw, on 15 May 2012 - 07:03 AM, said:

The problem both WoT has and This game will have is that if you create fair balanced matches where you only ever face enemy mechs that are close to your own, most people would defaut to playing in them.

So in your example "Regular" matches would mostly have only Heavies and Assaults because why would a medium or light deliberately choose a match full of heavies and assaults when all the other lights and mediums are having their own match and not getting "wtfpned" in a couple of alpha strikes?

It's why WoT never allowed matches without artillary...because nobody would play matches with artillary because it sucks to be killed by enemies across the map that you can't actually fight.

I see a role for lights and a role for assaults, I'm not sure what role mediums and heavies have that neither a light nor an assault could do better.

The advantage this game will have over WoT is every mech will supposedly be able to use the same guns as long as they can afford the space and tonnage. In WoT you have tanks that can only use weak guns and when they get put into higher teir games they must default to scouting or hide behind something and pray they are able to damage someone's tracks.

MWO's "advantage" will even the playing field somewhat.

#20 Major Tom

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Posted 15 May 2012 - 07:15 AM

You mean like a tiny little map with no terrain, because otherwise you will have a ton of little goofball light and medium mechs running all over the place scouting each other till the timer runs out.





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