

#1
Posted 05 February 2013 - 09:03 AM
Please attempt to make your titles clear, your threads specific, and to refrain from duplicating discussions already in progress.
#2
Posted 05 February 2013 - 01:19 PM
I like the end of match screen, though the startup screens are really busy looking. Thank you for putting in the end of game chat btw, nice addition.
Couldn't help but notice the "No texture only gray..." issues are still there, hard to play when you cannot tell a mech from the background....
Keep it up PGI...YAY!
Edited by Kelito, 05 February 2013 - 01:33 PM.
#3
Posted 05 February 2013 - 01:27 PM
Edit: Ingame its correctly shown
Edited by Diplomat99, 05 February 2013 - 01:45 PM.
#4
Posted 05 February 2013 - 01:30 PM
I like the brighter HUD, the fps improvements, and the new camo unlocks. A couple more patches like this and I'll probably post fewer drunken rants on how crappy things are.
Final rating: Thumbs up.
#5
Posted 05 February 2013 - 01:40 PM
I dare you to make a beter one in the future (

#6
Posted 05 February 2013 - 01:40 PM
#7
Posted 05 February 2013 - 01:43 PM
#8
Posted 05 February 2013 - 01:45 PM
I can't hold delete in the chat window to delete continuously; I have to hit delete once for every single character I wish to remove.
The team colour is awful. Not for all of its uses (though I still find it inferior in every application to the old colour), but the dark blue text for team chat is barely legible, and seeing you allies on the minimap is much more difficult. Don't understand why it was changed, and why no one noticed that the new colour sucks.
New colour system is horrendously overpriced, to put it generously.
#9
Posted 05 February 2013 - 01:46 PM
#10
Posted 05 February 2013 - 01:49 PM
Streak missiles refuse to fire when grouped in 3s. On my commando only 2 of them will fire. Same on my D-DC except at times it will freak out and not fire the whole weapon group. Some times it will fire the lasers then like 2 seconds later fire the streaks.
Targeting is messed up as well. I can lock a target then when he disappears, I can turn away and his bracket will pop up in the center of my screen like he's standing in front of me, centered on my crosshairs.
#11
Posted 05 February 2013 - 01:50 PM
my profile in the mechbay shows the wrong fraction
#12
Posted 05 February 2013 - 01:51 PM

#14
Posted 05 February 2013 - 02:10 PM
#15
Posted 05 February 2013 - 02:23 PM
A few observations that don't belong anywhere else in particular: -
- A very welcome update to the team battlemap colours, especially the blue designating same team. However, the red now seems somewhat pinkish to me. (I'm running a IPS monitor with the colour profile as RGB so as close as it can get to true representation).
- The in-game and end-of-round chat function has an oddity with the backspace. When deleting words, i find i have to mash the backspace instead of holding down as existed before the patch. Can this be reinstated? My keyboard will be grateful....
- Within the client, i appear to be considered "staff"? Was it my turn to get the latte's?
Pops
#16
Posted 05 February 2013 - 02:24 PM
Thanks a lot !
#17
Posted 05 February 2013 - 02:31 PM
Especially the new heat values and battle screens!
#18
Posted 05 February 2013 - 02:32 PM
The in-game UI changes are awful. They're supposed to communicate information at a glance but they seem to have been designed to do exactly the opposite.
Camo Specs: Are you serious? I often defended the old prices and the fact that paints had to be paid for each time they were applied but the new prices are ridiculous. I won't be spending dollar one on camo.
Pretty Baby: Lacklustre. God awful paintjob and uninspiring hardpoints. It needs an extra energy hardpoint as a minimum. This will be the first hero mech I've not bought.
My desire to play the game has never been lower. One match with the new UI changes was enough to convince me to log off.
#19
Posted 05 February 2013 - 02:46 PM
-Dramatic FPS increase (15-20 during combat to 35-40!)otherwise a increase of 20 when idle.
-Colors, camo patterns and so on are ten fold better. I'd be ok with this in full release (I have issues with prices being high, but sales are being implemented now, so I'm ok with it)
-Sales! Very good for sales and impulse buying.
-Lag issues are almost non-extant with low ping.
-Item descriptions finally!
A very good patch, If the playability doesn't degrade (lag/revert to previous issues), it's looking like good times are ahead!
#20
Posted 05 February 2013 - 02:58 PM

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