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Ecm Is Great


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#41 Kaijin

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Posted 10 December 2012 - 02:19 PM

View PostBishop Steiner, on 10 December 2012 - 05:12 AM, said:

LRMs do tend to bore me, and even without ECM I preferred Gauss and ACs.


But would you say that because some people find them boring to use that they shouldn't be in the game?

#42 Lykaon

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Posted 10 December 2012 - 02:26 PM

View PostMack1, on 09 December 2012 - 05:26 PM, said:

ECM is no doubt great in teams with your m8's or clans but in PUGs when you solo it's a nightmare. No one takes a tag, no one runs disrupt on ECM, everyone takes a Laser or AC boat and base rushes.

Looks like PUG gaming is going to die fast which will also mean MWO will die fast as most of the players will be PUG.



For the record my mech of choice for Pugging in does mount TAG and ECM (that I toggle to counter when needed) and I even have an AMS to add a little umbrella to lancemates.I also run a BAP and several moduels for enhancing recon.

Raven 4L
2 medium lasers
2 Streak 2 with 2 tons ammo
TAG
AMS with 1 ton ammo
ECM
Active Probe
Capture accel mod.
Critical data mod
enhanced sensor range mod.
soon to include 360 degree sensor mod.

This little mech brings plenty of group utility to a match my problem is I find it disturbingly rare to find other pugs able/willing to take advantage of the utility I bring.

#43 Bishop Steiner

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Posted 10 December 2012 - 02:28 PM

View PostKaijin, on 10 December 2012 - 02:19 PM, said:


But would you say that because some people find them boring to use that they shouldn't be in the game?

Would you say the same for ECM? See, the thing, is it is a matter of which tactics one prefers. And one's willingness to adapt.

Edited by Bishop Steiner, 10 December 2012 - 02:35 PM.


#44 Kraven Kor

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Posted 10 December 2012 - 02:36 PM

View PostBishop Steiner, on 10 December 2012 - 02:08 PM, said:

Yeah, LRMS reach out to 1000. And only an S-Chmuc-K gets hit by them at that range. LRMs take so long to travel downrange, that I love it when some LRM ranger starts trying to spam me at 1000 meters. Gives me plenty of time to stick a hill or building in the way. I'll let you run your ammo dry, then pick your bones clean, ECM or no ECM.

I also would note that half the folks out there strip their AMS now, because "LRMS ARE USELESS". It's pretty entertaining how quickly I can strip a mech to pieces at 450meters (not 400) with my useless LRMs, ESPECIALLY since few have AMS now.


Plus, if I wanted to sit back at 1000 meters and SPAM, whats the point? I'm here to fight and have fun and look for a challenge, not point and click and let the brawlers do my aiming for me. talk about boring.


I don't know if it was you, but yeah - the very match after I removed AMS from one of my builds, we encountered a team using TAG and LRM's and it was just, well, bad. B)

#45 Corvus Antaka

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Posted 10 December 2012 - 04:46 PM

View PostMack1, on 09 December 2012 - 05:26 PM, said:

ECM is no doubt great in teams with your m8's or clans but in PUGs when you solo it's a nightmare.  No one takes a tag, no one runs disrupt on ECM, everyone takes a Laser or AC boat and base rushes.

Looks like PUG gaming is going to die fast which will also mean MWO will die fast as most of the players will be PUG.

Yeah I have 2 on y Phract and you are correct, they only fire when you say pretty please with sugar on top.
its worse in 8 mans. everyone hides in the bubble and base rushes if they want to have a chance to win. without missiles there is no defense or suppression going on at all. staying in one place just lets you get spotted and targetted.
All we do is base rush..base rush. win loss is over 75%, we get a fight every 3-5 matches, and the money and wins come fast. Since brawlers rule now base rushes work even better than before, 8 brawlers on the enemy base = win almost every single time.

Edited by Colonel Pada Vinson, 10 December 2012 - 04:46 PM.


#46 ReD3y3

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Posted 10 December 2012 - 05:17 PM

ECM is great you are right.

BTW

Plenty of Gauss Cats.

They still do tons of damage.

Also, ill take poisitioning and piloting over fire and forget rockets any day of the week.

Edited by ReD3y3, 10 December 2012 - 05:17 PM.


#47 Kaijin

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Posted 10 December 2012 - 05:19 PM

View PostReD3y3, on 10 December 2012 - 05:17 PM, said:

ill take poisitioning and piloting over fire and forget rockets any day of the week.


Me too. LRMs however are not fire and forget.

