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Artemis Needs Buff


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#21 King Arthur IV

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Posted 10 December 2012 - 06:25 AM

i am a missile ***** but with ecm im sad right now. till they fix match making or ecm or the other items like tag, i dont think il will buy this item yet.

#22 Joseph Mallan

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Posted 10 December 2012 - 06:26 AM

Atlas-K, A 3050's Kurita Upgrade. :)

#23 MADSix

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Posted 10 December 2012 - 06:26 AM

I run HBK-4sp with 2 srm-6 and Artemis. I feel that the spread should be lessened with Artemis. I also am probably going to remove it from my mech because of all the ECM around. About half the time I fire I am in the ECM and the missiles take their normal flight, so why pay the tonnage, cost and crit slots for a slightly better grouping half the time?

#24 Jabilac

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Posted 10 December 2012 - 06:27 AM

I've found that Artemis really improves SRM's accuracy between the 150m - 270m range. If you find yourself firing your SRM's below 150m then the upgrade really won't make much of a difference in my opinion.

#25 Khobai

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Posted 10 December 2012 - 06:31 AM

Yes it needs a buff. ECM is so common right now that Artemis is useless.

I mean if youre devoting like 3-6 tons and millions of c-bills to Artemis and it just gets countered by 1.5 tons of ECM that costs less than 500,000 cbils, then why even take Artemis on SRMs anymore?

Obviously something isn't quite balanced there.

Edited by Khobai, 10 December 2012 - 06:36 AM.


#26 Jack Corvus

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Posted 10 December 2012 - 06:31 AM

This is a weird thread. Original post is about the fact that Artemis missile-grouping is a little underwhelming on SRM. Almost all posts that follow are about ECM (means nothing against these dumbfire missiles) or prices, not the original post.

As for the original post - maybe just a touch. Just a little bit.

#27 MADSix

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Posted 10 December 2012 - 06:32 AM

View PostJabilac, on 10 December 2012 - 06:27 AM, said:

I've found that Artemis really improves SRM's accuracy between the 150m - 270m range. If you find yourself firing your SRM's below 150m then the upgrade really won't make much of a difference in my opinion.

Yeah I found that they are still too spread out at that range to make a huge difference. With Artemis hit with 4-5 missiles on 3 body parts. Without hit 3-4 missiles on 3 body parts. For that reason I use my MLAS and try to close for SRM6

#28 Rex Budman

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Posted 10 December 2012 - 06:34 AM

View PostMADSix, on 10 December 2012 - 06:26 AM, said:

I run HBK-4sp with 2 srm-6 and Artemis. I feel that the spread should be lessened with Artemis. I also am probably going to remove it from my mech because of all the ECM around. About half the time I fire I am in the ECM and the missiles take their normal flight, so why pay the tonnage, cost and crit slots for a slightly better grouping half the time?


I didn't think ECM had any effect on my SRM missle grouping with Artemis. I could almost sware that they are just doing their normal thing but in all hoensty I don't pay heavy attention to it, I trust it. Trusting it got me a 180 meter one shot on a commando. Pure luck but they must haeve grouped well whilst I was in the bubble...

View PostJack Corvus, on 10 December 2012 - 06:31 AM, said:

This is a weird thread. Original post is about the fact that Artemis missile-grouping is a little underwhelming on SRM. Almost all posts that follow are about ECM (means nothing against these dumbfire missiles) or prices, not the original post.

As for the original post - maybe just a touch. Just a little bit.


Indeed, and agreed. Not much - we don't want a shotgun launcher - just a tad tighter grouping.

#29 EnigmaNL

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Posted 10 December 2012 - 06:37 AM

Nope it doesn't need a buff. This game shouldn't devolve into LRM Online again.

#30 Rex Budman

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Posted 10 December 2012 - 06:39 AM

View PostEnigmaNL, on 10 December 2012 - 06:37 AM, said:

Nope it doesn't need a buff. This game shouldn't devolve into LRM Online again.


Well Artemis mainly helps with grouping but does give a better lock on for LRM (I'm not sure what they do exactly on LRM).

Perhaps if they help grouping of SRM and not so much the LRM? Do you use the SRM at all?

#31 Jason1138

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Posted 10 December 2012 - 06:40 AM

the only thing hurting artemis as it is now is the insane cost of missiles for it. it only works line of sight, you have to mount 1 for each launcher so its a huge weight pig, and then the missiles are a nightmare to reload. and now ecm too?

just too much working against it. i would use it on some builds if it weren't for the reload cost

#32 Rex Budman

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Posted 10 December 2012 - 06:46 AM

View PostJason1138, on 10 December 2012 - 06:40 AM, said:

the only thing hurting artemis as it is now is the insane cost of missiles for it. it only works line of sight, you have to mount 1 for each launcher so its a huge weight pig, and then the missiles are a nightmare to reload. and now ecm too?

just too much working against it. i would use it on some builds if it weren't for the reload cost


But ECMs don't interupt SRMs or Artemis?

If they do, that's news to me...

Edited by Rex Budman, 10 December 2012 - 06:47 AM.


#33 Jason1138

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Posted 10 December 2012 - 06:48 AM

ECM keeps scouts from reporting your position, etc. ECM is not a good thing for a missile boat

#34 Joseph Mallan

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Posted 10 December 2012 - 06:50 AM

ECCM is a good thing for A scout/spotter to have. If your Team was working effectively, Missiles would be useful. I know i got killed enough times since the ECM Patch that I can testify that Missiles are not useless.

#35 deadeye mcduck

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Posted 10 December 2012 - 06:51 AM

Nope, I use my Artemis LRM catapult and as long as my team counters ECM (which i notice few actually do) I can still hit and damage enemies.

#36 Jason1138

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Posted 10 December 2012 - 06:55 AM

never said ecm makes missiles or artemis useless

all i said was that the cost + the limitations + further limitations from ecm make it not worth mounting. yes, you CAN mount it anyway and get some kills. but more kills than you would have gotten with other things using that weight? i doubt it

#37 Joseph Mallan

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Posted 10 December 2012 - 06:57 AM

Depends on how your team supports the use of LRMs. Out Missile boats work pretty well and still rack up some kills. But it is up to teh team to remember we have them and they need targeting help.

#38 Jason1138

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Posted 10 December 2012 - 07:01 AM

missile boats work great. does artemis work great, that's the question

#39 Khobai

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Posted 10 December 2012 - 07:05 AM

Quote

Depends on how your team supports the use of LRMs. Out Missile boats work pretty well and still rack up some kills. But it is up to teh team to remember we have them and they need targeting help.


Missiles have nothing to do with the topic. The topic is about Artemis. Right now Artemis is too easily countered by ECM to the point where its not even worth using on missile boats, because even if you TAG your target to get past the ECM, the Artemis still doesnt work.

So the solution is pretty simple... ECM should only partially negate the benefits of Artemis. That way, ECM would still be useful against Artemis, and having Artemis would still more useful than not having Artemis. It's a decent compromise that more or less stays true to tabletop.

Edited by Khobai, 10 December 2012 - 07:11 AM.


#40 Joseph Mallan

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Posted 10 December 2012 - 07:09 AM

Funny i thought Artemis worked with Missiles khobai. When I use my ECCM to break ECM, My Artemis Missile carrier can effectively use his weapons, add to that a TAG and those Expensive to use Missiles are fully effective once again.





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