Solving The 'tyrannosaurus Mechs' Issue
#1
Posted 10 December 2012 - 07:38 AM
How would you prefer PGI resolve this issue?
For me, I'd rather they just fix the 3D model and restore regular range. It seems to me like the nerf put in place was a band-aid over the fact that their model clipping simply needs to be addressed. Personally, I've spent a LOT of time and money developing my CTFs and am sad to see the current restriction. I understand that each chassis has it's own quirks and such, but other stats on the CTF are relatively poor to start off with (torso twist range, max armor in arms, etc.).
What do you guys think?
#2
Posted 10 December 2012 - 07:40 AM
#3
Posted 10 December 2012 - 07:42 AM
#4
Posted 10 December 2012 - 07:42 AM
Adrian Steel, on 10 December 2012 - 07:40 AM, said:
What makes it worse for me is that the CTF's aiming system is bugged, too. At times I'm in T-Rex mode, at others, I have normal (clipping range) and at others, my reticule goes floaty/loose and it has wild control issues (usually when torso twisted to the side) allowing my center reticule to move very far from the direction my mech is facing.
#5
Posted 10 December 2012 - 07:45 AM
#6
Posted 10 December 2012 - 07:45 AM
aspect, on 10 December 2012 - 07:42 AM, said:
I agree that "clipping" issues are not THAT important right now (to be addressed, yes, but at a much later date). I think my big concern is how they chose to resolve the issue (by severely restricting lateral range on CTF pilots). I can no longer get inside shots on people I'm dueling and instead have to slow down and turn harder (making myself an easier target in doing so) to get even arm-mounted weapons on target for a shot.
#7
Posted 10 December 2012 - 07:46 AM
Aegis Kleais, on 10 December 2012 - 07:42 AM, said:
I knew there was a good reason I stopped using them....
#8
Posted 10 December 2012 - 07:47 AM
please add torso twist for an easy fix
Neonin, on 08 December 2012 - 04:31 PM, said:
Note: This is the base statistics only, it does not include the bonus from efficiencies!

You can download a bigger version by clicking here.
Hope it's useful to someone!
Edited by Budor, 10 December 2012 - 07:47 AM.
#9
Posted 10 December 2012 - 07:51 AM
#10
Posted 10 December 2012 - 07:52 AM
#11
Posted 10 December 2012 - 08:06 AM
It would need to be either a turning increase, a torso twist speed increase and/or a torso twist range increase to compensate for the unforeseen restriction.
#12
Posted 10 December 2012 - 08:11 AM
Aegis Kleais, on 10 December 2012 - 07:38 AM, said:
How would you prefer PGI resolve this issue?
For me, I'd rather they just fix the 3D model and restore regular range. It seems to me like the nerf put in place was a band-aid over the fact that their model clipping simply needs to be addressed. Personally, I've spent a LOT of time and money developing my CTFs and am sad to see the current restriction. I understand that each chassis has it's own quirks and such, but other stats on the CTF are relatively poor to start off with (torso twist range, max armor in arms, etc.).
What do you guys think?
In the Lore and specifically stated on the Orion description in the 3025 book, the arm is either restricted OR pilots have to be careful not to damage the barrel in the torso. By restricting the movement, I believe PGI has accurately handled the "care" pilots need to take.
Having said that, when that weapon is destroyed (but torso remains relatively in tact), full movement should be restored (to reflects the pilot no longer taking "care"). Not sure if this staged approach is feasible though. Barring that, I believe the restriction is warranted.
#13
Posted 10 December 2012 - 08:16 AM
cdlord, on 10 December 2012 - 08:11 AM, said:
Having said that, when that weapon is destroyed (but torso remains relatively in tact), full movement should be restored (to reflects the pilot no longer taking "care"). Not sure if this staged approach is feasible though. Barring that, I believe the restriction is warranted.
A unique view of the situation. I have to admit, having waited SO LONG for a good Heavy like the CTF was, I am a bit aggravated that this nerf was placed onto the Mech AFTER I spent so much time and money at developing them. On one side, I agree that each chassis has its pros and cons, it gives them character; but this was kind of 'thrown' onto CTF players out of the blue (and over a poorly designed model, it seems), so hopefully not sounding biased, I can see why many CTF pilots are frustrated by the current 'solution'.
#14
Posted 10 December 2012 - 08:18 AM
But the CN9 is what I absolutely feel is way off. It is MUCH too wide.
Both mechs are some of my primary mechs I pilot.
Edited by Zyllos, 10 December 2012 - 08:18 AM.
#15
Posted 10 December 2012 - 08:18 AM
#16
Posted 10 December 2012 - 08:20 AM
#17
Posted 10 December 2012 - 08:30 AM
The Cataphract is capable of brutal amounts of damage. Let it have a drawback.
I still do fine with them.
Note: It took me a few minutes to get "Tyronnosaurus Mechs" and that is too funny.
#18
Posted 10 December 2012 - 08:30 AM
Apoc1138, on 10 December 2012 - 08:18 AM, said:
This. My CTF-1X runs with no ballistic weapons, yet I still have a honking great gun barrel sticking out of my mech that doesn't exist. To have my arm firing arc nerfed for purely cosmetic reasons was annoying enough, to have it nerfed for cosmetic reasons owing to the fact the "skin" of a mech doesn't change based on what's actually equipped is just plain irritating.
If they want to come out and say it was nerfed for balance reasons, fine. I might not agree, but it's a valid viewpoint.
Also: Something I made got quoted in someone's post! I feel special
#19
Posted 10 December 2012 - 08:32 AM
Zyllos, on 10 December 2012 - 08:18 AM, said:
But the CN9 is what I absolutely feel is way off. It is MUCH too wide.
Both mechs are some of my primary mechs I pilot.
Kinda funny to show you the diversity of people's opinions out there; the Centurion (as shown in it's concept art), to me, looked too much like a Gundamn (very thin/lanky, as if it had no weight that the other Mechs and their designs seemed to bring to the table) When I saw its wider version in the game I thought "now THAT looks like it has some weight to it! It looks like it matches the style of the other Mechs". But I guess, like art, whether someone likes a design or not is kind of subjective. There's no right or wrong, we all like things differently.
Apoc1138, on 10 December 2012 - 08:18 AM, said:
I hear ya. My CTF-3D and CTF-1X have no ballistic weapon at all, so realistically, the model shouldn't have a protruding bore that would clip, restoring my arm range. If we were to add 'realism' as to why he is in 'rex' mode right now, it would not suffice for those who chose not to equip such a weapon into that hardpoint. Good point.
Kraven Kor, on 10 December 2012 - 08:30 AM, said:
Well, even if PGI does keep the chassis with it's restriction, they need to fix the aiming system bug (where it goes from 'rex' mode to normal to loose) cause that seems to be unintentional and very disorienting when aiming.
I need to take a FRAPs session to show it to PGI because they've yet to actually add this as a 'Known Bug' to the current build.
#20
Posted 10 December 2012 - 08:34 AM
Aegis Kleais, on 10 December 2012 - 07:45 AM, said:
Agreed. I voted for just letting it clip...would prefer the model people were working on new mechs instead of fiddling with the current ones.
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