#48 PANZERBUNNY

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Posted 10 December 2012 - 05:32 PM

Not sure what game you are playing when using the phrase "more safe". Pretty sure it's not any safer.

LRMS haven't been fire and forget in a long, long time. Please know what you are talking about.

#49 Outfoxed

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Posted 11 December 2012 - 01:53 AM

LRMs used to be the ARTY hard hitting but requiring spotters. Then people cry'd because they did not want to find cover. So they nurfed LRM damage. Then players learned that they can take AMS for a tiny 1.5tons with ammo, then players got ECMS effectivly meaning we can all save 1.5 tons and take off our AMS . Yet LRM damage is still reduced. From possitional Arty to pea shooter.

I support ECMs in theory, however I do not like the stacking of weapon nurfs with it.

#50 Elkarlo

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Posted 11 December 2012 - 02:07 AM

Personally i find ECM great... never so easy kills at 400 meters with TAG and LRM equipt...
because now the dump ECM users are running straight into my LRM boat...

Yeah tactical Movement has greatly increased !

For my part it's okey LRM is something like a direct fire Weapon now...
Most ECM Mechs use 270 Meters Weapons i can Add 3 Mlasers to the Party...
(And i can brawl, got a 70% AWS down because i penetrated his SRM6 Ammo
as i saw that the Armor was down)

Had a game were the enemy didn't search cover and panicked when my BaP equipt
C1F got them under fire at 950 meters... and they cried something about cheater..

So LRM still works as the ECM users are getting more and more confident that no Missle will kill them.

In an other picked the non ECM Mechs out then finished the ECM mechs and won the day... an Enemy D-DC even went into brawl thinking he was invulnerable... but he was tagged... and suddenly had 6 Mechs shooting him.

So great improvement in Gamestyle of some poeple that thinks ECM make them invulnerable...


Personally i have only one grief at ECM and that could be easy cured:
A Mech which is protected by ECM or ECCM can't capture.

This would remove lot of lot of Problems in the Strategic Play ECM summoned.

Edited by Elkarlo, 11 December 2012 - 02:11 AM.


#51 xxx WreckinBallRaj xxx

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Posted 11 December 2012 - 11:27 AM

Hey everyone, I just came up with a brand new build today. It's so original and unique. No one has ever thought of doing this before(Not even Mack!). You're not going to believe it. It's really crazy. Ok, here's what you do. You take your Hunchback 4P... and then you fill it up... top to bottom now, every slot... with Medium Lasers! Then you run to 300m, and with this many lasers, it isn't just pew pew anymore, it's SUPER PEW PEW. It's like having extra pew pew! Pew pew on top of pew pew! When regular pew pew isn't enough, you can bring more pew pew! It's brilliant!

*phone rings*
Oh, hi. What's up ... Wait, what? ... What are you saying? ... Everyone does that now? ... NONSENSE. I thought of it first! Got to go now. I have lasers to shoot. Lots of them. PEW PEW!
*hangs up*

Silly missile Carriers. This is a real man's build. This is a build that will turn you into a sexual tyrannosaurus. Time to go now. Cya everyone.

Pew pew!

Edited by Bluten, 11 December 2012 - 11:36 AM.


#52 Kaziganthi

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Posted 11 December 2012 - 11:38 AM

Yep,

After a weekend of running an ecm commando, i've racked up more kills than i have since open beta began driving my LRM boats. And I only played about 3 hours a day.

Its so much fun having to get within 300m of an ecm protected mech to even get a visual read to target. Then once your able to fire, you then you get caught in the bubble which makes LRMs and SSRM useless unless you have ecm to counter. Not that LRMs do any damage within 180m anyway.

Oh but hangon, i can use TAG to counter for my LRMs in that 20m window of opportunity on a mech travelling at 130kph. But TAG is getting increase to 600-700m you say. Good, to bad you probably still won't be able to lock your LRM's cause you wont be able to R your target to fire, due to the reduced visual targeting on an ecm protected mech.

#53 Tennex

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Posted 11 December 2012 - 01:00 PM

notice how the don't remove threads saying ecm are great

#54 Dakkath

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Posted 11 December 2012 - 01:05 PM

View PostTennex, on 11 December 2012 - 01:00 PM, said:

notice how the don't remove threads saying ecm are great


I didn't see this thread yet... :angry:

With that said:

Closing this thread as its a duplicate thread about a subject that has a dedicated feedback thread which we are shuttling users to.


Please use this thread for further ECM discussions, we appreciate it VERY much. :)

http://mwomercs.com/...4-ecm-feedback/





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